FupDup, on 17 July 2014 - 08:09 PM, said:
Lol @ their (currently deactivated) brainstormed rule for the ERPPC + Gauss combo. So many convoluted and nonsensical changes surrounding pinpoint weapon combos...so much avoidance of convergence changes.
Um... Why not just fix the Gauss Rifle in general instead of stacking convoluted mechanics on top of one another? Rather than a charge mechanic, why not a global cooldown system? (a la the shut-off Gauss-PPC system). When you (instantly) fire a Gauss Rifle, all your other weapons (including other Gauss Rifles) gain a 0.5s cooldown. When you fire any other weapon, all Gauss Rifles on your mech gain a 0.5s cooldown.
If that's not enough, and IS PPC/AC still dominates, give the IS PPCs split damage (1.5 - 7 - 1.5?) and IS ACs burst fire. With that in place, pinpoint alphas available are:
2x IS PPC, 2x IS AC/5: ~20pinpoint
1x IS Gauss: 15pinpoint
2x Clan PPC: ~20pinpoint
1x Clan Guass: 15pinpoint
To address those who are opposed to IS ballistics being "the same" as Clans, just give the IS ACs fewer shells/shot (maybe 1, 2, 3, 3 as opposed to 2, 3, 4, 5). Breaks up the damage, while still being more precise than Clan weapons.