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Lrms Are So Op


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#81 Joseph Mallan

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Posted 20 July 2014 - 04:05 AM

View PostKilo 40, on 18 July 2014 - 05:47 PM, said:


*underhive voice*

"but then you have to stay in that spot the entire match or die from LRMS!"

Or ACs & Lasoers! Dying to weapon fire is OP!

#82 Roger That

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Posted 20 July 2014 - 04:15 AM



#83 Livewyr

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Posted 20 July 2014 - 04:19 AM

I am glad you found cover from missiles in the Urban area?
NOW, show me your tricksy ways after getting NARC'd (no ECM, you cannot cheat) at the Caldera in Caustic.

(Not an LRM comment, more of a NARC comment.)

#84 Wolfways

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Posted 20 July 2014 - 04:31 AM

View PostLivewyr, on 20 July 2014 - 04:19 AM, said:

I am glad you found cover from missiles in the Urban area?
NOW, show me your tricksy ways after getting NARC'd (no ECM, you cannot cheat) at the Caldera in Caustic.

(Not an LRM comment, more of a NARC comment.)

AMS kills NARCs well. It took me 8 shots to get one to stick in one match.
If you get NARC'd on Caustic in a fast mech run to the hills next to the water or buildings/hill on the other side of the map (depending on where you are).
If you are slow you might die...and LRM's have actually been useful...when used with a NARC...and possibly a scout mech.

#85 Scurry

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Posted 20 July 2014 - 04:52 AM

I had one embarrassing situation with LRMs.

I was in my Stormcrow - I usually try to fit AMS, but only a weaponless RT has it on that chassis, and so I did without.

Dropped in River City Night. It was Conquest, so my team ended up being rather split. Then, While I was running around in the buildings near the dock spawn, I started getting hammered by both Clan and IS LRMs. Normally, I can find cover pretty well. This time, however, with me using night vision, with the flashes and camera shake, I couldn't see a thing. This resulted in me running in circles like a Stormchicken with my head cut off, and got stuck on stuff 4-5 times before finally dying. So yeah, one example where it's kinda tough to evade.

Still mostly my fault for getting caught so far away from cover, though. Since then I've switched to the AMS RT for all my Stormcrows. At least to get rid of the Clan LRM rain.

#86 Sephlock

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Posted 20 July 2014 - 02:26 PM

View PostLivewyr, on 20 July 2014 - 04:19 AM, said:

I am glad you found cover from missiles in the Urban area?
NOW, show me your tricksy ways after getting NARC'd (no ECM, you cannot cheat) at the Caldera in Caustic.

(Not an LRM comment, more of a NARC comment.)
What exactly are you doing charging across the Caldera in Caustic?



#87 Yokaiko

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Posted 20 July 2014 - 02:36 PM

View PostLivewyr, on 20 July 2014 - 04:19 AM, said:

I am glad you found cover from missiles in the Urban area?
NOW, show me your tricksy ways after getting NARC'd (no ECM, you cannot cheat) at the Caldera in Caustic.

(Not an LRM comment, more of a NARC comment.)



Easy get the F off the caldera.

I know its a tall order, but all of the hard cover is on the sides.

#88 Sephlock

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Posted 22 July 2014 - 05:02 PM

View PostYokaiko, on 20 July 2014 - 02:36 PM, said:



Easy get the F off the caldera.

I know its a tall order, but all of the hard cover is on the sides.

It's not enough have options for dealing with LRMs (And so many more options than for any other weapon type), they want INVINCIBILITY!

#89 LordKnightFandragon

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Posted 31 July 2014 - 12:13 AM

LRMs are the Planetside 2 Liberators of this game. They pretty much lock you down and essentially persuade you not to move out of cover.....

They make the game very unfun....I know once on forest colony I made the mistake of going up a hill somewhere near the spawn point that wasnt down in that valley by the bridge......I had my back sheared off and the rest of my mech red before I managed to lose lock, despite being down in the gorge for like 10seconds before the lock ons finally stopped.

Another time I was literally totally destroyed by endless Missiles when I decided to be an Assault mech and kinda poke over a ridge to see what was up and to shoot some guys......it was like 30 solid seconds of missiles hammering me to death.

Why cant LRMs have the short 637m range I thought i saw them have in beta.....it wasnt 1000+m and all the way across the board like it is now...

I wouldnt totally be against all weapons losing a few hundred meters in range simply cuz of the tiny ass maps were playing on....if it was Esamir from Planetside 2, then sure, give us the range, but ****, were fighting in an area that doesnt even equal the size of a strip mall in downtown kalamazoo.....its the CoD maps of Mechwarrior.....

