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How About This?


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#1 R E A V E R

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Posted 23 July 2014 - 08:16 PM

I have an idea. At the moment, there are loads of lrms out there that are doing ridiculous damage as well as lots of ballistic builds. My first idea is to bring back re-arm, but not repair (so therefore your not crippled by the cost of repair on XL engines etc..... ) Have it that missiles and ballistics cost money to reload. By doing so, you make them less attractive. My second idea is to base the ammos cost in a real world economic scenario...... By this i mean that ammo for the weapons that are used by the community alot rise in price and ammo of weapons that are not so popular decrease in value. The more they are used, the higher the price rises till people start to look for an alternative, then as people swing away from them, the price begins to decrease, but begins to increase on the new popular weapons. have it calculated on reload turn overs and fix the price every 24 hours for that same period. Similar to fuel companies.

EG... AC5 and lrm are the new metas. with 10,000 reloads sold over 24 hours while gauss and lbx only sell 1000 reloads. all prices start at 10,000cb

next 24 hours reloads on AC5 increase to 15,000cb while gauss and lbx drop to 7,500cb the sales trend is unchanged

Next 24 hours reloads on AC5 and LRMs rise to 22,500cb, gauss and lbx drops to 5,500cb.
The sales trend sees a market swing as these weapons become unprofitable. Due to this swing the prices remain steady.

A realistic market place could be a good start for CW where units have to make decisions not only on meta firepower but more on bang for buck depending on the trends of the "market"

#2 Wolfways

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Posted 23 July 2014 - 08:19 PM

How about a dislike button?

#3 CycKath

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Posted 23 July 2014 - 08:20 PM

I approve!

.... as long as its not as bad as it was in closed beta and only applies during Community Warfare...

#4 Vermaxx

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Posted 23 July 2014 - 08:32 PM

There needs to be a financial penalty for sharting away ammo without worry, yes.

There needs to be a supply/demand slider for EVERYTHING, yes. This can't happen without CW though.

So for the time being, there needs to be some penalty to the people who boat ammo weapons and don't even try to fire them with skill or conservation. I have a couple ammo-boat mechs, so I am not just penalizing everyone else. It isn't fair that I can carry 30 gauss ammo for free every time I drop, and theoretically kill 4+ people if I have a good run. It definitely isn't fair that I can drop with 720 Artemis LRMs, shart them away, do anywhere between pathetic and AWESOME damage, and pay absolutely nothing over installation costs.

Repair/rearm might need to come back. Certainly rearm does, but repair will need serious tweaking so it doesn't again end up hammering the people running assault mechs properly - the people who take a ton of damage every match.

Frankly, at this point with how many people have endo/XL, repair costs would probably completely change the way mechs are built. I don't know if that would be good or bad, but it would certainly lower mech speeds and weapon payloads.

#5 Sug

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Posted 23 July 2014 - 08:35 PM

I think we've officially run out of ideas at this point. We've passed repeating ourselves and have stepped into the realm of the genuinely awful.

Take the Suggestion forum and every thread with the word "idea" in the title, load them on a poorly maintained jump ship, point it at the nearest star and engage the K-F drive.

#6 Davers

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Posted 23 July 2014 - 09:40 PM

View PostHammur, on 23 July 2014 - 08:16 PM, said:

I have an idea. At the moment, there are loads of lrms out there that are doing ridiculous damage as well as lots of ballistic builds. My first idea is to bring back re-arm, but not repair (so therefore your not crippled by the cost of repair on XL engines etc..... ) Have it that missiles and ballistics cost money to reload. By doing so, you make them less attractive. My second idea is to base the ammos cost in a real world economic scenario...... By this i mean that ammo for the weapons that are used by the community alot rise in price and ammo of weapons that are not so popular decrease in value. The more they are used, the higher the price rises till people start to look for an alternative, then as people swing away from them, the price begins to decrease, but begins to increase on the new popular weapons. have it calculated on reload turn overs and fix the price every 24 hours for that same period. Similar to fuel companies.

