Variable daylight, weather effects are also implemented in War Thunder both air and ground forces. It should not be hard to do with MWO. This, like rejoin in game in progress, are features in other games that have no technical reason for not being in MWO. It should not be hard to implement in MWO either, since you just place your light source on a different location, and the GPU will raytrace the new highlights and shadows in real time anyway, not like animated textures masquarading as fake shadows. Make the sun rise on the opposite location in River City for example.
I think the ROI is huge because it generates less map fatigue and adds to the visual beauty and intensity of the game. Especially since some of the common complaints on the game is that the maps look muddy.
With variable weather, clouds, rainy, snowy, summer, you can also have variable temperature, from hot to cold. That also gives existing maps new challenges in terms of temperature management. Caustic suddenly on winter? You are recycling old maps and giving them new life for only a small cost.
Edited by Anjian, 28 July 2014 - 11:41 PM.