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Adapting The Bj-1 To Recent Jumpjet Changes


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#1 Jalik

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Posted 15 July 2014 - 02:02 PM

I used to run the BJ-1 with an XL235, 1 AC20 with 4 tons of ammo, 3 ML, 1 DHS, and 3 JJ. I had to drop some leg and left arm armor to fit all that. With the BJ-1, I found that I needed the 3 JJ since I really depend on horizontal and vertical mobility. One JJ really never worked for me even before the last patch (same problem with the CTF-3D). This mech was the best I ever used. Loved it.
Since JJ are a bit more tricky to play now, I upgraded to 4 JJ and maxed the leg armor to prevent severe drop damage. However, I had to kick out one ML and alot of the left arm armor (which is empty now). The 4 JJ work well now, it's almost as good as it used to be. I noticed the missing 3rd ML tho :P Overall, I'm not yet satisfied with the build.
Any suggestions? Has anyone tried to run a 4JJ build for the BJ-1? Should I drop the AC20 for an AC10 maybe?

#2 dragnier1

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Posted 15 July 2014 - 02:14 PM

You don't need so many jumpjets. Go with 2

#3 1453 R

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Posted 15 July 2014 - 02:19 PM

Try again, Dragnier. New patch means no more skimping on jump jets.

Anyways.

I'd honestly recommend trying out dropping a ton of AC/20 ammo if you want that third laser back before I’d downgrade the gun. It's an unfortunate loss, but something's got to give somewhere, and frankly the Boomjack relies on the single massive whack out of that AC/20, and the defensive benefits it brings, too much to try and play DPS games with a smaller autocannon. I run my own Boomjack with 4t ammo and two lasers and mostly just accept the fact that there’s no good way to pack the third one on there. It stinks, but what can you do, eh?

#4 Pezzer

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Posted 15 July 2014 - 03:35 PM

I would suggest switching to a Gauss, but that charge delay sucks in a brawling situation. So I'm not sure as to what I would tell ya to do. I hated the Blackjack, so I certainly can't give you a good opinion.

#5 juxstapo

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Posted 15 July 2014 - 03:40 PM

1453* nailed it. The lure of the Boomjack is a jumpy AC/20 on legs. Without the "Boom" part you are merely accomplishing something that could be done better by several other medium chassis. (And I adore my 'Jacks, so that kinda hurts to say).

The Blackjack simply isn't put together to regularly cope with a lot of damage, so it has to ambush + hit n' run, stay mobile. Within those constraints it needs to apply as much damage as it can manage.


* after two years I just noticed your screenname is "LASE R"
ugggggggghhhhhhhhh

Edited by juxstapo, 16 July 2014 - 05:02 AM.


#6 Jalik

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Posted 15 July 2014 - 10:50 PM

You guys are probably right. Without the 'boom' its just a 'jack'. So I'll better keep the AC20. Did you guys fit 4JJ? How does it work for you?

Edited by Jalik, 15 July 2014 - 10:54 PM.


#7 HlynkaCG

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Posted 16 July 2014 - 02:33 AM

View PostJalik, on 15 July 2014 - 10:50 PM, said:

You guys are probably right. Without the 'boom' its just a 'jack'. So I'll better keep the AC20. Did you guys fit 4JJ? How does it work for you?


I've been running the following "Boom-Jack" build since the Blackjack came out. Personally I find that 3 tonnes of ammo is usually enough to last me the match, but you can always drop a heatsink if you need more.

http://mwo.smurfy-ne...d0304873779c93b

#8 Jalik

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Posted 16 July 2014 - 04:39 AM

View PostHlynkaCG, on 16 July 2014 - 02:33 AM, said:


I've been running the following "Boom-Jack" build since the Blackjack came out. Personally I find that 3 tonnes of ammo is usually enough to last me the match, but you can always drop a heatsink if you need more.


This build looks good. Dunno why I didn't consider to downgrade the engine a little. A few kph less won't be a big deal. I'll probably drop one DHS, as suggested, and take 4 tons of ammo. I tend to run out of ammo at the end of the match :ph34r: Maybe I'll try 1/2 ton of ammo and max the armor at the legs.

