MASC
We need MASC in game, it allows for more mechs and more customization. The primary reason we have no MASC is hardware related.
FIX: Remove Speed Tweak from ALL mech xp trees and replace the effect of Speed Tweak with the option of equipping MASC(same slot cost as endo/ferro). Replace Speed Tweak with a choice of one of the available piloting modules(Hill Climb, Speed Retention, Advanced Gyro). Give MASC a scaled activation and heat value like JJ and there you go.
RESULT: Positioning and scouting will become more valuable and more tactical, high speed light mechs will have to sacrifice heat and tonnage but will gain in battlefield efficacy vis a vis role warfare. Individual chassis get a little more customization. Also Flea.
PS: Removing Pinpoint accuracy in favor of an unlocked weapon module would also be pretty cool.
BAP/TAG/NARC/LRM(also dealing with slower mech fallout from removal of Speed Tweak)
This comes down to indirect fire and the potential for LRM spam, particularly important with no Speed Tweak.
FIX: Allow indirect LRM fire ONLY if the target is TAGed or NARCed . Apply grouping bonus as if line of sight were a requisite condition for stacking.(eg: TAGed indirect means no grouping bonus, TAGed and NARCed with indirect fire gets grouping bonus for TAG only, must have line of sight, TAG and NARC for full bonus). Balance LRM damage to suit.
RESULT: Movement and positioning, as well as team support/role warfare become more tactical, LRM rain o' doom lands only when it's thought out or when it's deserved due to poor tactical decisions. LRM rain o' doom could actually be balanced(DPS) to be a real threat at higher skill levels, provided there is team support. Medium and Light LRM equipped mechs could serve a more significant purpose(as opposed to being a troll mech).
Edited by Sam Slade, 19 November 2014 - 08:54 PM.