#90 Henree

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Posted 31 July 2014 - 10:40 AM

hahahaha you want lrms the way they were in Beta? LOL you wouldn' t last 5 seconds

#91 Yokaiko

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Posted 31 July 2014 - 10:48 AM

View PostHenri Schoots, on 31 July 2014 - 10:40 AM, said:

hahahaha you want lrms the way they were in Beta? LOL you wouldn' t last 5 seconds



LRM DDC with two mlas doing 2000 damage?

Yeah........yeah.

#92 Wolfways

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Posted 31 July 2014 - 11:01 AM

View PostLordKnightFandragon, on 31 July 2014 - 12:13 AM, said:

Why cant LRMs have the short 637m range I thought i saw them have in beta.....it wasnt 1000+m and all the way across the board like it is now...

Because LRM's are supposed to be long range. They are supposed to have the same range as ERPPC's so in MWO they already have a shorter range than they are supposed to have.

Edited by Wolfways, 31 July 2014 - 11:01 AM.


#93 Variant1

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Posted 04 September 2014 - 05:45 PM

View PostSephlock, on 18 July 2014 - 05:37 PM, said:

Look at all of the trouble I had to go through in order to avoid being hit by the majority of their team, which was camping down below with LRMs ready.

I only took the second picture to illustrate just HOW HIGH the cover had to be in order to protect me from missiles.

Note that all of those enemy mechs were firing at me specifically until I managed to get to cover, and I had to back up while torso twisting a bit and returning fire until I got there.

That was an unacceptable strain upon me and should not ever be expected of anyone caught flat footed. It is completely unreasonable to expect anyone to have the presence of mind or the common sense to walk to the nearest object that is taller than their mech when they are taking heavy fire, especially given the absurd height requirements for something to protect you from missile fire.

And for the record, I did die in that situation- when they finally came up to kill me, not from an inescapable shower of LRMs, and I only died then because:

1: I didn't have the good sense to drop down into the tunnels and retreat when I had the chance, instead opting to help my teammates that were off at a different angle from my position behind the building.

2: I didn't realize 1 of my lancemates was AFK (I should have been paying more attention, but I was a bit distracted on my end- iirc it was the closer one on the minimap that was AFK) and I really shouldn't have been over there with just the one guy (that poor guy who got iced early on) to begin with.

Those were tactical errors on my part, and in no way the result of some terrible MMO style pinning effect from being hit by LRMs.

The angle did help me out a little, but it is far from an impossible task to find cover a bit taller than that and do exactly what I did here.

If a mediocre-at-best player can figure this out, so can you. All of you. Even the guys who have 3+ different weapon types in one group.

If you can figure out how to make an LRM whining thread, you can figure out how to move and shoot while taking fire.


Thanks captain obvious pretty sure everyone knew you would die if they looked at the minimap even if you tried escaping. The real problem is that you have not mentioned how lrms are 'balanced' only that you can save yourself by taking cover, YOU KNOW WHAT ELSE COVER CAN SAVE YOU FROM??!?! lasers and ballistics! but you know what those 2 types of weapons cant do? oh yes they cant shoot over hills! Serves those quad Uac5/ac40 and laser boat ******** right! Oh i guess its my fault for standing behind a hill in caustic valley thats 2 times my height and still get hit by lrms. Man those lrm boats sure have a tough time, i mean siting behind cover and lobbing missiles over hills and doing jack damage. I mean so many counters to lrms, ecm the most cruel, wish they could use tags or narc to go through that ecm bubble. All good though brawlers can pick up the lrms failure by killing those smart ******** hiding behind cover, serves them right for not wanting to die to lrms. better buff lrms so they go through cover so the brawlers don't get to hog all the action. Oh ya and you idiots whining about lrms being op, shut up. Nerfing the lrm speed travel? bad enough they cant hit behind those buildings now they have to watch even longer as the lrm passes over those hills. Oh ya and nerfing that ammo will definitely stop them from doing any damage man, great idea! And dont you dare talk about nerfing that arc man, how else are we suppose to see those beautiful lrm-aimbows? not to mention making them expose themselves! how preposterous! We should all bow down to the wisdom of OP because he clearly has experience in playing different play styles, do not think the 2040 lrm20+artemis ammo is a biased post!

now excuse me while i go mount heavy mech firepower to my light mech with no penalties.

#94 Bhael Fire

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Posted 04 September 2014 - 05:53 PM

Best thread ever.

