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How To Fix Jump Jets .


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#21 Jeb

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Posted 21 July 2014 - 11:53 AM

View PostGeneral Taskeen, on 21 July 2014 - 08:26 AM, said:

If anyone is wondering what the last version of JJ's look like in MW:LL, here it is (they modeled it as closely to TT-Battletech as possible):




The faster burst into the air looks good, but it just drifts down like it's got a parachute... nice and easy to line up shots. (although the fact that it's not straight up and down is nice, it just means you start back a bit, JJ, shoot, land, move back, and repeat.

Sure you get to shoot back while they are drifting down, but that doesn't feel like battletech should to me... Once your in the air, you should be coming down fast due to the weight of the mech... with a short burst on landing to prevent damage.

Edited by Jeb, 21 July 2014 - 11:57 AM.


#22 John80sk

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Posted 21 July 2014 - 08:52 PM

View PostI Zeratul I, on 21 July 2014 - 06:01 AM, said:

Yeah, that's how I thought they would do it.

Like say each jump jet comes with two variables.

A.) A thruster climb rate. ex. 1 meter ascent per second per jump jet. 2 jump jets your upwards velocity climb rate would be 2 meters per seond. 5 jump jets would be 5 meters per second and so on.

B.) A thruster burn time. Maybe 5 seconds of burn per jump jet.

With the current implementation, the climb rate is so slow it doesn't feel like you're moving at all when you're using jump jets. Everything feels so stable its way too easy to line up shots in mid air and jump snipe.

Climb rates should be higher. We would benefit from that feeling of motion. Mid air shots would be tougher to pull off if mechs rose and fell at faster speeds.

Fall rate's a tricky thing. You can bend the laws of physics for the sake of balance, but when they're way off it's a problem. There are enough things in this game that work outside of what common sense would tell you they would do, which is a lot of what I think is responsible for the "skill cliff" issues.

A lot of people don't seem to understand entirely how falling works, but they seem to notice when things fall slower or faster than they should.

#23 Olunn

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Posted 21 July 2014 - 09:15 PM

like in MPBT, make jump jets make mechs jump in long, rechargeable bursts and not fly/hover like a 50 ton housefly. 2cents.

#24 SolasTau

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Posted 21 July 2014 - 09:20 PM

I was reading that they feel that 'mechs rocketing around isn't in their design objectives, so while I know it would both fix the issue AND be canon correct, I get the feeling they WON'T do it because they think their ideas are better.

I whole heartedly disagree. There is nothing more that I wanted than to take a lance of jump 'mechs, rocket out to the enemy flank, land, and unleash hell. But apparently they prefer the hide behind rocks game. /shrug

#25 Wolfways

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Posted 21 July 2014 - 10:00 PM

View PostGeneral Taskeen, on 21 July 2014 - 08:26 AM, said:

If anyone is wondering what the last version of JJ's look like in MW:LL, here it is (they modeled it as closely to TT-Battletech as possible):



Combat JJ's? :)
That's right up there with LAM's as one of the worst ideas ever!





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