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3X4 And 40/60/80 Ton Mechs


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#21 Greyboots

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Posted 18 July 2014 - 03:39 PM

Honestly? The only IS mech (I don't have any clan mechs so...) this would really work for is the Dragon and that's because the hardpoints are supremely disappointing. I'd prefer to see the hardpoint selections fixed instead.

#22 Greyboots

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Posted 18 July 2014 - 03:48 PM

View PostFleeb the Mad, on 18 July 2014 - 03:29 PM, said:

If the overall tonnage on your team is becoming a factor in matchmaking, then it will do more to assist mechs like the Locust, Dragon or Awesome than any kind of class label would. It means the fact they're not the most powerful mech in their class isn't held against the team, because it'll be made up for somewhere else.


Tonnage isn't the equaliser many think it is. Hardpoints are a big problem as is mech design which hasn't necessarily translated well from other formats the BT universe has been presented in (TT, RPG, other video games, etc).

The truth of the matter is that how heat works in MWO is also crippling certain mechs and the Devs seem loathed to do anything about it but still force players to pilot them in order to train up the more desirable chassis in a class.

IT's clear that certain mechs are held up as "the best" in certain weight classes while others are barely played and truth be told over half of the mechs on offer probably don't even belong in this game regardless of whether they were in the BT universe elsewhere in another format. The simple truth is that while there's a "role for them" if you look at it in abstract, that role just doesn't fit with the game they are offering.

This game needs a LOT of work on the hardpoint system if they want to keep the current heat scale as it is and weight as a balancing factor, or mech class for that matter, will never really work until they get either hardpoints or heat right.





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