No reason to equip more than 1 now, same as it always was.
CTF-3d, full 4 jumpjets you get about as high as you did with 2 pre-nerf, so yeh.. pointless.
The one thing that could have helped, especially since the big fall damage nerf would be changing how jets work when in a fall.
We need a thrust boost for when you're in the NEGATIVE fall #'s, 25% would be enough, because now with reduced thrust even max jumpjets you can barely control a fall.
When the fall hits 0 or +anything the boost needs to go back to normal thrust #'s.
You guys at PGI still don't seem to "get it" when it comes to controlling poptarts.
Smart things like convergence, crosshair drift when jumping, impulse/recoil from heavy weapons causing problems mid-flight, or even fixing the twitchy animations when jumping seem to just keep going right over your heads.
JJ Heat is fine "on its own" and will help, but then you overnerf the thrust variables.
You guys always Double Whammy on these nerfs.
They still don't get that its not the JJ's, or even the mechs that are the big issue, which is why we have a Piece of garbage Victor just sitting idle in our Mechbays now.
Its the weapons involved, and maintaining the PinPoint 100% precision when midair during a jump.
Stop taking the fun out of this game.
Edited by Mister D, 15 July 2014 - 10:47 PM.