What do you think? Should we keep the theme of IS = FLD, Clan = DPS? Wouldn't that make the new IS pulse lasers decent* and the new Clan pulse lasers..... the old IS pulse lasers ?
OTOH, what else can we do to differentiate IS pulse lasers from Clan pulse lasers while keeping them distinct from their regular/er counterparts, all while maintaining balance?
As it is, I seem to recall that the pulsing of pulse lasers is just a visual effect, and what we are actually getting is a traditional DoT beam like what you'd get from a laser..
Should we re-work that mechanic? How?
Perhaps the IS could have pulse lasers that function more like autocannons, albeit with damage cut in half (or thereabouts) and RoF increased to compensate? Yes, depending on exactly how it is handled, that could be adding more pinpoint FLD to the game, but close range FLD isn't nearly as big of an issue as long range pinpoint FLD, especially in a situation where they'd coexist.
In that case... maybe the Clans could have pulse lasers that function like Clan autocannons? I mean, I vaguely recall PGI mentioning that they had some issues with (or wanted to head off any issues with) having to calculate too many impacts all at once**, so that could pose a problem... although I think those concerns have largely been dealt with given what we have seen since.
Yes, I know that we have burst fire autocannons now, but given their weight and the relatively low number of ballistic hardpoints as compared to energy hardpoints, the above may still be an issue.
I dunno, what do you think?
((EDIT))
Also, please try to keep the difficulty of programming new things into the game in mind. I am all for new and awesome mechanics, but the simpler your suggestions and the more closely they resemble things that are already in the game the more likely they are to be implemented (that is, not at all, since this isn't Twitter or Reddit ).
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*Aside from that AWFUL firing sound that has been so bad for so long that the trauma of hearing it over and over has convinced some poor souls that it is actually good.
**IIRC this was in the context of having multiple points on a mech from which mounted weapons would fire.
Edited by Sephlock, 15 July 2014 - 09:17 PM.