

What Is We Made Lights Untargettable By Turrets?
#21
Posted 24 July 2014 - 02:02 AM
Why basecap when you can get 3 kills and 500 damage in a Jenner/Firestarter/Spider?
For locust and commando pilots tired of getting shot to pieces and looking for a different way to contribute...sorry, but 30 tons is the minimum limit for having consistent fun in MWO.
#22
Posted 24 July 2014 - 02:05 AM
Ursh, on 24 July 2014 - 02:02 AM, said:
Why basecap when you can get 3 kills and 500 damage in a Jenner/Firestarter/Spider?
For locust and commando pilots tired of getting shot to pieces and looking for a different way to contribute...sorry, but 30 tons is the minimum limit for having consistent fun in MWO.
LOL, my Commando and Locust Disagree strongly with that statement. I still outperform assaults in my Commando. The LCT-3M I have with 5SPLs is a monster.
The real difference is havinga pilot that knows how to use the mech right. Check my locust guide in the sig.
#25
Posted 24 July 2014 - 02:16 AM
CocoaJin, on 23 July 2014 - 11:05 PM, said:

#26
Posted 24 July 2014 - 03:23 AM
#27
Posted 24 July 2014 - 03:42 AM
#28
Posted 24 July 2014 - 04:08 AM
#30
Posted 24 July 2014 - 04:27 AM
God forbid us light pilots could outmanuver the slowpoke assults and heavies everyone is playing

(Oh and dont dare to play the objectives, every match type is really skirmish. If you even TRY to rush a base without meeting the red team head on its "lame", if you try to keep your team mobile and cap nodes in conquest instead of meeting the red team head on its "boring").
#31
Posted 24 July 2014 - 05:16 AM
Cavendish, on 24 July 2014 - 04:27 AM, said:
God forbid us light pilots could outmanuver the slowpoke assults and heavies everyone is playing

(Oh and dont dare to play the objectives, every match type is really skirmish. If you even TRY to rush a base without meeting the red team head on its "lame", if you try to keep your team mobile and cap nodes in conquest instead of meeting the red team head on its "boring").
This goes beyond the Red team being upset.
This is a shooter, most people are here to shoot other people and blow stuff up.
I don't mind the occasional surprise cap-rush win, but ultimately it means I waited a few minutes of searching for a match that can end before anyone shoots, anyone scores damage, anyone earns decent XP or Cbills.
It's not fun for most of the winning team, it's not fun for the losing team and really it would just be lame if this were a common occurrence.
When this is a sudden mid-game decision because the match is going poorly but a clever light pilot reverses the situations to pull out a win, or cause confusion among the OpFoR, I'm all for it.
However when this happens at the 10 or 12 minute mark where people have only just found their positions, it ends up in a boring waste of time. Woopdie doo, you "won" by sitting in one spot after shooting a few stupid AI bots.
On top of this both you and the OP fail to consider that making capping even easier would be dumb on several levels, not the least of which is that would likely promote even more base humping by teams than we already see.
Because if a match can end in 2 minutes due to lights cap rushing, the smartest strategy becomes to just sit and defend.
This is already lame, and awful on the maps where it's mostly unavoidable. Let's not find new reasons for players to do this.
#32
Posted 24 July 2014 - 05:59 AM
B: I just wish PGI would offer more incentive to capture and defend bases for objectives. The whole "Spawn, meetup, blob around" mentality gets old very quickly.
#33
Posted 24 July 2014 - 06:03 AM
Thank god for the anonymity of the net, never ever admit this forum handle belongs to the real you
#34
Posted 24 July 2014 - 06:36 AM
Ultimatum X, on 24 July 2014 - 05:16 AM, said:
This goes beyond the Red team being upset.
This is a shooter, most people are here to shoot other people and blow stuff up.
I don't mind the occasional surprise cap-rush win, but ultimately it means I waited a few minutes of searching for a match that can end before anyone shoots, anyone scores damage, anyone earns decent XP or Cbills.
Play Skirmish.
#35
Posted 24 July 2014 - 06:40 AM
#36
Posted 24 July 2014 - 06:52 AM
Making lights immune to the turrets is...not...a way to accomplish that objective.
#39
Posted 24 July 2014 - 07:36 PM
#40
Posted 24 July 2014 - 08:30 PM
Davers, on 23 July 2014 - 09:42 PM, said:
They shouldn't be there in the first place and people should need to spread out to spot lights coming in to cap, as it is now you might as well not bother trying to cap at all and it's stupid as hell.
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