Crash & Stability Feedback - 1.3.306
#21
Posted 17 July 2014 - 01:28 PM
#22
Posted 17 July 2014 - 06:38 PM
#23
Posted 17 July 2014 - 08:48 PM
This doesn't seem to be client-side, though it could be, somehow.
I think I am on to 5 matches ruined by this bug.
#24
Posted 20 July 2014 - 07:12 AM
Something has changed. but not in a good way this time.
Can t really give u an idea what it might be
#25
Posted 20 July 2014 - 07:44 AM
with the ]SPOILER] tags
Another crash.
will post some, since there are just too many of them.
Edited by Rebel Ace Fryslan, 20 July 2014 - 07:46 AM.
#26
Posted 20 July 2014 - 12:54 PM
On the end-of-game screen.
Quote
Initializing default materials...
======== tourmalinedesert is loaded in 25.1 sec ========
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
[Error] <Flash> Missing font "Digital Sans EF" in "_level0.mcMain.mcCurrentLayout.mcLayout.mcPlayerFeedback.translate". Search log:
Searching for font: "Digital Sans EF" [Device]
Movie resource: "Digital Sans EF" [Device] not found.
Imports : "Digital Sans EF" [Device] not found.
: "..\..\Common\gfxfontlib.swf".
Exported : "Digital Sans EF" [Device] not found.
Searching GFxFontLib: "Digital Sans EF" [Device] not found.
Searching GFxFontLib without [Device] flag: "Digital Sans EF" not found.
Searching again without [Device] flag:
Movie resource: "Digital Sans EF" not found.
Imports : "Digital Sans EF" not found.
: "..\..\Common\gfxfontlib.swf".
Exported : "Digital Sans EF" not found.
Font not found. [Libs/UI/HUD\Common\HUDMain.gfx]
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_EndOfRoundExpired, desc=User left the game
CGameClientChannel::Release
WER: Running CryEngine Exception Handler
WER: Creating Crash Dump
WER: Attempting to load DBGHELP.DLL
WER: DBGHELP.DLL Located
WER: Creating Crash Dump File
WER: Crash Dump File Created writing dump data
Saved dump file to 'user\crashdump.dmp'
#27
Posted 20 July 2014 - 01:10 PM
Map forest colony
Time right now its happening
Have quit and rejoined the map 3 times and when I come back in I cant shoot but I can move, I cant chat and none of the other mechs move.
When I quit and rejoin I've moved but nothing else has had any effect.
Edit well I guess the match timed out but the clock when away and I was left to run around and shoot at indestructable robots
Edited by TyrEol, 20 July 2014 - 01:18 PM.
#28
Posted 20 July 2014 - 01:23 PM
Quote
Initializing default materials...
[Error] Runaway thread
[Error] ZipDir::Cache::ReadFile mismatch detected for file : Generated CRC = 0x6C152191, Loaded CRC = 0x40C74E45
=============================================================================
*ERROR
=============================================================================
FRead did not read expected number of byte from file, only 128 of 0 bytes read
<CrySystem> Last System Error: Cannot create a file when that file already exists.
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Dutch
Windows Directory: "D:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 23:18:27 07/20/14, system running for 681 minutes
8192MB physical memory installed, 5473MB available, 4095MB virtual memory installed, 33 percent of memory in use
PageFile usage: 639MB, Working Set: 574MB, Peak PageFile usage: 649MB,
Current display mode is 1920x1200x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
FRead did not read expected number of byte from file, only 128 of 0 bytes read
WER: Running CryEngine Exception Handler
WER: Creating Crash Dump
WER: Attempting to load DBGHELP.DLL
WER: DBGHELP.DLL Located
WER: Creating Crash Dump File
WER: Crash Dump File Created writing dump data
Saved dump file to 'user\crashdump.dmp'
Ps: rlly fun to try toplay this game
Edited by Rebel Ace Fryslan, 20 July 2014 - 01:24 PM.
#29
Posted 20 July 2014 - 02:28 PM
N.B. one this i have noticed if i buy and fit or change a module on any mech i have i am sure to lag and crash out .Happens EVERY time i do .
#30
Posted 20 July 2014 - 10:28 PM
Was any error message provided with the crash, if so, which?
None.
Where in the game or menus did the crash occur?
Once I click the Exit button on the login screen.
What steps had been taken prior to the crash occurring?
Played a few rounds, had teamspeak 3 on if that matters.
Does the crash re-occur for you if repeating those same steps?
Not everytime, but it has happened at least 3 times since the patch.
What are your video settings, did you change them since last patch?
1920 x 1080 fullscreen, DX9, most everything on High. Did not change since last patch.
What are your System specs?
AMD Athlon X4 Phenom II X4 955 BE
2 x 4GB Kingston ram
Radeon R9 270 graphics card
Mushkin Callisto Deluxe 256GB SSD
#31
Posted 21 July 2014 - 01:28 AM
When this happens, I can sometimes continue playing (if I don't click the close button). If I do this, I end up with no sound effects.
I hope that helps track it down! It has appeared since the clan invasion.
