FupDup, on 20 July 2014 - 08:23 PM, said:
I've never really been a fan of "normalizing" things, because much of the time the end resulting values aren't as balanced as they appear "on paper." The most infamous example of this is the original Pulse Laser normalization pass, and we all know how that turned out...
There are ways to normalize the Pulse family using PGI's damage and heat ratio. If I am allowed to try my hands, here is how I would have normalized the Pulse family.
Note that I am being very conservative in the numbers change--I just want you guys to see the direction where I am heading. The numbers probably need even more tweaking to make the Pulse family worth it.
Current value:
LPL Damage--
10.6 Heat--
8.00 Cooldown--
3.25 DPS--
2.75 HPS--
2.08 DPS to HPS ratio--
1.32
MPL Damage--
6.00 Heat--
4.60 Cooldown--
3.00 DPS--
1.67 HPS--
1.28 DPS to HPS ratio--
1.3
SPL Damage--
3.40 Heat--
2.40 Cooldown--
2.25 DPS--
1.24 HPS--
0.87 DPS to HPS ratio--
1.42
LPL to MPL to SPL damage ratio is roughly
1.77. So we can take that as a base. All I am gonna do here is to increase damage of Pulse family slightly and reduce the cooldown time of all sizes by
0.5 second. Heat stays the same.
Here is my normalization:
LPL Damage--
12.0 Heat--
8.00 Cooldown--
2.75 DPS--
3.58 HPS--
2.39 DPS to HPS ratio--
1.5
MPL Damage--
6.80 Heat--
4.60 Cooldown--
2.50 DPS--
2.19 HPS--
1.48 DPS to HPS ratio--
1.48
SPL Damage--
3.85 Heat--
2.40 Cooldown--
1.75 DPS--
1.64 HPS--
1.02 DPS to HPS ratio--
1.61
The new DPS to old DPS ratio is roughly
1.3 for all pulse lasers. HPS has also been increased due to faster cooldown. DPS to HPS ratio is slightly higher due to the small increase of damage value. However, since a lot of the actual DPS increase went to the cooldown reduction, one volley will not have too much damage difference. One must stay in range and fire constantly to see the difference. Through this change, Pulse family is now even more of an infighting weapon compared to regular lasers. Naturally one must watch the heat gauge even more.
TLDR: No matter how long PGI beats around the bush, there must be even more DPS to the Pulse family to offset the extra weight and shorter range, thus defining its role even further. By using cooldown reduction method, one can still effectively increase the DPS without raising the damage value too much.
Edited by El Bandito, 21 July 2014 - 05:18 AM.