With the introduction of the clan mechs you already have the option to place or remove lower arm actuators and simulate its ingame effect. By receiving a critical hit on the actuators you could change the crosshair behavior on the fly during a live match. For things like the hip activators you could just adjust turn rates or max speeds or climb rate or what not. most of these parameters are already implemented.
Together with critical hits on gyro and engine as also suggested in seperate topics i believe that now is the time for some more complex damage model of the mechs. If you take a look at warthunder where the damage models are fairly complex, you can loose a certain flap on a wing of your plane which affects the way the plane flies. The customers there highly like that "realistic" damage model so i think it would only enrich this game if certain hits to the mechanics of the mech would affect its "stearability". Also most of those things are not that complicated to be introduced.
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Critical Hit Effects On Activators
Started by MadTulip, Jul 22 2014 03:55 AM
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