Edited by Jalik, 16 July 2014 - 04:42 AM.


#9 juxstapo

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Posted 16 July 2014 - 04:58 AM

le experiment...

That I haven't run or anything. But less facetime is looking like a good thing the more I throw my -1 against the clanners. :ph34r:

#10 Tiamat of the Sea

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Posted 16 July 2014 - 09:05 AM

View Postjuxstapo, on 15 July 2014 - 03:40 PM, said:

The Blackjack simply isn't put together to regularly cope with a lot of damage,


This is only true so long as you're using an XL engine in it. Mind, an XL engine is necessary if you want to run a slapjack (20/ML/ML), but I at least do better in my Blackjacks with 225 standard engines- one toting an LB10-X and three medium lasers, and the other a pair of ERLL and four mediums. My LB-X jack has three jets (and CASE) and the other has two jets- which I find to be enough lift and anti-fallspeed for anything short of hopping down Alpine hills or the full canyon in Canyon Network.

With a Standard engine it's easy to make use of the giant rear-side-torsos of the Blackjack, and the front torso hitboxes are pretty well split up. Put together with its book-like flatness front to back, and the 'jack can soak hits alarmingly well.

That said, if you want to stick with an AC/20, you kinda need the XL engine- but three jets should be fine for most situations.

#11 HlynkaCG

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Posted 16 July 2014 - 09:23 AM

View PostJalik, on 16 July 2014 - 04:39 AM, said:

This build looks good. Dunno why I didn't consider to downgrade the engine a little. A few kph less won't be a big deal. I'll probably drop one DHS, as suggested, and take 4 tons of ammo. I tend to run out of ammo at the end of the match :D Maybe I'll try 1/2 ton of ammo and max the armor at the legs.


I was an early adopter of the Blackjack and I remember that I had the XL 225 sitting in my inventory and figured that I'd throw it in because A: Heatsinks and B: I'm I liked the fact that 45 divided into 225 evenly (I'm still a TT nerd at heart).

I hit upon the "flying wang" build not long after, and have been running it ever since. It is still one of my favorite and best performing mechs.

Edited by HlynkaCG, 16 July 2014 - 09:41 AM.


#12 dragnier1

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Posted 16 July 2014 - 12:35 PM

View Post1453 R, on 15 July 2014 - 02:19 PM, said:

Try again, Dragnier. New patch means no more skimping on jump jets.

Sadly you're right. I just found that out running my jester in a long time...

#13 Dawnstealer

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Posted 16 July 2014 - 01:03 PM

I've always run mine with an AC10 and it's actually pretty good. Not quite the same punch as an AC20, but with all the other stuff you can fit in there, plus the slightly added range of the AC10, it's not bad.

#14 1453 R

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Posted 16 July 2014 - 02:26 PM

View Postjuxstapo, on 15 July 2014 - 03:40 PM, said:

* after two years I just noticed your screenname is "LASE R"
ugggggggghhhhhhhhh

There’s actually a story behind the alphanumeric version of my usual handle – which is indeed Laser – but it’s the sort of out-there, had-to-be-there-for-it thing that might’ve made a decent episode of Excel Saga. It involves exploding horse genitalia, genetically engineered foxgirl supersoldiers, and a cripplingly overspecialized witch doctor.

Not that you care. I just figured I’d toss that out there because the reactions to it are invariably amusing :D

#15 Jalik

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Posted 16 July 2014 - 09:31 PM

View PostDawnstealer, on 16 July 2014 - 01:03 PM, said:

I've always run mine with an AC10 and it's actually pretty good. Not quite the same punch as an AC20, but with all the other stuff you can fit in there, plus the slightly added range of the AC10, it's not bad.


I might give it a try. At least in mechlab. you never know until you do...

#16 Inflatable Fish

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Posted 24 July 2014 - 02:25 PM

looks like XL 225 is indeed the way to go if you're dead set on keeping the 4 tons of doomcannon ammo.

myself, I just went with three. even if you happen to run out of it during the match, three MLs is enough damage to take you to the end as support for larger mechs.





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