Jump to content

What Is We Made Lights Untargettable By Turrets?


84 replies to this topic

#21 Ursh

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,321 posts
  • LocationMother Russia

Posted 24 July 2014 - 02:02 AM

Most of the lights I see are focused on shooting heavies and assaults in the back and getting late match kills on mechs that are already torn up.

Why basecap when you can get 3 kills and 500 damage in a Jenner/Firestarter/Spider?

For locust and commando pilots tired of getting shot to pieces and looking for a different way to contribute...sorry, but 30 tons is the minimum limit for having consistent fun in MWO.

#22 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 24 July 2014 - 02:05 AM

View PostUrsh, on 24 July 2014 - 02:02 AM, said:

Most of the lights I see are focused on shooting heavies and assaults in the back and getting late match kills on mechs that are already torn up.

Why basecap when you can get 3 kills and 500 damage in a Jenner/Firestarter/Spider?

For locust and commando pilots tired of getting shot to pieces and looking for a different way to contribute...sorry, but 30 tons is the minimum limit for having consistent fun in MWO.


LOL, my Commando and Locust Disagree strongly with that statement. I still outperform assaults in my Commando. The LCT-3M I have with 5SPLs is a monster.

The real difference is havinga pilot that knows how to use the mech right. Check my locust guide in the sig.

#23 l33tworks

    Member

  • PipPipPipPipPipPipPipPip
  • 1,297 posts
  • LocationSydney, Australia

Posted 24 July 2014 - 02:13 AM

View PostOneEyed Jack, on 24 July 2014 - 01:44 AM, said:

Posted Image

what you're telling me you dont feel sorry for OP?

#24 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 24 July 2014 - 02:15 AM

View PostMazzyplz, on 23 July 2014 - 11:18 PM, said:



i had a cicada like that, it was banned for the next 12 matches and 4 months


You probably shot one too many Italian Mechs in the shoulder side torso.

Edited by Rushin Roulette, 24 July 2014 - 02:15 AM.


#25 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 24 July 2014 - 02:16 AM

View PostCocoaJin, on 23 July 2014 - 11:05 PM, said:

What if my ballistic mech could catch other people's ballistic rounds to re-use as my own ammo. And confetti canisters, I want some to fire off when ever my side wins a match. And make me immune to PPCs by converting their shots into cotton candy. Let my mech convert excess heat into hip-hop radio transmissions. Give my Cicada teeth so I can disable Timber a Wolves by biting them on the ankles.

Posted Image

#26 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 24 July 2014 - 03:23 AM

Id be okay with it being a module. The module could reduce the targeting range of turrets based on the weight class of the mech its equipped on. So lights would get the biggest reduction and assaults would get the smallest.

#27 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 24 July 2014 - 03:42 AM

What if we made turrets target something other than legs? OMG!

#28 The Blood God

    Member

  • PipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 233 posts
  • Locationchester england

Posted 24 July 2014 - 04:08 AM

no

#29 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 24 July 2014 - 04:22 AM

View Post627, on 23 July 2014 - 09:51 PM, said:



I knew that website sounded familiar...prob want to take that gif down before a mod bans you lol.

#30 Cavendish

    Member

  • PipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 410 posts
  • LocationSweden

Posted 24 July 2014 - 04:27 AM

Sorry OP, but the entire reason the turrets were implemented (or at least this is how it feels) is to prevent lights from rushing behind the lumbering red team and base-cap before they got time to turn around.

God forbid us light pilots could outmanuver the slowpoke assults and heavies everyone is playing :P

(Oh and dont dare to play the objectives, every match type is really skirmish. If you even TRY to rush a base without meeting the red team head on its "lame", if you try to keep your team mobile and cap nodes in conquest instead of meeting the red team head on its "boring").

#31 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 24 July 2014 - 05:16 AM

View PostCavendish, on 24 July 2014 - 04:27 AM, said:

Sorry OP, but the entire reason the turrets were implemented (or at least this is how it feels) is to prevent lights from rushing behind the lumbering red team and base-cap before they got time to turn around.

God forbid us light pilots could outmanuver the slowpoke assults and heavies everyone is playing :P

(Oh and dont dare to play the objectives, every match type is really skirmish. If you even TRY to rush a base without meeting the red team head on its "lame", if you try to keep your team mobile and cap nodes in conquest instead of meeting the red team head on its "boring").



