Discarius, on 30 July 2014 - 12:18 AM, said:
soo...has anyone ran into more-than-40-combined-strikes match yet?
Yes, every single 12 man drop prior to this patch. And I would guess all of them after?
They were already the best use of slots you could put them in. The only problem is that now I can't run a suboptimal module in that spot in PuGs. There is no longer even a small advantage to not equipping them, so I don't disagree with your sentiment.
As for weapon modules:
I see those as free module slots.
E.g., here are your Options:
(1) You have 1 module slot. You can put any kind of module you want in it.
(2) You have 1 mech module slot, 1 weapon module slot.
Have you lost anything? No.
If they were balancing your mech, they would eliminate the weapon module slot. They would not if they are being sensible *replace* the weapon module with a different module type. You can have a weapon module or no module.
That's why I like this change, I might *consider* a weapon module, because it no longer costs me an air strike to do so. Suddenly they opened customization options because I now actually have a choice about modules. I really didn't before this patch anyways, so to the extent they are "all bad" (which is false, MG is pure better), I'm not really affected by the weapon module slot thing.
Be Happy the weapon modules suck. They add up to a lot of money on all your mechs, and switching modules is a pain.
While I am sad that I can't use as many mech modules anymore, and while I think the result will be people buying and using fewer modules than before, that's not really a change I care about. :-). I got use out of my modules. Of course, I was super careful buying modules because they are so expensive, so I only own one of each. AS they get buffed/nerfed, they could always come back in style.
As long as you have 2 mech module slots, I'm fine with it. If you have one, it's a problem because it kills flexibility. :-p.
TL; DR, you are not forced to use useless module slots, so they don't offend me.