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Ammo Explosions - Take Two

Weapons Gameplay

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#21 Artgathan

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Posted 18 July 2014 - 09:40 AM

View PostMcgral18, on 18 July 2014 - 09:22 AM, said:

I hope you mean if it gets to 3.0 damage, where it's supposed to be.


This made me think of a few things:

1. Double Armor means that the effectiveness of any ammunition (in terms of damage potential) is halved off the bat
2. PGI increases (most) ammo reserves by 50% to offset this

So now most ammunition is sitting at ~75% of it's TT effectiveness. Just a quick math chunk to show this:

AC/10 has 10 shots in TT = 100 Potential Damage

AC/10 in MWO has 150 shots = 150 Potential Damage but since armor is doubled, this must be halved to make it comparable to TT. Thus, 150/2 = 75 Potential TT Damage.

Ergo, ammunition is currently sitting at ~75% of the amount it should be relative to TT. That said, precise aiming helps to offset this disadvantage slightly.

As it says in the quote, setting SRMs to 3 damage would actually bring them up to 75% effectiveness (to be on par with all other weapons) relative to TT, since 3 damage/missile *100 missiles / 2 (double armor) = 0.75 (Effectiveness Modifier) * 2damage/missile * 100 missiles. Alternatively, increasing SRMs to 150/ton would have the same result.

#22 Wolfways

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Posted 18 July 2014 - 10:14 AM

View PostWarblood, on 18 July 2014 - 08:00 AM, said:


TT AC2 45 shots per ton /MWO 75 per ton
http://www.sarna.net/wiki/Autocannon/2
AC5 20shots per ton /MWO 30 per ton,
http://www.sarna.net/wiki/Autocannon/5
AC10 10shots per ton /MWO 15 per ton
http://www.sarna.net...i/Autocannon/10
AC20 5shots per ton /MWO 7 per ton
http://www.sarna.net/wiki/Autocannon/5

TT LRMs are 120 per ton /MWO 180 per ton
http://www.sarna.net/wiki/LRM-10

seems to me they all got a 40-60% boost in ammo

For a game that lasts about 3x as long. Also, didn't those increases come with the doubled armour?
So a slight ammo increase for a match about 3x as long with double armour to get through. Basically ammo-based weapons have been screwed.
But then, with MWO's heat system so have lasers...but at least they can still fire for a whole match.

#23 Charons Little Helper

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Posted 18 July 2014 - 10:23 AM

View PostArtgathan, on 18 July 2014 - 09:40 AM, said:

Ergo, ammunition is currently sitting at ~75% of the amount it should be relative to TT. That said, precise aiming helps to offset this disadvantage slightly.


So - SRMs should actually get more of an ammo boost than everything else since they don't have said precise aiming. (arguably LRMs as well)

#24 Artgathan

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Posted 18 July 2014 - 10:29 AM

View PostCharons Little Helper, on 18 July 2014 - 10:23 AM, said:

So - SRMs should actually get more of an ammo boost than everything else since they don't have said precise aiming. (arguably LRMs as well)


SRM/LRMs are actually much more accurate than they are in TT. On average, assuming you actually get a hit with a launcher, 50% of the missiles will actually strike the target.

#25 Wolfways

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Posted 18 July 2014 - 10:31 AM

View PostArtgathan, on 18 July 2014 - 10:29 AM, said:


SRM/LRMs are actually much more accurate than they are in TT. On average, assuming you actually get a hit with a launcher, 50% of the missiles will actually strike the target.

But still weapons (along with the LBX) that spread damage. Much less useful than in TT.

#26 Charons Little Helper

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Posted 18 July 2014 - 10:38 AM

View PostArtgathan, on 18 July 2014 - 10:29 AM, said:

SRM/LRMs are actually much more accurate than they are in TT. On average, assuming you actually get a hit with a launcher, 50% of the missiles will actually strike the target.


I didn't mean that SRMs & LRMs are less precise than they are in TT - I said that they should get get a bigger ammo boost than everything else in MWO because they're less precise than everything else in MWO. (Sorry - my wording was a bit less precise than it could have been. :P )

Edited by Charons Little Helper, 18 July 2014 - 10:38 AM.


#27 Artgathan

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Posted 18 July 2014 - 11:41 AM

View PostWolfways, on 18 July 2014 - 10:31 AM, said:

But still weapons (along with the LBX) that spread damage. Much less useful than in TT.

View PostCharons Little Helper, on 18 July 2014 - 10:38 AM, said:


I didn't mean that SRMs & LRMs are less precise than they are in TT - I said that they should get get a bigger ammo boost than everything else in MWO because they're less precise than everything else in MWO. (Sorry - my wording was a bit less precise than it could have been. :P )


Ah, I see what you meant now. I agree that they should get more ammo.





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