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Most Effective Builds That Use The Targeting Computer?


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#21 Sephlock

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Posted 21 July 2014 - 09:46 PM

View PostMonkeyCheese, on 21 July 2014 - 08:35 PM, said:

I just seen a direwolf ingame with what I assumed to be using this build http://mwo.smurfy-ne...a7c620e66473561

He was dominating EVERYTHING with a mk7 targeting computer his ERLL range would have been 1023 optimal meters and 2047 max meters.
I uh... am fairly certain that was not his, or anyone else's build.

#22 Malcolm Vordermark

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Posted 21 July 2014 - 10:05 PM

View PostSephlock, on 21 July 2014 - 09:46 PM, said:

I uh... am fairly certain that was not his, or anyone else's build.


I've seen several super super novas lately.

#23 KharnZor

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Posted 21 July 2014 - 11:53 PM

i run a lvl 5 one on my 2 ppc/4 er small laser timberwolf.

#24 MonkeyCheese

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Posted 22 July 2014 - 12:04 AM

View PostSephlock, on 21 July 2014 - 09:46 PM, said:

I uh... am fairly certain that was not his, or anyone else's build.

Well I definitely seen it ingame, just a pitty I didnt take a screenshot or remember his name.

It was 8 ERLL for sure and he was killing people from the far side of forest colony. I just assume that he was using a large targeting computer as he was braging about "orbital strike cannon activating" at the start of the match. This direwolf pilot also got over 1000 damage and multiple kills so I will at least say it ""works""

#25 Sephlock

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Posted 22 July 2014 - 05:50 AM

View PostMonkeyCheese, on 22 July 2014 - 12:04 AM, said:

Well I definitely seen it ingame, just a pitty I didnt take a screenshot or remember his name.

It was 8 ERLL for sure and he was killing people from the far side of forest colony. I just assume that he was using a large targeting computer as he was braging about "orbital strike cannon activating" at the start of the match. This direwolf pilot also got over 1000 damage and multiple kills so I will at least say it ""works""


Was that Dire Whale also riding a Unicorn?

#26 Roadkill

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Posted 22 July 2014 - 08:10 AM

I've seen multiple people using the 8 ERLL Daishi, Sephlock. I have a friend who runs one, too.

It's a little hard to use due to ghost heat, but if you chain fire properly it's a devastating amount of damage. Not very good at killing lights, but against another assault that can't escape your slow burn it's incredibly deadly.

#27 Rizzelbizzeg

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Posted 22 July 2014 - 09:15 AM

How do people see crits? Is there an in-game indicator when you crit or does everyone that says they see more or less crits just feel like they're critting more or less?

#28 Mcgral18

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Posted 22 July 2014 - 09:20 AM

View PostRizzelbizzeg, on 22 July 2014 - 09:15 AM, said:

How do people see crits? Is there an in-game indicator when you crit or does everyone that says they see more or less crits just feel like they're critting more or less?


Weapons turn red when crit. Ammo sometimes explodes when crit, at a much smaller rate than 10%.

Aside from those, you never know.

#29 Malcolm Vordermark

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Posted 22 July 2014 - 09:25 AM

View PostRizzelbizzeg, on 22 July 2014 - 09:15 AM, said:

How do people see crits? Is there an in-game indicator when you crit or does everyone that says they see more or less crits just feel like they're critting more or less?


Crits are not like critical strikes in other games. You don't do more damage to a component. Instead a crit has a chance to destroy equipment in a component. You can only cause crits by hitting a component that has no armor left on it and then its still a chance thing.

Edited by Rouken, 22 July 2014 - 09:25 AM.


#30 Mcgral18

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Posted 22 July 2014 - 09:28 AM

View PostRouken, on 22 July 2014 - 09:25 AM, said:


Crits are not like critical strikes in other games. You don't do more damage to a component. Instead a crit has a chance to destroy equipment in a component. You can only cause crits by hitting a component that has no armor left on it and then its still a chance thing.


Well, 15% of the crit does transfer to the internal structure.

With an AC20, this can be up to 9 additional damage, to 29 damage with a 3 slot crit. Very rare.

#31 Zervziel

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Posted 22 July 2014 - 09:31 AM

Seeing all these posts and all I can think is "Why did I buy the most expensive one?"

#32 TercieI

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Posted 22 July 2014 - 09:36 AM

View PostZervziel, on 22 July 2014 - 09:31 AM, said:

Seeing all these posts and all I can think is "Why did I buy the most expensive one?"


140k? Even the "most expensive one" is dirt cheap.

