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My B!t@ch/moan List


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#1 Devilsfury

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Posted 15 July 2014 - 08:56 AM

Disclaimer: I know some of this is floating here and there but I would love and hope that PGI has seen, knows and understands some of this. Most of this list is my opinion and may or may not represent what most/majority/minority agree on. Again, these are my opinion that I have seen in game after 2 years of playing MWO and represent current and past things in game. As a side note, I typically play as a light pilot in game, so dont say im a QQ'r about lights, especially when I play them. I am being realistic.

Hit boxes:

TW/Madcat: probably the hardest mech (and most OP) to kill in game, hands down. I could probably kill 2 Atlas' before I can take one of these down. Hit B's really need a rework.

Spiders: Still the bane of the light world. It seems like hit detection is still complete garbage. People say the hit boxes are fantastic but when I have repeatedly hit one with an AC20 and 2 SRM 4, SRM 6's straight to the CT and the mech flashes yellow, is complete BS. Yes, there have been rare occasions to where I have killed them out right, but typically it is after they have been legged or standing still. Funny, before HSR, there were ZERO problems with hit detection/ hit boxes. I have literally chased one and shot it with 4 ML to the leg 10x before it was destroyed. Other times, it has taken me 3-4 shots. /shrug

Firestarters. about the same as a Spider with the amount of damage they can take. The damage spreads all over and also seems that damage doesnt register like it should. (one of my favorite mechs) : D

Awesome: Garbage hitboxes and nearly useless on the battlefield except as an LRM boat. Make the CT smaller, etc.Something!

UI:

Modules: I hate it when I add something to the mech and it says, Are you sure you want to buy this? ...Um...Yes... Next module. Are you sure you want to buy this? YES!! Checkout/Save Are you sure that you want to buy these? YES MF'r!! YES! (after 30+games a day, it drives me nuts!)

Player Ques:

So, a buddy and I are playing as a two man and we are throw int match after match, after match for the last 3-4 days again full 8-10 man groups. Everyone knows just as well as I do that if your team does not have that many in a premade that you will lose 99.9% of the time. Now I agree that its possible to win with a good 4 man X3 but most of the matches have been 2 man, 2 man, 4 man, 2 man, 2 man. vs 10 man and a 2 man. So your only alternative is to go solo all the time or have a 4+ man to even compete. Yes, I know grouping and teamwork = win but you cant even hang with a bud half the time without running into a huge premade and you will lose every...single...match. Once you break over a 4 man group, it should be a completely different gaming que. Probably not possible with how low the population is most of the time. Again, this has been MY experience for the last 3-4 days and your game play may have been different!!

Conquest caps: **This is already being addressed as we speak! Even with cap accel on my light, it takes 3 full freaking minutes to flip a cap. 3! even with an medium with cap it takes about that long. Really? It completely pulls you out of the entire match to cap stuff. Blah..

Starting points:

The starting points on River City need to be readjusted. I know the map is already really small but I can get into an enemy's back in less than 30-45 seconds and usually have someone dead or crippled within the first 2 mins. Typically, they cant even get out of their spawn area before a light or fast medium is on them.

Clan Lasers:

As for most of clan weaponry, their lasers are far far far above what IS has. Its not even close! More damage, less weight, and super long range crush IS. IMO they should be scaled down a bit. Either add heat or less range. Being hit from 1500 m out with lasers is just stupid. That is literally across the entire map on some maps. Oh wait, I can shoot AT you from 900, 1250 max and not make it there but then it takes me 3x the amount of time to cool off.

Clan Mechs:

IMO....again....IMO, the DW and TW are just far and above any IS mech you can bring. The DS is a good IS mech but the upcoming JJ nerf just might bring it down a few notches. Bringing a TW with 2 ERPPC, 1 Gause running 89K with their hitboxes, makes them one of the most OP mech chassis in game. The DW might be a slow pig but the loadouts are just sick and can 1-2 shot any light to heavy IS mech. Being able to equip 2 gause, 2 erppc and 4-6 small lasers is mid boggling. Ive seen 2 gause, 4 er-ll too. So you are doing a minimum of a 50 alpha and even more on other builds. This is not a QQ but just saying that when everyone is available to buy these with CB's, you wont see very many IS mechs on the battlefield. (except for lights)

*** I'm sure there is more. Feel free to add to this or comment. Again, these are my opinions and what I have seen in game. It does not represent "everyone", the "majority" or "all" but I am sure that a lot of people will agree with most of my post. ;)

#2 Egomane

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Posted 15 July 2014 - 09:44 AM

And now try that again, without using colorfull language (or abbreviations of it)

#3 DONTOR

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Posted 15 July 2014 - 09:45 AM

Well its your expierience's so I cant speak against them but I find Spider's die fairly easily these days, not anywhere near what they used to be. I have seen firestarters absorb my gauss rounds for zero damage on a few occasions and that seems wierd to me.
I do believe heavily in adapt and overcome, and IS mechs need to do alot of that.

#4 Devilsfury

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Posted 15 July 2014 - 09:56 AM

View PostDONTOR, on 15 July 2014 - 09:45 AM, said:

Well its your expierience's so I cant speak against them but I find Spider's die fairly easily these days, not anywhere near what they used to be. I have seen firestarters absorb my gauss rounds for zero damage on a few occasions and that seems wierd to me.
I do believe heavily in adapt and overcome, and IS mechs need to do alot of that.


I agree that Spiders arent unkillable like they were right after HSR but I still find them difficult. I love my Firestarter but their hitboxes are real bad.

#5 MarineTech

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Posted 15 July 2014 - 11:30 AM

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#6 MonkeyCheese

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Posted 16 July 2014 - 01:09 AM

View PostMarineTech, on 15 July 2014 - 11:30 AM, said:

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pop goes the arnie

#7 LordSkippy

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Posted 16 July 2014 - 07:15 AM

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#8 MarineTech

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Posted 16 July 2014 - 03:34 PM

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