I like the concept of the JJs in that MW:LL Vid, but I reckon it would need some serious foward vectoring too, so that people don't just pogo on the spot for poptarting.
Let me just clear this up. I absolutely despise poptarting. But I have no complaints against skilled pilots pulling off Jump Shots.
The difference between the two, is that Poptarting, you bounce on the spot, using a large piece of cover to protect you from return fire. Sure, you relocate occasionally, but once you've relocated, you proceed to bounce on the spot while firing from cover. The only skill involved in this is either having very fast twitch reflexes, or lining up the shot before launch.
A Jump Shot is where you fire off a shot mid jump. Sounds similar, BUT you're not pogo sticking, because the Jumpjets launch you in an arc. Suddenly, you need to account for your lateral movement, as well as the movement of your target. You need to make sure that your launch arc isn't going to land you somewhere uncomfortable. And due to the increased flight time, you need to plan your flight path to limit your exposure.
I believe the easiest way to remedy this, is to buff jump jets, but give them a massive forward thrust component, which would be directed by the facing of your mechs torso. This could even allow for limited in flight steering, like in MW4. At this point, I'm not sure as to what sort of system should be used regarding thrust levels. A lot of good suggestions have been made. However, I am starting to think that Jumpjets should be a locked feature on mechs equipped with it. So, you have either ALL, or nothing. Gives them a real cost/benefit ratio then, assuming of course that they get buffed into the realm of usefulness, instead of this terrible Poptart state they are in at the moment.
Edit: Also, Is that a NUKE going off in the background in that LL vid?!?
Edited by Thunder Child, 26 July 2014 - 08:37 PM.