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Trebuchet - Bought The Lg ... Now What


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#1 Macksheen

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Posted 07 July 2014 - 06:59 PM

I figure the 5J as it meets some of my other play style choices, but what would be your next recommendation?

My brain says 7M because "jump jets and missiles", but the 7K (ballistic) has a certain charm as well. Opinions?

#2 Hastur Azargo

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Posted 08 July 2014 - 12:38 AM

7M indeed, now that one of it's 3 missile hardpoints isn't a gimped single-tube NARC launcher, 7M is definitely the most well rounded and versatile of them all. The rest are more of niche choices for enthusiasts :(

#3 Dagon Zur

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Posted 08 July 2014 - 12:41 AM

As LG is quite similar to 7M, you will be able to build most of 7M builds on it.

...so I reccomend buying the 7K, it is unique among Trebs.

Try the super-accurate 100 kph GAUSS+ERPPC sniper, awesome mech with terrific agility and speed, great torso twist speed and motion range.

(Don't worry about Gauss+ XL engine , side torsoes on Treb are so tiny that I die to ST coring about 1 on 20 games only.
If you stay at range and mobile, you will be very hard to kill.)

http://mwo.smurfy-ne...c92b5b103a4221f

cheers!

#4 Jody Von Jedi

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Posted 08 July 2014 - 09:00 AM

7M is one of my favorite mechs. I ran it for a long time with 2 ERLL and 3 SSRM. Since the recent SRM (Buckton) Fix, I've went back to running ASRM loadouts.

This packs a punch and runs relatively cool if you chain fire the ASRM.

I ran the LG last weekend like this and had many matches with 400-600 damage and 2 to 4 kills. It's a beast up close. If you can get behind the enemy line and alpha the ASRM in the back of even the heaviest assaults, they'll usually go down in 2 volleys.

You mentioned the 7K as well. I like to use it up close to. You'll surprise the heck out of people with this loadout. Most players don't expect a TBT to be packing an AC/20. :)

Edited by Jody Von Jedi, 08 July 2014 - 09:04 AM.


#5 Rear Admiral Tier 6

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Posted 08 July 2014 - 11:20 AM

View PostJody Von Jedi, on 08 July 2014 - 09:00 AM, said:

7M is one of my favorite mechs. I ran it for a long time with 2 ERLL and 3 SSRM. Since the recent SRM (Buckton) Fix, I've went back to running ASRM loadouts.

This packs a punch and runs relatively cool if you chain fire the ASRM.

I ran the LG last weekend like this and had many matches with 400-600 damage and 2 to 4 kills. It's a beast up close. If you can get behind the enemy line and alpha the ASRM in the back of even the heaviest assaults, they'll usually go down in 2 volleys.

You mentioned the 7K as well. I like to use it up close to. You'll surprise the heck out of people with this loadout. Most players don't expect a TBT to be packing an AC/20. :P


I agree on the "Yen Lo Cost" build. Drop one ton of ammo and put it into armor if you want to shield your torso with the arms or upgrade the engine to STD260.

#6 Jody Von Jedi

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Posted 08 July 2014 - 11:23 AM

View PostCookiemonter669, on 08 July 2014 - 11:20 AM, said:


I agree on the "Yen Lo Cost" build.


LOL, never heard it called that before. It does surprise a lot of players.

Jody

#7 Modo44

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Posted 08 July 2014 - 11:26 AM

Thebuchet 3C with ERLL+3xML+2xSSRM2, XL350. Not super strong (no Treb is, really), but the ludicrous speed is lots of fun. It can be made even faster -- 4xML allows for an XL375. Now that SRMs work, you can also swap the streaks and BAP for 2xSRM4 with 1.5 tons of ammo.

Edited by Modo44, 08 July 2014 - 11:29 AM.


#8 BlackJackRaider

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Posted 09 July 2014 - 04:54 PM

I found the 2LL AC10 7K to be really nice. I used a decent sized xl engine (can't remember which right now) and those three weapons. Stay at 3-400m in support roles, you're fast enough to maintain distance on the bigs, the LLs discourage lights (aim for the legs), and you can rack up damage by staying out of the main line of fire.

The 3c with a big xl used to be really good before all the srm changes ruined the fast brawler medium for a long time. I've gotten rid of mine, and it's really expensive. I probably won't be buying it back, but I might be back to being a pretty effective mech.

Another important note about trebs is that they are still WAYYYYY too tall. PGI ****** up the scaling and it doesn't sound like they are going to unbork it any time soon. This makes them a decent option at range (where the height lets you peak over obstacles), but it's not good up close.

