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No Skill Warrior Online(Lrm)

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#21 Rando Slim

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Posted 16 July 2014 - 03:18 AM

People can scoff all they want, but the OP is right. I'm trying my best to learn to accept the lrms as they certainly aren't going anywhere but I tell ya nothing ruins a match faster than 3 missile boats hitting you. And yes, its stupidly easy to do it yourself. I'm a terrible pilot (K/D ratio of 1.02), I'm on a team that on a good day, can take out 1-2 Steel Jaguars in a 12 man match. I can't even drive a car in real life because my vision is ****. But I can get in a mobile missile platform and easily do over 500 damage with fairly limited ammo supplies (say 5 tons). Competitive players don't get it because they don't see them where they're at and they are on teams that communicate extremely well. But in pugs with no voice chat, or even in a small group where you have to blob with the pugs its a different story.

Edited by Scrotacus 42, 16 July 2014 - 03:19 AM.


#22 Bobby Blast

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Posted 16 July 2014 - 03:25 AM

View PostScrotacus 42, on 16 July 2014 - 03:18 AM, said:

People can scoff all they want, but the OP is right. I'm trying my best to learn to accept the lrms as they certainly aren't going anywhere but I tell ya nothing ruins a match faster than 3 missile boats hitting you. And yes, its stupidly easy to do it yourself. I'm a terrible pilot (K/D ratio of 1.02), I'm on a team that on a good day, can take out 1-2 Steel Jaguars in a 12 man match. I can't even drive a car in real life because my vision is ****. But I can get in a mobile missile platform and easily do over 500 damage with fairly limited ammo supplies (say 5 tons). Competitive players don't get it because they don't see them where they're at and they are on teams that communicate extremely well. But in pugs with no voice chat, or even in a small group where you have to blob with the pugs its a different story.

I regularly break 500 damage with 4 ER Large lasers and a zoom module, nerf that too? I used to run a jester with 2 PPC's and 4 medium lasers that would regularly break 500 damage, nerf that too? WAIT I HAVE THE ANSWER!! NERF EVERYTHING THAT ISN'T BRAWLING BECAUSE BRAWLING TAKES SKILLZ!! haha you guys make it hard to take you seriously...

#23 Kilo 40

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Posted 16 July 2014 - 03:36 AM

View PostMetalGandalph, on 16 July 2014 - 03:05 AM, said:

No i dont get killed by lrm that often


sure you don't sparky.

I don't get killed by flamers very often either, that's why I open threads about how OP they are and how it takes no skill to use them.

#24 Blarkon

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Posted 16 July 2014 - 03:41 AM

Just played a series of matches where 80% of the mechs had switched to missile boat since the last patch because (to quote) "they've been buffed and it is like shooting fish in a barrel". The game is fine if you stand behind a rock for the first 12 minutes or so whilst everyone exhausts themselves *********** LRMs across the map.

I don't play anywhere near the "High ELO Master Race" - but when you see the average to rubbish players all switch builds to LRMs after a patch, you know that something has gone a bit wrong.

#25 Blarkon

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Posted 16 July 2014 - 03:47 AM

(surprised that word, which has a tertiary use in regards to copulation (and is about as rude as copulation) got censored)

Anyway - main point - when average to rubbish players adopt something en-mass, it's an identifier quite like rats leaving a sinking ship. Yes there are counters (stand behind a rock, radar derp, EMS & AMS) - but if a single strategy or technology starts getting used a lot by middling players after a change, the change is worthy of reassessment.

#26 JohnnyWayne

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Posted 16 July 2014 - 03:50 AM

View PostKilo 40, on 16 July 2014 - 03:36 AM, said:


sure you don't sparky.

I don't get killed by flamers very often either, that's why I open threads about how OP they are and how it takes no skill to use them.


It's not the damage that makes them too strong, it's the ability to spam them onto enemys without direct line of sight, blocked fireaccess by fellow players, or a proper chance to take cover especially with this around.

The accumulated damage together with the supression effect (they are like CC, they control movement) and the benefits of infinte accessspace to the enemy as long as single player is in line of sight make them too strong. Not to forget the now missing min range on clan LRMs.

Edited by JohnnyWayne, 16 July 2014 - 03:53 AM.


#27 A banana in the tailpipe

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Posted 16 July 2014 - 03:57 AM

Lurms are annoying enough to warrant nerfing (screen shake reduction needed), but far from meta.

