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Minor Jj Tweak


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#1 Andross Deverow

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Posted 28 July 2014 - 05:08 AM

Hello all,

I am fairly satisfied with Jump Jets at the moment as far as balancing out some of the larger gun platforms. Im just thinking the lighter weight classes took a bit too much of a hit as far as mobility bonus from the JJ modifications done last patch.

I propose the devs bump up the performace just a bit to give a little more mobility back to lights and mediums. As it sits now the light que is always at a steady 8-9% and the medium que is around 10-18% of the gaming population for the MM to sort through. Maybe a bit more mobility for evasiveness especially when facing the clanners awesome firepower. There are alot of one-shot maimings/kills going on. Heck, even a medium can get nearly cored/dropped in a single blast nowadays.

Personally I would like to see some way that JJ can be used to give a quick horizontal burst also, maybe hold down a certain key so you dont get so much vertical lift but a good horizontal burst to avoid an alpha coming your way.

Just my 2 cents,

Regards

Editted as I apparently cannot spell...

Edited by Andross Deverow, 28 July 2014 - 05:39 AM.


#2 Sprouticus

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Posted 28 July 2014 - 05:16 AM

A tweak to the JJ's will not impact the light queue.**

The only thing that will impact the JJ queue in my opinon is a revamp of the reward system to implement rewards customized based upon role.

The basics go like this:When you select your mech, you also select your role.
  • Rewards are based upon role. (scouts get XP for scouting, but not much for damage, brawlers get XP for brawling but not for spotting, etc)
  • The MM includes role in the MM setup to try to keep the right number of each role per match.
Then and only then will playing light mechs get more folks.


** They could also jack up the wait time a lot, but they are obviously reticent to do so.

#3 Foxwalker

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Posted 28 July 2014 - 07:57 AM

I respectfully disagree with you about the current over nerf of Jump Jets.

Mechs like the Summoner and the Nova have a significant amount of their total available weight devoted to a system that no longer supplies the benefit it was intended for. The big reason to pilot a Summoner vs a Timberwolf is the forced advantage of that system giving it a nimbleness and quick response. This is essentially nullified,

Same with the Trebs, my Loup is now about the same anemic jumper with 1 jet or 4.

Max jets should give you the versatility as designed. The issue I see, is that the weight sacrifice should grant a greater reward. Let the Dragon Slayer Jump Snipe if he has 4 tons of JJs. That is 2 or 3 tons less ammo making the Meta design much less attractive.

#4 MeiSooHaityu

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Posted 28 July 2014 - 08:02 AM

The Lights and Mediums do need some JJ tweaking. Even back to pre-nerf settings.


Forget that! This is what we need for Lights and Mediums!


Now this is the BUFF we need to JJs. If you can't make it into low orbit, fail! lol.

#5 Sprouticus

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Posted 28 July 2014 - 08:15 AM

View PostFoxwalker, on 28 July 2014 - 07:57 AM, said:

I respectfully disagree with you about the current over nerf of Jump Jets.

Mechs like the Summoner and the Nova have a significant amount of their total available weight devoted to a system that no longer supplies the benefit it was intended for. The big reason to pilot a Summoner vs a Timberwolf is the forced advantage of that system giving it a nimbleness and quick response. This is essentially nullified,

Same with the Trebs, my Loup is now about the same anemic jumper with 1 jet or 4.

Max jets should give you the versatility as designed. The issue I see, is that the weight sacrifice should grant a greater reward. Let the Dragon Slayer Jump Snipe if he has 4 tons of JJs. That is 2 or 3 tons less ammo making the Meta design much less attractive.


Opinions vary.

There are several major schools of how JJ's should operate.

1) JJ's in MWO should work similar to how JJ's have worked in other MW titles, allowing jump sniping, etc
2) JJ's should work similar to how PGI has them setup now, useful for getting up hills, over rocks, etc, but also still be useful for jump brawling, turning, etc.
3) JJ's should work similar to how they works in MPBT:3025, useful for movement but very limited in control. They allowed for very fast very controlled movement, but you could not shoot at ALL while they were engaged.


There is canon and fluff arguments for all of the above. That being the case, it boils down to how PGI wants to use them.
  • PGI has stated that they want jump sniping to be viable but for sniper to have to pay a VERY real price to enable the advantages.
  • PGI has also stated that they want mechs to feel HEAVY and lumbering
With those criteria, it is debatable on whether the current status is what PGI wants. The mechs definitely feel more lumbering. Terrain seems to be a much bigger deal now that pre-nerf. But pop tarting is almost dead, with only the very best being able to pull it off.


Personally I am fine with where it is at, but I am in the 2nd group above, or even the 3rd group (I vacillate). For those folks who enjoy the jump snipe game this has to be unbelievably frustrating.





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