From Omicron.log:
Game rules class: Skirmish
Level lavaworld does not support Skirmish gamerules.
============================ PrepareLevel lavaworld ============================
Initializing default materials...
=============================================================================
*ERROR
=============================================================================
*** Memory allocation for 44698328 bytes failed ****
<CrySystem> Last System Error: Not enough storage is available to process this command. Windows XP 32 bit SP 3 (build 5.1.2600)
System language: English
Windows Directory: "C:\windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 21:15:56 07/21/14, system running for 232 minutes
2047MB physical memory installed, 490MB available, 2047MB virtual memory installed, 76 percent of memory in use
PageFile usage: 606MB, Working Set: 585MB, Peak PageFile usage: 1096MB,
Current display mode is 1680x1050x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
CryRenderD3D9.dll Used in module:45241550 Allocations:18160338
*** Memory allocation for 44698328 bytes failed ****
WER: Running CryEngine Exception Handler
WER: Creating Crash Dump
WER: Attempting to load DBGHELP.DLL
WER: DBGHELP.DLL Located
WER: Creating Crash Dump File
WER: Crash Dump File Created writing dump data
Saved dump file to 'user\crashdump.dmp'
#32
Posted 22 July 2014 - 09:01 AM
Random disconnects,rubberbanding,lag without ping drops,freezes,hit reg fails and so on.
FIX YOUR SERVERS!
REFUND A WEEK OF PREMIUM TIME for those who have it active.Because the game is unplayable for the last week now.
Oh and its more than about time for an official statement or at least a blue post like "we are aware of the problem and we are working on it".
#33
Posted 22 July 2014 - 10:05 AM
and I have another problem during game sometimes: system alocation memory error
Edited by Alexander Carlile, 22 July 2014 - 10:06 AM.
#34
Posted 22 July 2014 - 10:59 AM
when it appears the written " Please wait.Updatingstore data.Price have changed "
#35
Posted 23 July 2014 - 04:51 AM
i am knew here! I have a problem... i wanna buy a mech.
So i go to Mechlab klick on the mech i want to buy. Go on details and Press "SAVE" and than i got the Error:" an Error occurred while Saving". And and then i have no mech in my inventory, but i have all the equipment from the mech. My money is gone but i have no mech...
I reinstalled the game and tried it with another Account...
Did someone else have this problem? Can somebody help me?
#36
Posted 23 July 2014 - 07:10 PM
Horrid lag worst I have ever seen and crashes since this last patch.
============================ PrepareLevel causticvalley ============================
Initializing default materials...
[Error] Runaway thread
======== causticvalley is loaded in 32.2 sec ========
[Error] <Flash> Missing font "Digital Sans EF" in "_level0.mcMain.mcCurrentLayout.mcLayout.mcPlayerFeedback.translate". Search log:
Searching for font: "Digital Sans EF" [Device]
Movie resource: "Digital Sans EF" [Device] not found.
Imports : "Digital Sans EF" [Device] not found.
: "..\..\Common\gfxfontlib.swf".
Exported : "Digital Sans EF" [Device] not found.
Searching GFxFontLib: "Digital Sans EF" [Device] not found.
Searching GFxFontLib without [Device] flag: "Digital Sans EF" not found.
Searching again without [Device] flag:
Movie resource: "Digital Sans EF" not found.
Imports : "Digital Sans EF" not found.
: "..\..\Common\gfxfontlib.swf".
Exported : "Digital Sans EF" not found.
Font not found. [Libs/UI/HUD\Common\HUDMain.gfx]
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
Locking vertex buffer when it is already locked!
#37
Posted 23 July 2014 - 11:36 PM
1. Crashing to desktop when returning to the Mechbay after a game. No error messages at all.
2. Game being stuck perpetually refreshing data, typically when confirming a purchase in Mechbay or after allocating XP.
3. Exit button in game does not end game, I have to instead use the task manager to kill the process.
These error types have not been affected by the patch. Error 1 is reproducible in that it only occurs if you have a browser window open, e.g. if you clicked on a news item in the startup screen, which comes before login, or if you switch windows with Alt-Tab while playing (e.g. browsing internet while you are waiting to connect). I think this did not occur under DX10.
I rarely have connectivity issues such as disconnects or lags. Also I didn't have router issues after the patch. Regarding that it may help to identify which ISPs were affected.
Hope this helps
Shuruga
#38
Posted 24 July 2014 - 02:31 AM
Weeezer, on 23 July 2014 - 04:51 AM, said:
i am knew here! I have a problem... i wanna buy a mech.
So i go to Mechlab klick on the mech i want to buy. Go on details and Press "SAVE" and than i got the Error:" an Error occurred while Saving". And and then i have no mech in my inventory, but i have all the equipment from the mech. My money is gone but i have no mech...
I reinstalled the game and tried it with another Account...
Did someone else have this problem? Can somebody help me?
This is the wrong thread, you better contact PGI support.
#39
Posted 24 July 2014 - 05:00 AM
Cryengine go boom
It's just it's thing I guess
Splat on launch most times
#40
Posted 24 July 2014 - 12:35 PM
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