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What Are You Expecting Solaris To Be Like?

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#21 VanillaG

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Posted 25 July 2014 - 03:16 PM

I would expect it to cost Premium Time since the matches are not going to be full 12v12.

#22 Angel of Annihilation

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Posted 25 July 2014 - 04:12 PM

didn't you know, we are already playing on Solaris IV. I mean we sure aren't actually fighting in anything that resembles a real battle. We have balanced teams (sort of), no faction on faction combat, your not really taking territory or destroying objectives, there are no objective scenarios like defend a convoy, destroy the supply dump, exit the map with at least half your team alive, survive an ambush, etc, etc.

Nope we have very Solaris-like competitions, much more like a sports competition than any real battle.

Just writing this makes me sad because it just makes you realize just how awesome a game MWO could be if PGI would get around to developing it right. God what I wouldn't have done for a true Mechwarrior/Battletech MMORPG with roleplay elements.

#23 FupDup

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Posted 25 July 2014 - 04:32 PM

I'm expecting it to be like Assault, Conquest, and Skirmish mode.

#24 A banana in the tailpipe

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Posted 25 July 2014 - 04:35 PM

View PostAdiuvo, on 25 July 2014 - 02:11 PM, said:

Much salt from the losers about the opponents using 'cheap' builds.


More like salt from the audience about competitors all using the "same" builds (aka boring to watch), doubling down on the QQ when those builds don't apply to the general queue.

Edited by lockwoodx, 25 July 2014 - 04:35 PM.


#25 SgtMagor

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Posted 25 July 2014 - 04:35 PM

hmm, im expecting to blow stuff up make cbills, buy upgrades for my mech, indulge in salvaged goods, should be lots of fun.

#26 Sephlock

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Posted 25 July 2014 - 04:36 PM

View PostAlistair Winter, on 25 July 2014 - 01:55 PM, said:

PS: Duncan Fisher goes without saying, but feel free to say it anyway.

I wasn't expecting him, but I was hoping for him.

Otherwise I was expecting it to be pretty much how the game is (or rather, how it was prior to the gigantic maps).





#27 Hellcat420

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Posted 25 July 2014 - 04:37 PM

View PostSephlock, on 25 July 2014 - 04:36 PM, said:

I wasn't expecting him, but I was hoping for him.

Otherwise I was expecting it to be pretty much how the game is (or rather, how it was prior to the gigantic maps).





i havent noticed any gigantic maps, when did they get added?

#28 Koniving

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Posted 25 July 2014 - 04:43 PM

View PostAlistair Winter, on 25 July 2014 - 01:55 PM, said:

Well, there's been some talk about Solaris. It's something PGI has mentioned, but it's probably not something we'll see for another couple of years, at this rate.


This + announcers + dynamically changing environment (raising/lowering walls, platforms, etc.)


In the fight this screenshot is from...
Posted Image
The 'ground' kept shifting into random walls every 10 seconds. One turn we'd see each other, the next we'd be completely cut off while others are duking it out.
(If you're wondering the tank is firing lots of LRM-5s at individual targets, while the turret is focusing all of its firepower on the Atlas. The Atlas died, and 3 out of 4 Enforcers were hit. Despite being within minimum range for an IS tank with IS LRMs. It's more difficult to hit something up close; but LRMs, PPCs, and Gauss Rifles still do full damage.)

In a King Crab versus Dire Wolf fight (details here), on the first turn the Dire Wolf charged full speed. The King Crab walked (to improve accuracy).
After 10 seconds, the King Crab was on a level 10 platform with no way down, and walls had formed blocking all sight of the Dire Wolf.

#29 Impyrium

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Posted 25 July 2014 - 04:49 PM

Solaris is pretty much what we have now.

Small, confined maps? Check.

No real battlefield objectives or immersion? Check.

Deathmatch? Check.

Mixed teams? Check.

It's Solaris.

#30 1453 R

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Posted 25 July 2014 - 04:54 PM

View PostAUSwarrior24, on 25 July 2014 - 04:49 PM, said:

Solaris is pretty much what we have now.

Small, confined maps? Check.

No real battlefield objectives or immersion? Check.

Deathmatch? Check.

Mixed teams? Check.

It's Solaris.


BULLSCHEISSEN!

What we have now is field training, not Solaris!

No endless multitudes of screaming fans?

No Duncan Fisher sharing old war stories over the sounds of glorious chaos and destruction?

No 10x Warhorn volume?

No victory lap for the final winner?

NOT SOLARIS TO ME, CHUMMER.

#31 Sephlock

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Posted 25 July 2014 - 04:58 PM

View PostHellcat420, on 25 July 2014 - 04:37 PM, said:

i havent noticed any gigantic maps, when did they get added?

You and Wolf should get together.

#32 Alistair Winter

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Posted 26 July 2014 - 02:10 AM

View Postlockwoodx, on 25 July 2014 - 04:35 PM, said:

More like salt from the audience about competitors all using the "same" builds (aka boring to watch), doubling down on the QQ when those builds don't apply to the general queue.

I imagine there would be some variation if ranking was implemented. I guess PPC+AC/Gauss would still be king among the elite Solaris players, but I'm not sure the average player would easily overcome laserboats, SRM brawlers or incapacitating UAC platforms. I know I'm certainly not pr0 enough to deal with a Dire Wolf unloading UAC shells in my face and rattling me around the cockpit. The only way I win against those is if I out-maneuver them thoroughly, but that's not always easy to do in a 1 vs 1 setting of assault mech vs assault mech.

#33 Appogee

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Posted 26 July 2014 - 02:13 AM

View PostAlistair Winter, on 25 July 2014 - 01:55 PM, said:

WHAT ARE YOU EXPECTING SOLARIS TO BE LIKE?


A stadium edge texture around existing maps.

Enjoy!

#34 Wolfways

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Posted 26 July 2014 - 02:16 AM

I want Solaris to be fully customized mechs fighting in small arenas...oh, we already have that...

#35 Alistair Winter

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Posted 26 July 2014 - 02:16 AM

View PostAppogee, on 26 July 2014 - 02:13 AM, said:

A stadium edge texture around existing maps.
Enjoy!

Wow, your signature is even more bitter than my location. ;)

EDIT: And we basically have the same location. D'oh!

Edited by Alistair Winter, 26 July 2014 - 02:17 AM.


#36 Soulscour

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Posted 26 July 2014 - 02:17 AM

View PostCold Cash, on 25 July 2014 - 02:25 PM, said:

The ability to bet on matches with cbills would also add oomph.


rigged

#37 Appogee

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Posted 26 July 2014 - 04:38 AM

View PostAlistair Winter, on 26 July 2014 - 02:16 AM, said:

Wow, your signature is even more bitter than my location. ;) EDIT: And we basically have the same location. D'oh!

Actually, I think your location actually inspired mine :(

#38 Joseph Mallan

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Posted 26 July 2014 - 12:19 PM

View PostSephlock, on 25 July 2014 - 04:36 PM, said:

I wasn't expecting him, but I was hoping for him.

Otherwise I was expecting it to be pretty much how the game is (or rather, how it was prior to the gigantic maps).





LOL! This guy is hilarious!





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