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Patch 1.3.306 Is Live!


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#21 Calamus

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Posted 15 July 2014 - 09:35 AM

I've got to admit, this sounds like an interesting patch. I'm actually looking forward to seeing the changes.

#22 Dan Nashe

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Posted 15 July 2014 - 09:38 AM

Reconnect!

Splash damage never worked right. It was an attempt to mimic missile spread that failed.
The problem is some mechs have smaller hit boxes than others, so took more damage most of the time. Not a big deal with ppcs, but small glitches add up with 80 lrm salvos. This is not a change I care about, but it shouldn't affect gameplay and makes balancing easier.

But I don't care! Reconnect!

Edit: And a true toggle!

Also: . Hope the group matchmaking changes help. It matters that they are trying, so I care not if the new fix works well or not. :-P.

But anyways, reconnect!

Also, lrm damage under 180 is non linear, meaning instead of doing .33 at 60 meters and .66 at 60 meters and 1 at 180 meters, they do like .1 at 60 meters and like .5 at 120 meters and like .9 at 170 meters (made up numbers).

Edited by DanNashe, 15 July 2014 - 09:39 AM.


#23 c0ldn3s5

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Posted 15 July 2014 - 09:43 AM

just what we needed, the clan mechs with even more damage

#24 B00B

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Posted 15 July 2014 - 09:44 AM

how long does the maintenance take? someone can predict?

#25 jaxjace

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Posted 15 July 2014 - 09:44 AM

All i hear is LRM nerfs. **** yeah.

#26 DEMAX51

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Posted 15 July 2014 - 09:46 AM

So, no changes to JJ thrust or fall-damage numbers (specifically for Lights)?

I thought these changes were supposed to be in today.

#27 RazorbeastFXK3

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Posted 15 July 2014 - 09:46 AM

I'd guess within six to twelve hours and definitely within 24.

View PostB00B, on 15 July 2014 - 09:44 AM, said:

how long does the maintenance take? someone can predict?


#28 Lt Badger

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Posted 15 July 2014 - 09:47 AM

View PostDEMAX51, on 15 July 2014 - 09:46 AM, said:

So, no changes to JJ thrust or fall-damage numbers (specifically for Lights)?

I thought these changes were supposed to be in today.


I thought that too

hmmm... mo AMS toggle again?

and another reason to make a break for few months, until clan mechs´re avaiable for c-lills, because of no min range for C LRMs...

Edited by Lt Badger, 15 July 2014 - 09:48 AM.


#29 Zolaz

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Posted 15 July 2014 - 09:48 AM

View PostLt Badger, on 15 July 2014 - 09:47 AM, said:

and another reason to make a break for few months, until clan mechs´re avaiable for c-lills, because of no min range for C LRMs...


lol ... you mean you are mad that an LRM 10 does 1 damage at minimum range? A LRM 20 does 2. Yes, very over powered. :D

#30 Beadhanger

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Posted 15 July 2014 - 09:49 AM

View PostLt Badger, on 15 July 2014 - 09:47 AM, said:


I thought that too

hmmm... mo AMS toggle again?

and another reason to make a break for few months, until clan mechs´re avaiable for c-lills, because of no min range for C LRMs...

if thats your only problem with clan mechs, I envy you.....

#31 Cavendish

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Posted 15 July 2014 - 09:50 AM

View PostLt Badger, on 15 July 2014 - 09:47 AM, said:

hmmm... mo AMS toggle again?

and another reason to make a break for few months, until clan mechs´re avaiable for c-lills, because of no min range for C LRMs...


I dont think the availibility of Clan mechs for Cbills will affect the no-minimum range of C-LRMs I am sorry to say.

#32 Ren Kurogane

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Posted 15 July 2014 - 09:50 AM

Rejoin function....finally... :D

i hope next is ingame general chat feature, please? :D

#33 xeromynd

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Posted 15 July 2014 - 09:50 AM

No changes to module slots!!?!? I can keep my Info Gathering, Zoom, and Sensor Range all on one mech!!?

Posted Image


Here's hoping that they heard some of the gripes many of us had about more weapon mods/less mech mods and are adjusting accordingly for release in a future patch.

Everything else in the patch seems fantastic also.

#34 Cavendish

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Posted 15 July 2014 - 09:53 AM

View Postxeromynd, on 15 July 2014 - 09:50 AM, said:

No changes to module slots!!?!? I can keep my Info Gathering, Zoom, and Sensor Range all on one mech!!?


According to "The Plan ™" the module revamp is only 60% done, so you might have a month or five to enjoy :D

#35 Spurowny

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Posted 15 July 2014 - 09:53 AM

View PostInnerSphereNews, on 15 July 2014 - 09:19 AM, said:

  • Arm lock is now a true toggle
ty

#36 cSand

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Posted 15 July 2014 - 09:53 AM

MOUSEWHEEL BINDING!!


I wish I had more hands, so I could give this patch 4 thumbs.. up

#37 MoonUnitBeta

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Posted 15 July 2014 - 09:55 AM

Great patch.

As of late, the game is starting to feel like it’s taking on some polish…

I really hope the big dreams that generated a lot of the hype two years ago (community warfare aside) start to make an appearance near the end of the year. All those cool things that were mentioned in the Ask the Devs…

Really hoping for an improved new-user experience (Full-fledged tutorials? Get rid of those wall of texts that are too easy to click past) before any plans for a re-launch. I’ll even vouch for doing the voice acting. Toss me a plane ticket and a hotel room and I’ll be there in a heartbeat to do the recording.

#38 Spleenslitta

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Posted 15 July 2014 - 09:58 AM

Nice patch but...no new IS mech?

Was hoping you'd give us the Vindicator or maybe the Flea if the MASC had been fixed.
Flea Wouldn't have done much for me, but it would have been better than nothing.

#39 Lt Badger

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Posted 15 July 2014 - 09:59 AM

View PostZolaz, on 15 July 2014 - 09:48 AM, said:


lol ... you mean you are mad that an LRM 10 does 1 damage at minimum range? A LRM 20 does 2. Yes, very over powered. :rolleyes:


only about 4 LRM 15 doing about 30 dmg at 100 m, that is not a small amount against a light ;trying to eliminate enemy boat :D


View PostCavendish, on 15 July 2014 - 09:50 AM, said:


I dont think the availibility of Clan mechs for Cbills will affect the no-minimum range of C-LRMs I am sorry to say.


no, but i can buy them then and have the same advantages :D :D


rejoin function... great, but on some maps you´ll be dead before u can rejoin, if you´re dropped into mechlab at beginning, because some drop points´re too close to enemy droppoints, especially in skirmish

Edited by Lt Badger, 15 July 2014 - 10:08 AM.


#40 Bigbacon

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Posted 15 July 2014 - 09:59 AM

Will the mouse wheel bound to zoom allow you to get into advance zoom if you have it?





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