Iron Angel 2k2, on 27 July 2014 - 04:03 AM, said:
the quad PPC was the loadout I had before this and while the damage was nice I just didnt like the colossal heat spike from firing them, plus the extra weight. I dont have a lot of trouble actually hitting people, and I loved the range, but I felt like my possible damage output was being constantly gimped by sitting around waiting for my weapons to stop threatening to slag my engine if I tried to use them, and meanwhile my teammates are eating bullets while my massive bulk of armor was going to waste behind a building or uselessly getitng shot at while waiting to not overheat. I like the ERLLs better for that reason, I can put out a constant stream of damage and I'm not just a big front loaded burst, but with 4 ERLLs I CAN crank out a huge burst of damage and suck heat if it is practical/advantageous to do so.
Honestly my biggest problem with the loadout is that it requires me to keep the space between me and the target clear, and while I can maneuver the beast to adequately do this, my team seems to not realize I am an implacable juggernaut of laser annihilation and like to run directly in front of me as I am shooting and wonder where all their rear armor went.
Oh God bless all the idiots that jump in front of me while I am unloading a river of ballistic and laser shots. They HAVE early warning. They see all the bullets I'm firing, and STILL insist on jumping in front of me.
One question: Did you fire more than 2 PPCs every 1 second? There is ghost heat associated with firing multiple PPCs (above 2 at a time.)
Firing 2 C-ERPPCs generates 30 heat. Firing 3 generates 57.15 instead of the expected 45. Firing 4 of them generates 92.40 heat.
The way Ghost heat works is that it generates extra heat when firing multiples of the same weapon in one alpha shot(If you ran into 6PPC Stalkers or my 9PPC direwolf joke build, you would understand why).
So instead you need at least a minimum of 0.5 seconds between weapons fire to not cause the bonus heat, giving your prey some time to know what happened, and possibly react a bit (plus it makes some logical sense from a lore perspective)
For example, in the case of your 4ERLL or 4PPC builds. Both weapons actually trigger ghost heat when firing more than 2.
So I would mount 4, and have each 2 in one weapons group (one for left arm, one for right arm). I fire group 1, wait a second or so, and then fire group 2. That generates only 30 heat per punch instead of the 92.40 expected, but as a trade off, I don't deal 40 points of damage out of nowhere, to one location in one shot.
When you construct a mech you should get a red warning triangle in the mechbay screen for that mech warning you about ghost heat, if you have a set up that triggers it.
Also, go to
http://mwo.smurfy-net.de/equipment and scroll down to the ghost heat section to figure out the associated heat penalties (If it's green, there's no ghost heat, if it's yellow, there's ghost heat)
Edited by IraqiWalker, 27 July 2014 - 04:30 AM.