#33 MalodorousMonkey

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Posted 22 July 2014 - 09:41 AM

This is what I like to run in my Warhawk-PRIME.
http://mwo.smurfy-ne...35d6d7cc34faae4

#34 Malcolm Vordermark

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Posted 22 July 2014 - 11:17 AM

View PostMcgral18, on 22 July 2014 - 09:28 AM, said:


Well, 15% of the crit does transfer to the internal structure.

With an AC20, this can be up to 9 additional damage, to 29 damage with a 3 slot crit. Very rare.


I have never heard of that. Initial searches are not turning anything up either. Can you direct me to where you're getting that information?

#35 Mcgral18

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Posted 22 July 2014 - 11:20 AM

View PostRouken, on 22 July 2014 - 11:17 AM, said:


I have never heard of that. Initial searches are not turning anything up either. Can you direct me to where you're getting that information?

Quote

- 15% of critical damage dealt to an exposed 'Mech component will now be directly applied to the internal structure of that component.


http://mwomercs.com/...35-06-aug-2013/

Edited by Mcgral18, 22 July 2014 - 11:20 AM.


#36 Angel of Annihilation

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Posted 22 July 2014 - 11:47 AM

View Post627, on 21 July 2014 - 09:39 PM, said:

Had a mark VI on my nova prime with 6 ML - and the S runs 6 ML with more heatsinks and MGs. To be true, you don't really use or need the extended range and even the faster target info don't make the cut.

And for crits? One shot gives you 42 damage, so you don't really need crits. besides, I never saw it crit anything but this could be due to the heat of the battle. Most of the times you can kill the whole component, anyway.

What you will miss with a big TC are the extra heatsinks or ammo, that nova is way to hot for that "bonus" - IO think I'll drop it down to a 1ton TC with a probe and 4 extra heatsinks...


This is what I keep wrestling with when I think about a the TCs. If I got just one crit slot. plenty of ammo and an extra ton to spare, it makes sense to drop in a MK 1, but when we start talking about 2-7 tons and crit slots, it gets harder to justify not putting in extra DHS since they are something that I absolutely know are working 100% of the time and just just giving me a very tiny random chance at some extra damage. The 5-10m extra range is meaningless so I don't even couldn't that.

Biggest issue is that there is really no way to know just how much advantage TCs are giving you since there is stat anywhere that track the number of crits with or without the TCs (crits being one of its biggest potential advantages).

#37 Rizzelbizzeg

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Posted 22 July 2014 - 11:48 AM

View PostMcgral18, on 22 July 2014 - 09:20 AM, said:


Weapons turn red when crit. Ammo sometimes explodes when crit, at a much smaller rate than 10%.

Aside from those, you never know.

View PostRouken, on 22 July 2014 - 09:25 AM, said:


Crits are not like critical strikes in other games. You don't do more damage to a component. Instead a crit has a chance to destroy equipment in a component. You can only cause crits by hitting a component that has no armor left on it and then its still a chance thing.


Right. I know what they are. I don't get how people know they're critting or not. I've seen posts like 'I'm critting more" or "WAA I'm not critting as much as I used to QQQ" but I haven't seen any kind of visual indicator that says, "hey, your ac5 shot just crit that dude on that one shot."

#38 Mcgral18

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Posted 22 July 2014 - 11:51 AM

View PostRizzelbizzeg, on 22 July 2014 - 11:48 AM, said:


Right. I know what they are. I don't get how people know they're critting or not. I've seen posts like 'I'm critting more" or "WAA I'm not critting as much as I used to QQQ" but I haven't seen any kind of visual indicator that says, "hey, your ac5 shot just crit that dude on that one shot."


The loadout when you lock on to the enemy will turn red as things become critted. If you fire into the right torso on an Atlas and his AC20 turns red, you know you've crit it with 18 damage.

That's the only indication, though.

#39 Xeno Phalcon

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Posted 22 July 2014 - 11:54 AM

Food for thought, I broke down the tactical computers when working on my warhawks and lifted this directly from my thread on said mech.
Spoiler


EDIT: Woops ment to spoiler that crap.

Edited by Xeno Phalcon, 22 July 2014 - 11:56 AM.


#40 Angel of Annihilation

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Posted 22 July 2014 - 04:55 PM

Well I just got done doing a small test on my Stormcrow. The results were that I couldn't see one bit of difference between using the Mark I vs the Mark III TC.

Total average damage done was near identical with the Mk III only having a slight edge of about 3%. However in component destruction, which you would naturally expect to be higher with the Mk III, the Mk I saw about a 10% edge.

Now I want to say it was just a very short test so this is not conclusive but for something that I have to give up an additional 2 tons and 2 crit slots for, I really need to see a significant difference even in a short test. Honestly based on what I am seeing, I would rather devote those extra 2 tons to DHS because they actually make a very noticeable difference unlike the TC.





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