http://mwomercs.com/...ions-on-reddit/
... Russ expressed,
”Russ Bullock”]“Let's start over, on I want to hear from you the BT fan and I will listen carefully and weight it along with all the other players feedback.[/b, said:
”
Well, Mr. Bullock, I am here to take you up on that. I apologize that it’s taken me a while to get here, but the last month-and-a-half have been extraordinarily busy for me. The suggestions I’m about to make are primarily for my own Mercenary Combat Command, Armageddon Unlimited, but I’m hoping to do two things, here...
- Give PGI some ideas about what to put into the Merc Corps Headquarters –Unit Creation and Management–, and...
- Allow my fellow Commanders to have examples to develop and delineate things they would like to see in the interface, as well.
For those of you who would decry many of the things I’m about to recommend as being too overblown, too complicated, unnecessary, etc., I would ask you to remember two things, here...
- The suggestions I’m making are based on the needs and care for my own mercenary unit, and...
- These are for Russ to take in, because he is asking for them and said he will listen, and not for you other Commanders to scoff at. Now, any of you who would like to use some of these suggestions for your own units, have at ‘em.
Keeping Records
I’m going to start with the core and most important document for Armageddon Unlimited, the Personnel Workbook that I built from scratch for AU in MWO. This is where I keep the most basic numbers records for my MechWarrior Online players, including myself, and how I determine rank and/or position for them using the most fair means possible. When someone signs up to join Armageddon Unlimited, I begin the induction process in this Excel file, working from an enlistment form we use, similar to those many units use, but perhaps a bit more exacting. Taking the information from this form, I fill out each of the tabs in the Workbook, eventually coming to a total for Promotion Points and Time-in-Service.
What I would like to see is a means of developing an enlistment form for ourselves, where we can place elements similar to those found on our present web-based Enlistment form, so I can take the statistics derived from the Enlistment Form and place them in our Workbook, perhaps as a database in MWO itself, as follows...
Pre-AU
This is where a player’s age and their records from service with former MechWarrior units is kept, and includes the experience they have from both Tabletop and previous MechWarrior and MechCommander games. A Section Points total is derived from this, and averaged against three other sections, not including Time-in-Service, as one aspect of play in Armageddon Unlimited.
Time-in-Service
A MechWarrior’s start date is placed here; if that MechWarrior participated in any of the previous iterations of AU, their records are also calculated from here for total Time-in-Service, and their service continues to count from that point. This tab is also used to give incentive bonuses to Time-in-Service based on whether or not someone takes on a special role, such as a Department (Training Cadre, Intel, P/R, and other positions that will come forward in the future), Department Head (same listings as Department, but this person’s in charge), Lance Leader, Company, Battalion, Regiment, or Brigade Commander, Unit Executive Officer and Unit Commanding Officer. Each of these has a small percentage bonus to overall Time-in-Service because these guys are all expected to put in extra, and if someone takes on more than one role, their time bonus is compounded. Total Months of Service are calculated, here, as well, so I can give out Service Awards as procedure dictates.
Education
Armageddon Unlimited actually has, and has had in limited capacities, for years, a book-learning program, where a MechWarrior can read through these very short procedural chapters, to become ingrained in AUs culture, the depth of the unit, our vision and goals, our operational standards, and get some important training practices out of the way to improve our enjoyment of the game. All of these are absolutely optional to take, but are worth Promotion Points for anyone interested in advancing into positions of authority more quickly. There are programs for Enlisted, Non-Commissioned Officers, and Officers.
Awards
Some awards and/or achievements may be immediately available to the MechWarrior, for games played in the past, for being a member from a previous iteration returning, etc. I will discuss awards in a further posting in this thread. I know it’s been expressed there would be a robust system for ranks, positions, and awards, so I’ll move on and include further notes concerning awards and achievements, later.
Participation
This is where general work with and for the unit (forum posting numbers for AU, MWO, and MWT is recorded; remember, this is one of four aspects of advancement in AU), where points may be awarded for role-playing, acting one’s role in-game, creating something, or just being an all-around good guy and entertaining others, can be put, where overflow points from awards can be pushed to, and more. Kills and game drops (participation in training or combat drops) are recorded and accounted into points.
[b]Promotions
Points for Pre-AU, Education, Awards, and Participation are averaged here in one cell for a MechWarrior, Time-in-Service is totaled in the next cell, and the two are cross-referenced on a pair of charts (one Enlisted, one Officer) to determine if the work they’ve done up to the point of their monthly evaluation is enough for a promotion or not. The system is extremely competitive, and I do not include myself in it, so there may actually be competition. Also determined is the Command Level an individual holds in AU, which would likely be taken care of in the positions/levels/titles you’ve expressed you will allow us Merc Commanders to set up.
For my part, I would like to see an individual able to hold one rank, one or more positions in the unit, and one command level, up to five titles. More on this in the fourth post.
That’s the Armageddon Unlimited Excel Personnel Workbook, in a nutshell. What I would like to see is the ability to manage my personnel in a fashion very similar to what I have in our Personnel Workbook, and the only way I can see that working is if you provide a general merc unit template for folks to do what they want to do, and how, but allow for Commander’s with more in mind to develop deeper means of making things happen; in essence, to be able to design their own Unit Management system from dynamic pieces you develop into the interface. I would love to be able to build a recruitment form in the game similar to the one I have, that when filled out would move into a queue in the interface to be accepted or rejected. On acceptance –after whatever standards the accepting Officer might have are satisfied– the information moves into the main database and populates all appropriate fields, but the Unit CO and XO, the Training OIC, and the Battalion Commander –or designated and approved representative of the Battalion Commander– could go into a form to make changes, grant awards, etc. Indeed, the rank, position, awards structure could be set up for each item added to the chosen complexity of the unit CO to go to various ranks and positions, as deemed fit by the CO through your Management tools system.
There are four posts to my part of this thread.
Edited by Kay Wolf, 10 July 2014 - 07:40 AM.