

Trebuchet - Bought The Lg ... Now What
#1
Posted 07 July 2014 - 06:59 PM
My brain says 7M because "jump jets and missiles", but the 7K (ballistic) has a certain charm as well. Opinions?
#2
Posted 08 July 2014 - 12:38 AM

#3
Posted 08 July 2014 - 12:41 AM
...so I reccomend buying the 7K, it is unique among Trebs.
Try the super-accurate 100 kph GAUSS+ERPPC sniper, awesome mech with terrific agility and speed, great torso twist speed and motion range.
(Don't worry about Gauss+ XL engine , side torsoes on Treb are so tiny that I die to ST coring about 1 on 20 games only.
If you stay at range and mobile, you will be very hard to kill.)
http://mwo.smurfy-ne...c92b5b103a4221f
cheers!
#4
Posted 08 July 2014 - 09:00 AM
This packs a punch and runs relatively cool if you chain fire the ASRM.
I ran the LG last weekend like this and had many matches with 400-600 damage and 2 to 4 kills. It's a beast up close. If you can get behind the enemy line and alpha the ASRM in the back of even the heaviest assaults, they'll usually go down in 2 volleys.
You mentioned the 7K as well. I like to use it up close to. You'll surprise the heck out of people with this loadout. Most players don't expect a TBT to be packing an AC/20.

Edited by Jody Von Jedi, 08 July 2014 - 09:04 AM.
#5
Posted 08 July 2014 - 11:20 AM
Jody Von Jedi, on 08 July 2014 - 09:00 AM, said:
This packs a punch and runs relatively cool if you chain fire the ASRM.
I ran the LG last weekend like this and had many matches with 400-600 damage and 2 to 4 kills. It's a beast up close. If you can get behind the enemy line and alpha the ASRM in the back of even the heaviest assaults, they'll usually go down in 2 volleys.
You mentioned the 7K as well. I like to use it up close to. You'll surprise the heck out of people with this loadout. Most players don't expect a TBT to be packing an AC/20.

I agree on the "Yen Lo Cost" build. Drop one ton of ammo and put it into armor if you want to shield your torso with the arms or upgrade the engine to STD260.
#7
Posted 08 July 2014 - 11:26 AM
Edited by Modo44, 08 July 2014 - 11:29 AM.
#8
Posted 09 July 2014 - 04:54 PM
The 3c with a big xl used to be really good before all the srm changes ruined the fast brawler medium for a long time. I've gotten rid of mine, and it's really expensive. I probably won't be buying it back, but I might be back to being a pretty effective mech.
Another important note about trebs is that they are still WAYYYYY too tall. PGI ****** up the scaling and it doesn't sound like they are going to unbork it any time soon. This makes them a decent option at range (where the height lets you peak over obstacles), but it's not good up close.
#9
Posted 10 July 2014 - 02:08 AM
#10
Posted 10 July 2014 - 05:43 AM
Azargo, on 08 July 2014 - 12:38 AM, said:

Whawhawhawhat??!! It isn't a single tube anymore? The Treb-7M was my best-performing medium Mech back just before ghost heat, but I sold it a little later

