Weekly Screenshot 8!
#61
Posted 21 June 2012 - 06:24 PM
#62
Posted 21 June 2012 - 07:28 PM
#63
Posted 21 June 2012 - 07:29 PM
#64
Posted 21 June 2012 - 07:33 PM
#65
Posted 21 June 2012 - 07:57 PM
Pax Noctis, on 21 June 2012 - 10:01 AM, said:
I always liked the mini-metagame of balancing heat, weapons and coolant and trying to decide whether I might need it more later than I did at the moment. I hope it's included.
Yeah that was cool.. they should be able to include somethiing very similar as long as it isn't a spot on duplicate of the system Microsoft used in previous MW titles wouldnt you agree? Like maybe instead of the Coolant Flush use something like a large coolant blockof Dry Ice or something that can be deployed somehow over heated up components maybe by large powerful fans.Our surviveability will be certainly at a higher rate if we had this feature..the basic old school stumble to the nearest pond/lake/ocean/river and squat method would still be cool, but an ambush would be certainly guaranteed if our movement is halted for any period of time as our temperatures lower. Maybe the secret button is under the Hoola Dancer?? lmao ;P j/k Other than that the screens look awesome!! Please keep them
coming guys.
Edited by WarLiege, 21 June 2012 - 08:06 PM.
#66
Posted 21 June 2012 - 08:39 PM
#67
Posted 21 June 2012 - 08:49 PM
#68
Posted 21 June 2012 - 08:52 PM
#69
Posted 21 June 2012 - 10:58 PM
Edited by cepera, 21 June 2012 - 10:58 PM.
#70
Posted 22 June 2012 - 01:34 AM
Would like to see his heat scale after alpha striking at a full run
#71
Posted 22 June 2012 - 02:00 AM
Still show us some videos of combat please, so I can sleep better at night. Because as of this screenshot I'm having nightmares. Don't want MWO turn into some arcade laser fest.
#72
Posted 22 June 2012 - 03:17 AM
#74
Posted 22 June 2012 - 04:25 AM
#75
Posted 22 June 2012 - 09:02 AM
#76
Posted 22 June 2012 - 01:58 PM
i also
#78
Posted 23 June 2012 - 11:54 AM
#79
Posted 23 June 2012 - 04:53 PM
#80
Posted 23 June 2012 - 05:51 PM
InnerSphereNews, on 21 June 2012 - 09:00 AM, said:
Welcome back! We've got another screenshot for you guys, this one taken in a playtest we had. The Atlas is clearly having a bad day - man, what a headache. Our hero in his Hunchback seems to have made quite a mess of his opponent - why do you guys think that was? (I still love those explosions!)
If I were to guess, it'd be because he jumped out at the last minute and stole a kill. Or maybe, the Atlas already dealt with his 'friend'. Thoughts? Post them below!
See you again next week!
From back in the day... (was it really 25 years ago!!!) ...I would have to say that #TerrainMasking or #LinesOfInterVisibility permitted the Hunchback to gain ranging for his AC-20 without any appreciable damage from the Atlas' LRMs and then managed a critical hit with the Hunchbaby's AC-Hammer to the Atlas' left torso SRM-6-pack... for weapon and/or ammo explosion and resultant damages spread throughout the torso... it really all does come streaming back!!!! (can't wait for the Beta! and/or general release!!!!!!!!)
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users