#28 IraqiWalker

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Posted 16 July 2014 - 03:57 AM

View PostMetalGandalph, on 16 July 2014 - 02:14 AM, said:

The new Lrms are a "**** you" from PGI to the competitive scene.
Seriously i dont understand the " 80 dmg guided pinpoint dmg to my CT ****"
My daughter is 16 and she said that the game looks cool. She never plays this kind of games.
So i put her in tutorial and testing grounds with an lrm boat.
The first 2 games AFTER THE TUTORIAL havent been that good but in the third she made 700 dmg and 3 kills.

There is no discussion that LRMS are No SKill weapons.

ROLL BACK LRMS NOW!


Wow, I have not seen that much idiocy concentrated into one post in a while. That's saying a lot considering the flame wars raging in the forums right now.

First off, let's start with the problems:

1- Girl gets ONE good game, LRMs OP nerf now!

2- LRMs are the weakest weapon in the game in all aspects, which is why in the competitive scene you don't see them. Making your first line a flat out wrong statement on a foundational level.

3- LRMs compensate for the lack of proper aim, with the requirement of spotters. The weapon is actually in a very good spot right now. Unless of course you are one of those who still have a hard time figuring out how to stand behind a rock for cover works.

4- YOUR DAUGHTER had a good game (ONE good game I might add) with one weapons system, and you immediately want to nerf it to the ground? Yeah, I guess she shouldn't have fun or try and get into the game. Look at yourself in the mirror after reading your post again.

5- Even with Artemis+TAG, the best an LRM 50 can hope to do is 10 damage to your CT (and that happens very rarely), so stop the exaggeration.

6- LRMs do in fact require skills to work effectively. In the hands of a mediocre player you'll have games where it's good, and games where it's bad. With a knowledgeable player that knows the maps, firing arcs, cover locations, and when to relocate, you will have great games all the time. Provided your team spots for you. Just because you don't see it, doesn't mean it's not there.

#29 Madw0lf

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Posted 16 July 2014 - 03:59 AM

View PostMetalGandalph, on 16 July 2014 - 02:14 AM, said:

The new Lrms are a "**** you" from PGI to the competitive scene.
Seriously i dont understand the " 80 dmg guided pinpoint dmg to my CT ****"
My daughter is 16 and she said that the game looks cool. She never plays this kind of games.
So i put her in tutorial and testing grounds with an lrm boat.
The first 2 games AFTER THE TUTORIAL havent been that good but in the third she made 700 dmg and 3 kills.

There is no discussion that LRMS are No SKill weapons.

ROLL BACK LRMS NOW!


So, youre on here whinning about LRMs because your daughter did well in 1 out of 3 games with them. Id say that game was a fluke and she got lucky.

How much ammo was equipped on the LRM boat? What percentage of damage was actually done? 700 out of what?

I got killed by LRMs last night, in my Derpwhale, because Id positionned myself very poorly. Most of the time I have very little problems with them. And no Im not a LRMer, I at most usually only take one launcher, if any, 15 tubes max.

#30 Cavendish

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Posted 16 July 2014 - 04:05 AM

I resent being called a troll :ph34r: I honestly did not belive that any team used LRMs in a league game, hence my question.

#31 IraqiWalker

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Posted 16 July 2014 - 04:08 AM

View PostCavendish, on 16 July 2014 - 04:05 AM, said:

I resent being called a troll :ph34r: I honestly did not belive that any team used LRMs in a league game, hence my question.


In actual competitive tournaments and matches, no one uses LRMs.

#32 LordKnightFandragon

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Posted 16 July 2014 - 04:10 AM

View PostMarc von der Heide, on 16 July 2014 - 02:36 AM, said:

Ohh. There was an AFK Disco. He won the game cause nobody found him in time. So nerf AFK Disco mechs. They are really overpowered.



Yes, Nerf AFK Disco....they cost alot of games im sure. Cuz, I mean, its not like your team couldnt have used the player's firepower......so yes, NERF AFK DISCO!!!

#33 EvilCow

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Posted 16 July 2014 - 04:12 AM

LRMs need eventually a boost but indirect fire by just observation must go, it should be possible only through tag, narc or UAV.

Alternatively, indirect fire could be more of an "area saturation" mode, with a reduced damage but potential to hit multiple targets.