#9 Rando Slim

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Posted 10 July 2014 - 02:08 AM

I second BlackJackRaiders opinion and build for the Treb-7k. If you can handle the heat bump the two larges up to ER larges. Most damage I ever did was in that. The 7M is nice with 3 MPLAS, 3 streaks, 2 JJs, and an XL 300. The 5J is good with 2 mediums, 2 larges, and an srm 6 with 2 JJs and an XL 300. The 3c is just a fun little troll mech if you've got a fun sized engine for it. Like the Quickdraw, too many are scared away by the bad scaling and the CT hitbox to pilot the T-bucket which is sad onone hand but makes me feel like that much more of a hipster for driving it.

#10 Scurry

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Posted 10 July 2014 - 05:43 AM

View PostAzargo, on 08 July 2014 - 12:38 AM, said:

7M indeed, now that one of it's 3 missile hardpoints isn't a gimped single-tube NARC launcher, 7M is definitely the most well rounded and versatile of them all. The rest are more of niche choices for enthusiasts ;)


Whawhawhawhat??!! It isn't a single tube anymore? The Treb-7M was my best-performing medium Mech back just before ghost heat, but I sold it a little later :D . I am so buying that thing back.

#11 mogs01gt

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Posted 10 July 2014 - 06:34 AM

View PostDagon Zur, on 08 July 2014 - 12:41 AM, said:

As LG is quite similar to 7M, you will be able to build most of 7M builds on it.
...so I reccomend buying the 7K, it is unique among Trebs.
Try the super-accurate 100 kph GAUSS+ERPPC sniper, awesome mech with terrific agility and speed, great torso twist speed and motion range.
(Don't worry about Gauss+ XL engine , side torsoes on Treb are so tiny that I die to ST coring about 1 on 20 games only.
If you stay at range and mobile, you will be very hard to kill.)
http://mwo.smurfy-ne...c92b5b103a4221f
cheers!

I hope this build isnt serious.....any light mech will simply run up and destroy it..

Jody has some good builds!

Edited by mogs01gt, 10 July 2014 - 06:34 AM.


#12 Rear Admiral Tier 6

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Posted 10 July 2014 - 06:32 PM

View Postmogs01gt, on 10 July 2014 - 06:34 AM, said:

I hope this build isnt serious.....any light mech will simply run up and destroy it..

Jody has some good builds!


I have pulled over 900 dmg games with that build,no its not a joke.

#13 mogs01gt

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Posted 11 July 2014 - 05:29 AM

View PostCookiemonter669, on 10 July 2014 - 06:32 PM, said:

I have pulled over 900 dmg games with that build,no its not a joke.

I have a hardtime believing that unless you are playing against complete noobs. I'd love to see that build on the battle field. I'd close the gap and be in your face the whole time!

Lets do some math(not doing crit math since its unreliable)
450 dmg from Gauss
and another 450 from erPPC

Takes around 2.25 minutes with the Gauss to do 450 dmg
Takes 3 minutes with the ERPPC to do 450
At 2.94 DPS confirms it would take over 5 minutes of sustained firing to have 900dmg in a match.

So you are trying to tell me without JJ's, you were able to put out sustained damage in a mech with low armor and your opponents never picked you out of the pack? Was this with PUG or 4 man group? The only time I see dmg like that are from poptarts or missle boats.

Edited by mogs01gt, 11 July 2014 - 05:29 AM.


#14 Rando Slim

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Posted 11 July 2014 - 05:30 AM

Yea I've used that build too its a serious build, people use it on Shawks all the time. On a treb you cant pooptart with it but its still fine. Just don't go wandering off by yourself and an IS light wont be able to hurt you enough to kill you before your teammates or friendly lights chase him off or kill him for you.
Granted I never did anywhere near 900 with it, but you can certainly get something like 475 or maybe 600 which is about as good as any other medium can expect or hope for.
It shouldn't really be possible for a Raven to do over 1500 damage either but I've seen it done so 900 damage in an Gauss+ ERPPC Treb is believable though Im sure not a common performance.

Edited by Scrotacus 42, 11 July 2014 - 05:33 AM.


#15 mogs01gt

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Posted 11 July 2014 - 05:42 AM

View PostScrotacus 42, on 11 July 2014 - 05:30 AM, said:

Yea I've used that build too its a serious build, people use it on Shawks all the time. On a treb you cant pooptart with it but its still fine. Just don't go wandering off by yourself and an IS light wont be able to hurt you enough to kill you before your teammates or friendly lights chase him off or kill him for you.
Granted I never did anywhere near 900 with it, but you can certainly get something like 475 or maybe 600 which is about as good as any other medium can expect or hope for.
It shouldn't really be possible for a Raven to do over 1500 damage either but I've seen it done so 900 damage in an Gauss+ ERPPC Treb is believable though Im sure not a common performance.