This goes beyond the Red team being upset.

This is a shooter, most people are here to shoot other people and blow stuff up.

I don't mind the occasional surprise cap-rush win, but ultimately it means I waited a few minutes of searching for a match that can end before anyone shoots, anyone scores damage, anyone earns decent XP or Cbills.

It's not fun for most of the winning team, it's not fun for the losing team and really it would just be lame if this were a common occurrence.


When this is a sudden mid-game decision because the match is going poorly but a clever light pilot reverses the situations to pull out a win, or cause confusion among the OpFoR, I'm all for it.

However when this happens at the 10 or 12 minute mark where people have only just found their positions, it ends up in a boring waste of time. Woopdie doo, you "won" by sitting in one spot after shooting a few stupid AI bots.



On top of this both you and the OP fail to consider that making capping even easier would be dumb on several levels, not the least of which is that would likely promote even more base humping by teams than we already see.

Because if a match can end in 2 minutes due to lights cap rushing, the smartest strategy becomes to just sit and defend.
This is already lame, and awful on the maps where it's mostly unavoidable. Let's not find new reasons for players to do this.

#32 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 24 July 2014 - 05:59 AM

A: The turrets were meant for lights. (Holding up a base rush long enough for defenders to return.)

B: I just wish PGI would offer more incentive to capture and defend bases for objectives. The whole "Spawn, meetup, blob around" mentality gets old very quickly.

#33 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 24 July 2014 - 06:03 AM

I felt brain cells die just reading this amount of Duh.

Thank god for the anonymity of the net, never ever admit this forum handle belongs to the real you

#34 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 24 July 2014 - 06:36 AM

View PostUltimatum X, on 24 July 2014 - 05:16 AM, said:



This goes beyond the Red team being upset.

This is a shooter, most people are here to shoot other people and blow stuff up.

I don't mind the occasional surprise cap-rush win, but ultimately it means I waited a few minutes of searching for a match that can end before anyone shoots, anyone scores damage, anyone earns decent XP or Cbills.


Play Skirmish.

#35 Caviel

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 637 posts

Posted 24 July 2014 - 06:40 AM

I can't believe I accidentally the whole post.

#36 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,733 posts

Posted 24 July 2014 - 06:52 AM

The point of the base turrets is to slow down a cap win and give the OpFor a chance to respond to it, and to try and force the blue team to actually have a plan for a cap win instead of it simply being an off-the-cuff idea from one light pilot.

Making lights immune to the turrets is...not...a way to accomplish that objective.

#37 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 24 July 2014 - 04:55 PM

View PostKharnZor, on 24 July 2014 - 02:16 AM, said:

Posted Image


Ha!! It would have been perfect if the little guy exploded into confetti mid-flight...only for observers on the ground to find to their pleasure that it's actually gummi bears.

Edited by CocoaJin, 24 July 2014 - 04:58 PM.


#38 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 24 July 2014 - 06:30 PM

View PostIraqiWalker, on 24 July 2014 - 06:36 AM, said:


Play Skirmish.


Try reading the entire post next time.

#39 HantuDuppy

    Member

  • Pip
  • Survivor
  • 12 posts

Posted 24 July 2014 - 07:36 PM

I think it's funny that PGI would advertise 'roll warfare' so much, and then wreck it with turrets. The turrets have my vote at the dumbest thing PGI has done with Mechwarrior. It's not possible for a light to base capture. The only reason a light has to join a base capture game is to run and hide if their team is loosing, and the enemy will base capture win instead of hunt them down. I haven't complained about turrents on the forums because there is a fix for me - I just don't play base capture matches.

#40 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 24 July 2014 - 08:30 PM

I'd rather just see them gone, letting people camp their base next to their turrets is stupid as well.

View PostDavers, on 23 July 2014 - 09:42 PM, said:

Pretty sure turrets were designed to prevent early game light base cap rushes. Making them immune to turrets (for "reasons") makes little sense and defeats the very reason for them being there.


They shouldn't be there in the first place and people should need to spread out to spot lights coming in to cap, as it is now you might as well not bother trying to cap at all and it's stupid as hell.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users