#11
Posted 10 July 2014 - 06:34 AM
Dagon Zur, on 08 July 2014 - 12:41 AM, said:
...so I reccomend buying the 7K, it is unique among Trebs.
Try the super-accurate 100 kph GAUSS+ERPPC sniper, awesome mech with terrific agility and speed, great torso twist speed and motion range.
(Don't worry about Gauss+ XL engine , side torsoes on Treb are so tiny that I die to ST coring about 1 on 20 games only.
If you stay at range and mobile, you will be very hard to kill.)
http://mwo.smurfy-ne...c92b5b103a4221f
cheers!
I hope this build isnt serious.....any light mech will simply run up and destroy it..
Jody has some good builds!
Edited by mogs01gt, 10 July 2014 - 06:34 AM.
#13
Posted 11 July 2014 - 05:29 AM
Cookiemonter669, on 10 July 2014 - 06:32 PM, said:
I have a hardtime believing that unless you are playing against complete noobs. I'd love to see that build on the battle field. I'd close the gap and be in your face the whole time!
Lets do some math(not doing crit math since its unreliable)
450 dmg from Gauss
and another 450 from erPPC
Takes around 2.25 minutes with the Gauss to do 450 dmg
Takes 3 minutes with the ERPPC to do 450
At 2.94 DPS confirms it would take over 5 minutes of sustained firing to have 900dmg in a match.
So you are trying to tell me without JJ's, you were able to put out sustained damage in a mech with low armor and your opponents never picked you out of the pack? Was this with PUG or 4 man group? The only time I see dmg like that are from poptarts or missle boats.
Edited by mogs01gt, 11 July 2014 - 05:29 AM.
#14
Posted 11 July 2014 - 05:30 AM
Granted I never did anywhere near 900 with it, but you can certainly get something like 475 or maybe 600 which is about as good as any other medium can expect or hope for.
It shouldn't really be possible for a Raven to do over 1500 damage either but I've seen it done so 900 damage in an Gauss+ ERPPC Treb is believable though Im sure not a common performance.
Edited by Scrotacus 42, 11 July 2014 - 05:33 AM.
#15
Posted 11 July 2014 - 05:42 AM
Scrotacus 42, on 11 July 2014 - 05:30 AM, said:
Granted I never did anywhere near 900 with it, but you can certainly get something like 475 or maybe 600 which is about as good as any other medium can expect or hope for.
It shouldn't really be possible for a Raven to do over 1500 damage either but I've seen it done so 900 damage in an Gauss+ ERPPC Treb is believable though Im sure not a common performance.
I've seen people try those builds on NON-poptarts and they always get wrecked.
#16
Posted 11 July 2014 - 05:56 AM
When playing a dedicated sniper, if you allow a light or brawler to close in on you , that is poor positioning, death is well deserved.
Also, a 100 kph Sniper with 25 pinpoint alpha and no range penalties and a 1.60+ heat ratio is not so helpless as you would think, about half of my kills are light mechs btw.
Oh yes, on Treb 7k you can run away at 100 kph and shoot your pursuers because of great torso twist, nearly 180'.
A 2PPC Cicada sniper fares much worse when caught.
It is pontless to speculate that some build is trash until you try it with the right playstyle. I have 300+ drops in that mech and i know what im saying.
Tx to Scrotacus and Cookiemonter for sharing their experience (they actually piloted that thing!)

#17
Posted 11 July 2014 - 06:02 AM
Everything else can be built with the LG.
Actually, the Trebuchet I like most is the 7M. All Trebuchets prefer mid to long range due to the low torso/arm twist range (big disadvantage in close combat). Also mechs with JJ are always better than those without JJ (assuming the rest is roughly the same). So that leaves the 5J and the 7M. Maybe the 7K if you are good with torso-mounted ballistics, but I suck with that so meh. And the 7M is just way more versatile than the 5J in terms of different loadouts.
I have one 5J and three 7M in my garage, all built for different roles, but all use a skirmishing style. The one I like most is the 7M with TAG, 2ML, 2SSRM and ALRM15. Although I admit the one with double ALRM15 and 1.4k ammo is really fun too, just requires you to stick with someone who can scare away lights.
Thought about re-buying the 7K. But I'm just so bad with aiming that it's not really worth the frustration I'll experience. But it works well for people who can actually hit barn doors, I've heard.
Edited by Denolven, 11 July 2014 - 06:06 AM.
#18
Posted 11 July 2014 - 06:02 AM
Dagon Zur, on 11 July 2014 - 05:56 AM, said:
When playing a dedicated sniper, if you allow a light or brawler to close in on you , that is poor positioning, death is well deserved.
Also, a 100 kph Sniper with 25 pinpoint alpha and no range penalties and a 1.60+ heat ratio is not so helpless as you would think, about half of my kills are light mechs btw.
Oh yes, on Treb 7k you can run away at 100 kph and shoot your pursuers because of great torso twist, nearly 180'.
A 2PPC Cicada sniper fares much worse when caught.
It is pontless to speculate that some build is trash until you try it with the right playstyle. I have 300+ drops in that mech and i know what im saying.
Tx to Scrotacus and Cookiemonter for sharing their experience (they actually piloted that thing!)

Not speculating, I've seen those builds and they get wrecked in non-parttarts..
#19
Posted 11 July 2014 - 06:11 AM
The key is to make the good situations happen more often and make the bad situations happen less often. That's a skill, and some people are good at it, so they can play high risk (and hopefully high reward) builds.
A friend of me uses an Awesome with only 30-50 armor. And that's ok, because he still gets 1k+ damage counts regularly. I don't see why a sniper Treb7K would generally be bad. If it works for him, then it works for him, as simple as that.
Edited by Denolven, 11 July 2014 - 06:17 AM.
#20
Posted 11 July 2014 - 08:12 AM
mogs01gt, on 11 July 2014 - 06:02 AM, said:
mogs, I understand it can be difficult to believe something that is different from what one has experienced himself.
That build can be totally worthless to someone lacking skills or experience to use it, but can also be very efficient in hands of a pilot who is ok with medium mechs, gauss charge, gauss sync, positioning and awareness.

cheers!
Edited by Dagon Zur, 11 July 2014 - 08:15 AM.
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