

Populating Worlds
#1
Posted 14 July 2014 - 04:47 AM
My thought was that your mech garage, (all the mechs you are not currently using) will just have Basic AI installed in a drop and will do some type of basic defense of the world, maybe at 2 to 1 odds in favor of the AI. This way even when you are off-line you could "make" c-bills (a bit) and defend your world.
(otherwise the 8 year olds will take all our planets while we make money at the office to buy them the mechs...not cool little dudes...not cool)
any thoughts
Tyman
#2
Posted 14 July 2014 - 05:13 AM
#3
Posted 14 July 2014 - 05:14 AM
#5
Posted 14 July 2014 - 06:19 AM
#6
Posted 14 July 2014 - 06:36 AM
#7
Posted 14 July 2014 - 06:40 AM
Edited by lockwoodx, 14 July 2014 - 06:40 AM.
#8
Posted 14 July 2014 - 06:46 AM
Optimally, each faction will have enough players from different time zones to cover defense needs. That of course depends on how many people will be partaking in CW or not. Fewer CW interested players means few total defenders and the opportunity to loose worlds "without a fight". Since some facations may favor different regions of the world and thus different time zones, this may be more of an issue for those factions. But of course, what are mercenary corps for, right?
#9
Posted 14 July 2014 - 07:06 AM
I would love for PGI to chime in on this. Has anyone heard anything from Russ or Nico?
Tyman
#10
Posted 14 July 2014 - 07:13 AM
#11
Posted 14 July 2014 - 08:12 AM
Merc/Player owned world = click, set 24h heads up notice, have to defend at certain time. Just like EVE, or WoT..... (AKA - you damage starbase, it doesn't become killable until 24hrs, cept in this case probably the match will take place in 24h)
Or else the big clans who play tons can just zerg over everything and the planets will change hands so often it wont mean squat.
Edited by Karamarka, 14 July 2014 - 08:14 AM.
#12
Posted 14 July 2014 - 08:19 AM
Tyman4, on 14 July 2014 - 04:47 AM, said:
My thought was that your mech garage, (all the mechs you are not currently using) will just have Basic AI installed in a drop and will do some type of basic defense of the world, maybe at 2 to 1 odds in favor of the AI. This way even when you are off-line you could "make" c-bills (a bit) and defend your world.
(otherwise the 8 year olds will take all our planets while we make money at the office to buy them the mechs...not cool little dudes...not cool)
any thoughts
Tyman
I think you should have to leave a garrison mech on a planet you want to defend. No Mech? Have to use a trial. This will increase Mech Bay usage, and make the Pokeman collecting a viable selection.
"What do you got on the planet?"
"2 Locusts..."
"Eff it, lets use em!"
#13
Posted 14 July 2014 - 08:27 AM
Tyman4, on 14 July 2014 - 04:47 AM, said:
You sort of answered your own question here.
If your Clan/Faction holds a planet, and it's attacked when your group isn't online - the Euro/Asian players that are also a part of your Clan/Faction will be in charge of defending it.
#14
Posted 14 July 2014 - 01:42 PM
Fut, on 14 July 2014 - 08:27 AM, said:
You sort of answered your own question here.
If your Clan/Faction holds a planet, and it's attacked when your group isn't online - the Euro/Asian players that are also a part of your Clan/Faction will be in charge of defending it.
citation?
Karamarka, on 14 July 2014 - 08:12 AM, said:
Merc/Player owned world = click, set 24h heads up notice, have to defend at certain time. Just like EVE, or WoT..... (AKA - you damage starbase, it doesn't become killable until 24hrs, cept in this case probably the match will take place in 24h)
Or else the big clans who play tons can just zerg over everything and the planets will change hands so often it wont mean squat.
citation?
LauLiao, on 14 July 2014 - 07:13 AM, said:
citation?
see what I mean? This is all conjecture. I have never seen any of those ideas stated by the devs as being how CW will work
#15
Posted 14 July 2014 - 01:49 PM
Tyman4, on 14 July 2014 - 04:47 AM, said:
My thought was that your mech garage, (all the mechs you are not currently using) will just have Basic AI installed in a drop and will do some type of basic defense of the world, maybe at 2 to 1 odds in favor of the AI. This way even when you are off-line you could "make" c-bills (a bit) and defend your world.
I would hope not. I don't want my mechs being piloted by any kind of AI, much less one programmed by PGI.
MPBT 3025 was designed so that if you dropped on a planet that had noone defending, you would slowly (and I do mean very slowly) leach % points away. So for like every 5 minutes you sit in a planet that opposing forces don't defend, you'd leach .01% or some such. It encouraged factions to defend instead of always trying to attack as well as prevented players from "avoiding" other factions and such so they couldn't cherry pick which factions to defend against preventing one faction from winning control of the planet
I ahve zero faith that PGI will implement anything even remotely close to this though. They have proven time and time again that they are not forward thinking enough for stuff like this.
#16
Posted 16 July 2014 - 02:28 PM

