DFA should be a natural and organic consequence of the games damage and physics/movement mechanics. Essentially, DFA should just be the natural result of a mech's collision into another's cockpit or center torso that happens to be sufficient to deplete any remaining armor and internal structure present on the opposing mech. Not because you push a button get a +30 attack on impact. It should be simple...damage should be delivered in real time, on impact based on mech mass, velocity and should have the potential for damage to the DFAer, just as if you'd hit the ground at the same speed, perhaps more considering you are landing on an uneven surface difficult for your legs to compensate for.
I'd rather not see it spammed and overly used until it's a combat cliche because some MechWarrior got lucky and pulled it off as part of some story telling gimmick.
Edited by CocoaJin, 21 August 2014 - 05:41 PM.