Bhael Fire, on 21 July 2014 - 01:37 PM, said:
There's an odd misconception that it's easy to "game" KDR... or that even if you could consistently game your KDR that that's a bad thing in a game that is essentially team death match.
It's not a misconception at all, because I used to do it all the time. It's easy to do... I just don't enjoy playing that way so I don't do it anymore.
And doing it is bad for your team's results. In previous versions of MechWarrior, though, wins and losses didn't really matter in casual play so gaming my KDR was the best way to climb the ladders that were in place. I was more than happy to help my team lose as long as I was able to bolster my KDR. And I wasn't at all the only person doing it.
The difference between MWO and MW4 is that in MWO you need a group to farm pugs. In MW4 I didn't need a group, and I could farm the pugs on both teams at the same time.
Bhael Fire, on 21 July 2014 - 01:37 PM, said:
But I'd be inclined to prefer the player with the higher KDR, if not for the simple fact that I could expect them to kill around 3 or 4 enemies before dying. In a solo match, that's a more reliable asset than hoping the other players work with player 2's obvious talent for teamwork and command.
As expected, you really don't understand what those stats mean. I used crazy numbers for a reason.
#1 is a loser. Sure, he gets a lot of kills, but it's clearly to the detriment of his team. He's no good to you if he gets 3.5 kills on average if that means your team is going to lose 2/3 of its games. His unbelievably low W/L ratio is the point. He's terribad for the team.
#2 is a winner. No, he doesn't get very many kills, but his teams win. Constantly. He's either an amazing scout - and simultaneously good at communicating his findings - or he's an amazing commander who's able to consistently and reliably get a random bunch of pugs to follow his lead. A 3.5 W/L ratio is insanely high... I'd wager that it's virtually impossible given the way the game's matchmaker is set up. The guy wins 78% of his games...
in the solo queue. That's crazy high talented.
There's no question at all that you should want #2 on your team in the solo queue. Stats clearly can't capture this guy's skill very well, but you absolutely want him on your team.
The fact that you'd be inclined to prefer #1 explains why you think KDR is a leading indicator of player skill - you simply don't understand what the various stats actually represent.