And While I don't have great faith in PGI's program ability for AI for mechs, I was dreaming of something like AI zombie mechs so stupid that they just sort of shamble at the enemy fireing occcasionally (preferably with defense turret accuracy), hence the 2 to 1 ratio. Would be HIGHLY entertaining me thinks. Survival horror meets mechs hehehe
Tyman
#17
Posted 16 July 2014 - 02:34 PM
Tyman4, on 16 July 2014 - 02:28 PM, said:

And While I don't have great faith in PGI's program ability for AI for mechs, I was dreaming of something like AI zombie mechs so stupid that they just sort of shamble at the enemy fireing occcasionally (preferably with defense turret accuracy), hence the 2 to 1 ratio. Would be HIGHLY entertaining me thinks. Survival horror meets mechs hehehe
Tyman
I just don't like the idea of MY mechs out there. Yea it might be a little silly as it doesn't actually result in any loss for me but it also just opens the door for a lot of potential abuse. Just wait until you can hit unpopulated planets and quickly take it down before that faction can field players. It would happen. There are groups that have more time than anything else and they would probe and game the system until they figured out how to quickly see undefended planets.
I just don't think it would work in this setting. For non-CW games? Maybe. But then it would go from "premades beat me" and "i got beat so this is "op" and "insert reason you lost here that has nothing to do with skill levels and such" to "we lost because of stupid AI, that's not fair!" and would just create more headaches than it would solve in my opinion
#18
Posted 16 July 2014 - 02:38 PM
Eh the vid might have been after the pack, i might have been trying to justify myself to a friend back then lol hes not playing anymore

Edited by DAYLEET, 16 July 2014 - 02:39 PM.
#19
Posted 16 July 2014 - 02:42 PM
#20
Posted 16 July 2014 - 03:08 PM
Karamarka, on 14 July 2014 - 08:12 AM, said:
Merc/Player owned world = click, set 24h heads up notice, have to defend at certain time. Just like EVE, or WoT..... (AKA - you damage starbase, it doesn't become killable until 24hrs, cept in this case probably the match will take place in 24h)
Or else the big clans who play tons can just zerg over everything and the planets will change hands so often it wont mean squat.
According to The Plan, faction players fight on fronts and merc players have the option to fight for specific planets.
<speculation>
I think that it is not going to be one battle and it switches sides for Faction warfare but each CW battle gives the team a ticket that goes into a pot and after a number of days/weeks the faction with the high ticket count "wins" the front.
Alternatively each front could consist of a number of planets and the results of a match the winning team gets a ticket and the losing team loses a ticket. As one faction accrues enough tickets, a planet on a front will switch hands and the another planet is opened up for conquest. Once all of the planet on a front are conquered a new front it opened with new planets. This is little more open ended since there is no hard deadline.
</speculation>
No matter what they it is going to be important to make sure that the turnover is not too long or short. Waking up one morning to see that FRR has taken over the IS is just as discouraging as fighting over the same planet for months on end with no changes.
Edited by VanillaG, 16 July 2014 - 03:08 PM.
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