#95 Alex Warden

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Posted 04 September 2014 - 06:07 PM

View PostVariant1, on 04 September 2014 - 05:45 PM, said:


Thanks captain obvious pretty sure everyone knew you would die if they looked at the minimap even if you tried escaping. The real problem is that you have not mentioned how lrms are 'balanced' only that you can save yourself by taking cover, YOU KNOW WHAT ELSE COVER CAN SAVE YOU FROM??!?! lasers and ballistics! but you know what those 2 types of weapons cant do? oh yes they cant shoot over hills! Serves those quad Uac5/ac40 and laser boat ******** right! Oh i guess its my fault for standing behind a hill in caustic valley thats 2 times my height and still get hit by lrms. Man those lrm boats sure have a tough time, i mean siting behind cover and lobbing missiles over hills and doing jack damage. I mean so many counters to lrms, ecm the most cruel, wish they could use tags or narc to go through that ecm bubble. All good though brawlers can pick up the lrms failure by killing those smart ******** hiding behind cover, serves them right for not wanting to die to lrms. better buff lrms so they go through cover so the brawlers don't get to hog all the action. Oh ya and you idiots whining about lrms being op, shut up. Nerfing the lrm speed travel? bad enough they cant hit behind those buildings now they have to watch even longer as the lrm passes over those hills. Oh ya and nerfing that ammo will definitely stop them from doing any damage man, great idea! And dont you dare talk about nerfing that arc man, how else are we suppose to see those beautiful lrm-aimbows? not to mention making them expose themselves! how preposterous! We should all bow down to the wisdom of OP because he clearly has experience in playing different play styles, do not think the 2040 lrm20+artemis ammo is a biased post!

now excuse me while i go mount heavy mech firepower to my light mech with no penalties.


so much this... @op: i get your sarcasm, and normally i would agree that it´s not that hard to find cover... the problem is to find cover that actually WORKS, or to be lucky that the LRMs flying at you are not flying some of it´s weird, bugged paths they often do to follow their narced targets - in a way that would put Luke Skywalker in the Deathstar scene to shame...

nice picture of a working cover indeed, but next time try this in the lower city... there are buildings that are even higher and you still get hammered by LRMs ... from boats in the water area...

IF pgi ever fixes LRM flightpasses, cover provided by buildings, lrm arc and many more problems, i might consider taking posts like yours more serious than "LRM are op" posts... but until then, the truth is in the middle...

#96 Mcgral18

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Posted 04 September 2014 - 06:29 PM

View PostVariant1, on 04 September 2014 - 05:45 PM, said:


Thanks captain obvious pretty sure everyone knew you would die if they looked at the minimap even if you tried escaping. The real problem is that you have not mentioned how lrms are 'balanced' only that you can save yourself by taking cover, YOU KNOW WHAT ELSE COVER CAN SAVE YOU FROM??!?! lasers and ballistics! but you know what those 2 types of weapons cant do? oh yes they cant shoot over hills! Serves those quad Uac5/ac40 and laser boat ******** right! Oh i guess its my fault for standing behind a hill in caustic valley thats 2 times my height and still get hit by lrms. Man those lrm boats sure have a tough time, i mean siting behind cover and lobbing missiles over hills and doing jack damage. I mean so many counters to lrms, ecm the most cruel, wish they could use tags or narc to go through that ecm bubble. All good though brawlers can pick up the lrms failure by killing those smart ******** hiding behind cover, serves them right for not wanting to die to lrms. better buff lrms so they go through cover so the brawlers don't get to hog all the action. Oh ya and you idiots whining about lrms being op, shut up. Nerfing the lrm speed travel? bad enough they cant hit behind those buildings now they have to watch even longer as the lrm passes over those hills. Oh ya and nerfing that ammo will definitely stop them from doing any damage man, great idea! And dont you dare talk about nerfing that arc man, how else are we suppose to see those beautiful lrm-aimbows? not to mention making them expose themselves! how preposterous! We should all bow down to the wisdom of OP because he clearly has experience in playing different play styles, do not think the 2040 lrm20+artemis ammo is a biased post!

now excuse me while i go mount heavy mech firepower to my light mech with no penalties.


Posted Image

Edited by Mcgral18, 04 September 2014 - 06:29 PM.


#97 Variant1

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Posted 04 September 2014 - 06:44 PM

i know what that geico lizard is thinking:"needs more cowbell"

as for koniving quote, wrong this game wants the mechwarrior experience, lasers and explosions.
and also off topic.....

#98 Egomane

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Posted 05 September 2014 - 04:36 AM

Closing and moving to archive.

One thread necromany is enough, Variant1.





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