

Cerml: Workhorse Of The Cm
#1
Posted 15 July 2014 - 08:39 PM
Maybe because I am firing them 4X as much per match. This would be a given, I did skill the Ryoken and Nova first. Also I do not think I am alone in pulling pulses off mechs in favor of ER lasers on CM. The CERML is attractive in sooo many ways so it is usually something I look to put on.
Can't wait to see how my weapon usage compares as I start to get into CM heavies and assaults.
Oh, my CM LRMs are in general less accurate compared to IS (IS 35% v CM 25%). Thinking mainly due to the steady stream.
#2
Posted 15 July 2014 - 08:43 PM
Ted Wayz, on 15 July 2014 - 08:39 PM, said:
Maybe because I am firing them 4X as much per match. This would be a given, I did skill the Ryoken and Nova first. Also I do not think I am alone in pulling pulses off mechs in favor of ER lasers on CM. The CERML is attractive in sooo many ways so it is usually something I look to put on.
Can't wait to see how my weapon usage compares as I start to get into CM heavies and assaults.
Oh, my CM LRMs are in general less accurate compared to IS (IS 35% v CM 25%). Thinking mainly due to the steady stream.
Shhh LRMs are OP, especially Clan LRMs. Facts and reaility don't matter.
#3
Posted 15 July 2014 - 08:47 PM
The IS medium laser really should be better, but it suffered from nerfs back in closed beta, when hit detection didn't really work for ballistics and it was by far the most dominant weapon in the entire game.
The rest of the game changed, but they never revisited those changes and revamped them.
The Clan ERML gives new players insight into what the IS ML could have been if it hadn't been nerfed so bad.
#4
Posted 15 July 2014 - 08:54 PM
Roland, on 15 July 2014 - 08:47 PM, said:
The IS medium laser really should be better, but it suffered from nerfs back in closed beta, when hit detection didn't really work for ballistics and it was by far the most dominant weapon in the entire game.
The rest of the game changed, but they never revisited those changes and revamped them.
The Clan ERML gives new players insight into what the IS ML could have been if it hadn't been nerfed so bad.

#5
Posted 15 July 2014 - 08:59 PM
Roland, on 15 July 2014 - 08:47 PM, said:
The IS medium laser really should be better, but it suffered from nerfs back in closed beta, when hit detection didn't really work for ballistics and it was by far the most dominant weapon in the entire game.
The rest of the game changed, but they never revisited those changes and revamped them.
The Clan ERML gives new players insight into what the IS ML could have been if it hadn't been nerfed so bad.
I thought the only nerf was 1 extra heat? Ghost heat aside.
ERML is better, at any rate. 2 heat difference would be better for balance.
#7
Posted 15 July 2014 - 09:28 PM
More than anything else that range boost for CERMLs is, IMO, the biggest buff the Clans got aside from CXL engines. 2 pts extra damage? Not bad. Doing full damage at critical fighting range (300-550m)? THAT is critical.
It's not that IS mechs don't fire their MLs just as often. It's that most combat takes place where your IS MLs are doing 2pts and the CERMLs are doing 7.
That metric is exactly why you're doing quite literally almost 5x the damage for the same tonnage and nearly the same heat.
#8
Posted 15 July 2014 - 11:28 PM
Wrote a post about it yesterday...
http://mwomercs.com/...ser-and-medium/
Not really sure what the "solution" to this is. Right now this just makes clan mechs superior teammates. I don't mind the extra range, I do mind that you can boat a mech with easy to use weapons that far exceed your sensor or visual range. I'd rather that clan ER weapons didn't have 2x range from optimal but maybe 1.5x or something.
#9
Posted 15 July 2014 - 11:32 PM
#10
Posted 16 July 2014 - 05:02 AM
Kmieciu, on 15 July 2014 - 11:32 PM, said:
I think the ERLL for the inner sphere is actually in a good place.
The standard LL, the ML, and the SL all could use buffs... In the case of the ML and SL, they just need to be restored to their original stats, I think.
The Pulse lasers are all garbage, and really need a complete overhaul.
#11
Posted 16 July 2014 - 05:05 AM
Anyhow, every build has MLs, even when I have to dump some ammo to put them back on. C-ERMLs are the most functional and perhaps the standard upon which all weapons in this game should be measured.
Edited by Why Run, 16 July 2014 - 05:06 AM.
#12
Posted 16 July 2014 - 05:40 AM
IS Buffs:
Reduce heat on ISML by 1
Reduce heat on ISSL by 0.5
Raise range of ISSL to 225
Raise ghost heat for ISLL and associated weapons to 3 (keep clan at 2)
Change IS AC's to be burst fire with fewer bursts than clan (1 less projectile, shorter time between bursts)
Change IS PPC/ERPPC to be split dmg (1/8/1)
Clan changes:
Reduce dmg on cERML by 0.25
Reduce range on cERML to 425
Increase dmg to cERSL by 0.25
Increase spread on cERPPC to 3/8.5/3
Both:
Implement Engine crits:
1 engine crit = 15-20% heat
2 engine crits = 25% heat and movement reduced by 50%
Raise cooldown on gauss by 1s
What this does:
Makes the ISML and ISLL closer to the cERML
reduces the benefit of the clan Xl engines quite a bit.
Makes the gauss less of a close range weapon
Makles PP FLD less valuable for both sides.
#13
Posted 16 July 2014 - 05:43 AM
Roland, on 15 July 2014 - 08:47 PM, said:
Completely agree with your post as usual. I would like to add that the targeting computer has made the cERML even better due to increased crit chances for just 1 or 2 extra tons.
#14
Posted 16 July 2014 - 01:28 PM
#15
Posted 16 July 2014 - 02:52 PM
tayhimself, on 16 July 2014 - 05:43 AM, said:
Completely agree with your post as usual. I would like to add that the targeting computer has made the cERML even better due to increased crit chances for just 1 or 2 extra tons.
One problem with the targeting computer, it adds heat. When range increases so does the heat. Took mine off just for that reason. The small range bonus is not worth the extra heat.
#16
Posted 16 July 2014 - 03:44 PM
The problem is, the Clan ER ML is the only really good weapon the clans have. Most everything else they have suffers tremendous penalties mostly to give them a massive range that is virtually useless in most matches. Luckily how good the Clan ER ML is actually makes up for the lack of goodness anywhere else.
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