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Apply Gravity, Map Heat, And Mech Weight Correctly


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#1 Arctcwolf

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Posted 28 July 2014 - 03:12 PM

I find in many maps, my heat isnt nearly as affected by ambient temp as it should be. the only times i see a difference is between frozen city and tourmaline.

Also, each map has its own gravity rating, which should affect jump jets, fall speeds, mech acceleration, mech deceleration, and top speed. more gravity, slower mechs, faster falls, less useful jump jets. less gravity, faster mechs, slower falls, more useful jump jets.

Lastly, if for some odd reason i decide to run my atlas or daishi at 90 tons instead of 100, shouldnt the mech move that much faster? turn that much quicker? accelerate and ecelerate that much quicker?

#2 CocoaJin

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Posted 28 July 2014 - 05:39 PM

Agreed

#3 kuangmk11

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Posted 28 July 2014 - 08:21 PM

Gravity breaks HSR so all gravity is set to "1" despite the fluff on the map description.





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