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What Are You Expecting Solaris To Be Like?
#21
Posted 25 July 2014 - 03:16 PM
#22
Posted 25 July 2014 - 04:12 PM
Nope we have very Solaris-like competitions, much more like a sports competition than any real battle.
Just writing this makes me sad because it just makes you realize just how awesome a game MWO could be if PGI would get around to developing it right. God what I wouldn't have done for a true Mechwarrior/Battletech MMORPG with roleplay elements.
#23
Posted 25 July 2014 - 04:32 PM
#24
Posted 25 July 2014 - 04:35 PM
Adiuvo, on 25 July 2014 - 02:11 PM, said:
More like salt from the audience about competitors all using the "same" builds (aka boring to watch), doubling down on the QQ when those builds don't apply to the general queue.
Edited by lockwoodx, 25 July 2014 - 04:35 PM.
#25
Posted 25 July 2014 - 04:35 PM
#26
Posted 25 July 2014 - 04:36 PM
Alistair Winter, on 25 July 2014 - 01:55 PM, said:
I wasn't expecting him, but I was hoping for him.
Otherwise I was expecting it to be pretty much how the game is (or rather, how it was prior to the gigantic maps).
#27
Posted 25 July 2014 - 04:37 PM
Sephlock, on 25 July 2014 - 04:36 PM, said:
Otherwise I was expecting it to be pretty much how the game is (or rather, how it was prior to the gigantic maps).
i havent noticed any gigantic maps, when did they get added?
#28
Posted 25 July 2014 - 04:43 PM
Alistair Winter, on 25 July 2014 - 01:55 PM, said:
This + announcers + dynamically changing environment (raising/lowering walls, platforms, etc.)
In the fight this screenshot is from...
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The 'ground' kept shifting into random walls every 10 seconds. One turn we'd see each other, the next we'd be completely cut off while others are duking it out.
(If you're wondering the tank is firing lots of LRM-5s at individual targets, while the turret is focusing all of its firepower on the Atlas. The Atlas died, and 3 out of 4 Enforcers were hit. Despite being within minimum range for an IS tank with IS LRMs. It's more difficult to hit something up close; but LRMs, PPCs, and Gauss Rifles still do full damage.)
In a King Crab versus Dire Wolf fight (details here), on the first turn the Dire Wolf charged full speed. The King Crab walked (to improve accuracy).
After 10 seconds, the King Crab was on a level 10 platform with no way down, and walls had formed blocking all sight of the Dire Wolf.
#29
Posted 25 July 2014 - 04:49 PM
Small, confined maps? Check.
No real battlefield objectives or immersion? Check.
Deathmatch? Check.
Mixed teams? Check.
It's Solaris.
#30
Posted 25 July 2014 - 04:54 PM
AUSwarrior24, on 25 July 2014 - 04:49 PM, said:
Small, confined maps? Check.
No real battlefield objectives or immersion? Check.
Deathmatch? Check.
Mixed teams? Check.
It's Solaris.
BULLSCHEISSEN!
What we have now is field training, not Solaris!
No endless multitudes of screaming fans?
No Duncan Fisher sharing old war stories over the sounds of glorious chaos and destruction?
No 10x Warhorn volume?
No victory lap for the final winner?
NOT SOLARIS TO ME, CHUMMER.
#32
Posted 26 July 2014 - 02:10 AM
lockwoodx, on 25 July 2014 - 04:35 PM, said:
I imagine there would be some variation if ranking was implemented. I guess PPC+AC/Gauss would still be king among the elite Solaris players, but I'm not sure the average player would easily overcome laserboats, SRM brawlers or incapacitating UAC platforms. I know I'm certainly not pr0 enough to deal with a Dire Wolf unloading UAC shells in my face and rattling me around the cockpit. The only way I win against those is if I out-maneuver them thoroughly, but that's not always easy to do in a 1 vs 1 setting of assault mech vs assault mech.
#34
Posted 26 July 2014 - 02:16 AM
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