#34 Aim-Bot

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Posted 16 July 2014 - 04:12 AM

View PostBobby Blast, on 16 July 2014 - 03:25 AM, said:

I regularly break 500 damage with 4 ER Large lasers and a zoom module, nerf that too? I used to run a jester with 2 PPC's and 4 medium lasers that would regularly break 500 damage, nerf that too? WAIT I HAVE THE ANSWER!! NERF EVERYTHING THAT ISN'T BRAWLING BECAUSE BRAWLING TAKES SKILLZ!! haha you guys make it hard to take you seriously...


No it requires aiming skills. lrms dont

#35 xhrit

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Posted 16 July 2014 - 04:18 AM

I bet she was in the solo que. I just got a friend to play MWO with me yesterday for the first time. He has played mechwarrior 2, 3, and 4 - but not MWO, because he does not really like pvp. If the game had a campaign, or repeatable quests in an open world zone, or story driven missions, or non combat roles like the ability to pilot agrimechs or repair trucks, even if they just let us stand around a starport on foot playing an auction house, he would totally be into MWO... but he can't get emotionally invested in 'mindless repeatitive kill lobby' type games.

In any case, after 5 matches piloting a trial LRM boat in in a group with me, the most damage he did in a single match was 53 points and 3 assists.

It is not like he sucks at the game. He knows how to pilot a mech just fine. He was totally able to win one match by kiting half the enemy team around in his atlas - he ended one match alive, on winning team, at 23%, no arms, no armor, cherry red CT. Take what you will away from that.

#36 mogs01gt

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Posted 16 July 2014 - 04:19 AM

I really hope the LRM's got buffed! Some of the IS Mediums who have decent tube count could really need the buff!

I rarely see LRMs any more.

Edited by mogs01gt, 16 July 2014 - 04:20 AM.


#37 Aim-Bot

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Posted 16 July 2014 - 04:27 AM

View PostKilo 40, on 16 July 2014 - 03:36 AM, said:


sure you don't sparky.

I don't get killed by flamers very often either, that's why I open threads about how OP they are and how it takes no skill to use them.

mimimi

if you have nothing constructive to say. just say nothing. i stop following my own thread and you trolls

#38 Bobby Blast

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Posted 16 July 2014 - 04:30 AM

View PostIraqiWalker, on 16 July 2014 - 04:08 AM, said:


In actual competitive tournaments and matches, no one uses LRMs.

High ELO's and larger group ques you won't see LRM's The standard is the hop forward snipe/brawler rush with ECM support. They move at you so fast you can never get LRM's off and if you could the ECM makes them impossible. Some people cry about their 12 man this their 12 man that but I've been in a 12 man pick up group and it was basically a 12 man pug that got roflstomped every match, half wouldn't even get into TS claiming they would look at the map and figure it out... I laughed so hard I accidentally quit the group :ph34r:

View PostMetalGandalph, on 16 July 2014 - 04:27 AM, said:

mimimi

if you have nothing constructive to say. just say nothing. i stop following my own thread and you trolls

It's cute how everyone who disagrees with you is a "troll" You just can't accept that people have a different experience and view point. If you're so awesome you'll be in a higher elo and I'm telling you nobody uses them in those ques they are basically obsolete the better you get.

#39 Dracol

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Posted 16 July 2014 - 04:31 AM

In regards to the increase use of LRMs yesterday... it happens on every patch that any weapon gets what seems like a buff. One exception, If it wasn't for the clans being released, the day SRMs got fixed, it would have been a brawling fest.

LRM boats behind your force can be really beneficial to the front lines. That's why you either need:
A. fast mechs to go in and take em out
B. AMS and/or ECM

And you know what really gets my goat? When people complain in chat about LRMs but when asked if they have ams they respond "No, I can't fit it onto my build"......

#40 Kilo 40

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Posted 16 July 2014 - 04:40 AM

View PostMetalGandalph, on 16 July 2014 - 04:27 AM, said:

mimimi

if you have nothing constructive to say. just say nothing. i stop following my own thread and you trolls


Oh I said something constructive alright.

I pointed out that you are apparently one of those people who go crying when they get killed by something they don't know how to counter.

PGI even put in all kinds of devices and modules to counter LRMs for you guys who don't know how to use cover and break LOS. yet...here you are. crying.





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