I've seen people try those builds on NON-poptarts and they always get wrecked.

#16 Dagon Zur

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Posted 11 July 2014 - 05:56 AM

mogs01gt,

When playing a dedicated sniper, if you allow a light or brawler to close in on you , that is poor positioning, death is well deserved.

Also, a 100 kph Sniper with 25 pinpoint alpha and no range penalties and a 1.60+ heat ratio is not so helpless as you would think, about half of my kills are light mechs btw.

Oh yes, on Treb 7k you can run away at 100 kph and shoot your pursuers because of great torso twist, nearly 180'.

A 2PPC Cicada sniper fares much worse when caught.

It is pontless to speculate that some build is trash until you try it with the right playstyle. I have 300+ drops in that mech and i know what im saying.

Tx to Scrotacus and Cookiemonter for sharing their experience (they actually piloted that thing!) :)

#17 Denolven

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Posted 11 July 2014 - 06:02 AM

If you have the LG and plan to get the 5J, the only other real choice is the 7K, simply because it's the only really different one.
Everything else can be built with the LG.

Actually, the Trebuchet I like most is the 7M. All Trebuchets prefer mid to long range due to the low torso/arm twist range (big disadvantage in close combat). Also mechs with JJ are always better than those without JJ (assuming the rest is roughly the same). So that leaves the 5J and the 7M. Maybe the 7K if you are good with torso-mounted ballistics, but I suck with that so meh. And the 7M is just way more versatile than the 5J in terms of different loadouts.

I have one 5J and three 7M in my garage, all built for different roles, but all use a skirmishing style. The one I like most is the 7M with TAG, 2ML, 2SSRM and ALRM15. Although I admit the one with double ALRM15 and 1.4k ammo is really fun too, just requires you to stick with someone who can scare away lights.

Thought about re-buying the 7K. But I'm just so bad with aiming that it's not really worth the frustration I'll experience. But it works well for people who can actually hit barn doors, I've heard.

Edited by Denolven, 11 July 2014 - 06:06 AM.


#18 mogs01gt

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Posted 11 July 2014 - 06:02 AM

View PostDagon Zur, on 11 July 2014 - 05:56 AM, said:

mogs01gt,

When playing a dedicated sniper, if you allow a light or brawler to close in on you , that is poor positioning, death is well deserved.

Also, a 100 kph Sniper with 25 pinpoint alpha and no range penalties and a 1.60+ heat ratio is not so helpless as you would think, about half of my kills are light mechs btw.

Oh yes, on Treb 7k you can run away at 100 kph and shoot your pursuers because of great torso twist, nearly 180'.

A 2PPC Cicada sniper fares much worse when caught.

It is pontless to speculate that some build is trash until you try it with the right playstyle. I have 300+ drops in that mech and i know what im saying.

Tx to Scrotacus and Cookiemonter for sharing their experience (they actually piloted that thing!) :)

Not speculating, I've seen those builds and they get wrecked in non-parttarts..

#19 Denolven

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Posted 11 July 2014 - 06:11 AM

To be fair, it all depends on the teamplay. If a Raven stands 20m in front of my artillery Treb and nobody is taking it off, then yeah I'm toast. But that applies to every specialized mech. If nobody is there to compensate the weakness when someone tries to abuse it, then you're dead. That's the whole point of playing team-based games - you can specialize because there are other people to compensate for the weaknesses. If they don't, it's a team fail, not your personal fail (unless this kind of situation happens to you all the time). But if the team sucks, then you are screwed anyway.
The key is to make the good situations happen more often and make the bad situations happen less often. That's a skill, and some people are good at it, so they can play high risk (and hopefully high reward) builds.

A friend of me uses an Awesome with only 30-50 armor. And that's ok, because he still gets 1k+ damage counts regularly. I don't see why a sniper Treb7K would generally be bad. If it works for him, then it works for him, as simple as that.

Edited by Denolven, 11 July 2014 - 06:17 AM.


#20 Dagon Zur

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Posted 11 July 2014 - 08:12 AM

View Postmogs01gt, on 11 July 2014 - 06:02 AM, said:

Not speculating, I've seen those builds and they get wrecked in non-parttarts..


mogs, I understand it can be difficult to believe something that is different from what one has experienced himself.

That build can be totally worthless to someone lacking skills or experience to use it, but can also be very efficient in hands of a pilot who is ok with medium mechs, gauss charge, gauss sync, positioning and awareness.


Posted Image




cheers!

Edited by Dagon Zur, 11 July 2014 - 08:15 AM.






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