EG... AC5 and lrm are the new metas. with 10,000 reloads sold over 24 hours while gauss and lbx only sell 1000 reloads. all prices start at 10,000cb

next 24 hours reloads on AC5 increase to 15,000cb while gauss and lbx drop to 7,500cb the sales trend is unchanged

Next 24 hours reloads on AC5 and LRMs rise to 22,500cb, gauss and lbx drops to 5,500cb.
The sales trend sees a market swing as these weapons become unprofitable. Due to this swing the prices remain steady.

A realistic market place could be a good start for CW where units have to make decisions not only on meta firepower but more on bang for buck depending on the trends of the "market"


R&R won't make ballistics (or in some Elo levels, LRMs) less powerful. In fact it will support the notion that they should be more powerful than other weapons due to the rearm cost.

Not to mention your system hurts LRMs a lot more than AC rounds. You can switch back and forth between AC5 and UAC5s and avoid inflation. But all SRMs, LRM, and AMS all draw from the same pool.

#7 R E A V E R

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Posted 23 July 2014 - 09:42 PM

My idea is re arm ONLY on a sliding scale economy. I believe repair is still a bad idea They're still penalised by taking a heavier less reliable item in the UAC5 rather then the AC5

Edited by Hammur, 23 July 2014 - 09:45 PM.


#8 Davers

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Posted 23 July 2014 - 09:44 PM

View PostHammur, on 23 July 2014 - 09:42 PM, said:

My idea is re arm ONLY on a sliding scale economy. I believe repair is still a bad idea

Ok, I will edit my post.

View PostDavers, on 23 July 2014 - 09:40 PM, said:


Rearm won't make ballistics (or in some Elo levels, LRMs) less powerful. In fact it will support the notion that they should be more powerful than other weapons due to the rearm cost.

Not to mention your system hurts LRMs a lot more than AC rounds. You can switch back and forth between AC5 and UAC5s and avoid inflation. But all SRMs, LRM, and AMS all draw from the same pool.

Better?

#9 FupDup

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Posted 23 July 2014 - 09:45 PM



#10 Vassago Rain

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Posted 23 July 2014 - 09:48 PM

How about no?

#11 FupDup

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Posted 23 July 2014 - 09:50 PM

View PostVassago Rain, on 23 July 2014 - 09:48 PM, said:

How about no?

I beat you to it just above your post. :D

#12 Kilo 40

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Posted 23 July 2014 - 10:15 PM

View PostHammur, on 23 July 2014 - 08:16 PM, said:

I have an idea. At the moment, there are loads of lrms out there that are doing ridiculous damage as well as lots of ballistic builds. My first idea is to...


why do some people suffer under the delusion that just because something appears to be popular that means the devs should automatically try to make it less popular?

I'm mean that's his entire premise. Lotsa people are using LRMs and ballistics, here's a way to make people use them less. why? because lots of people are using them.

View PostVassago Rain, on 23 July 2014 - 09:48 PM, said:

How about no?

View PostFupDup, on 23 July 2014 - 09:45 PM, said:




Posted Image

#13 Wolfways

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Posted 23 July 2014 - 10:18 PM

View PostKilo 40, on 23 July 2014 - 10:15 PM, said:


why do some people suffer under the delusion that just because something appears to be popular that means the devs should automatically try to make it less popular?

I'm mean that's his entire premise. Lotsa people are using LRMs and ballistics, here's a way to make people use them less. why? because lots of people are using them.




Posted Image

People who like weapons should be punished!!!!

#14 Kilo 40

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Posted 23 July 2014 - 10:25 PM

View PostWolfways, on 23 July 2014 - 10:18 PM, said:

People who like weapons should be punished!!!!


I can't believe mechs are still in the game. every match EVERYONE is using a mech!

please nerf mechs PGI!!

#15 Kiiyor

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Posted 23 July 2014 - 10:44 PM

There comes a point in your MWO career when everything clicks, the planets align, and LRM's suddenly become a tenth as frighting as they were in all your matches of Yore. I hated them in days past, now they don't bother me at all, even without AMS.





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