The Faceless, on 15 July 2014 - 06:06 AM, said:
Why is the PGI so fixated on Win/Loss, as opposed to a more balanced view that includes actual battle stats?
What kind of stats?
The Faceless, on 15 July 2014 - 06:06 AM, said:
better battlefield awareness
How would you track that?
The Faceless, on 15 July 2014 - 06:06 AM, said:
consistent damage output and enemy mechs damaged
Which in the end will contribute to the win.
The Faceless, on 15 July 2014 - 06:06 AM, said:
Which again will contribute to the win.
The Faceless, on 15 July 2014 - 06:06 AM, said:
longer time in matches (usually one of the last 2 people in match)
Survivability might be usefull stat, but can be gamed.
The Faceless, on 15 July 2014 - 06:06 AM, said:
Works with a group consistently
How do you track that?
The Faceless, on 15 July 2014 - 06:06 AM, said:
doesn't make a lot of stupid mistakes (unlike myself)
How do you track that?
So what other stats could you mean?
Damage done - More accurate players tend to deal less damage then spray and pray players. I'd say the former is better. How do you discern a good shot with a spray and pray one who had bad luck and died early.
Number of Kills - Will lead to kill stealing or unwilligness to kill, dependent if you want to artificially heighten or lower your rating. In other words... it can be gamed. And what about those who are simply unlucky to seldom get a kill shot. I know I work my behind off some days only to be rewarded with assists only.
Accuracy - What is better? One shot that hits, for 100 % accuracy or 100 shots where only 10 % hit but deal overall more damage?
Before the next argument comes up, that says: "But if you combine some stats, then..." It only makes it more complicated to create a working formula.
In the end, everything you do during a match, or maybe during hundreds of matches, it all contributes to your wins and losses in the end. It is the one stat that all others are contributing to.