

Sli Feedback - 1.3.307
#1
Posted 29 July 2014 - 10:38 AM
Please let us know how the patch addition of SLI support has affected your experience!
#2
Posted 29 July 2014 - 11:17 AM
Edited by o THE POSTMAN o, 29 July 2014 - 11:17 AM.
#3
Posted 29 July 2014 - 11:23 AM
Image here on FB page of missing limbs. FPS you are seeing is while in training grounds. In game actual FPS is about 30.
https://www.facebook.com/photo.php?fbid=10152549245983211&set=gm.787170138000400&type=1&theater
Edited by DjPush, 29 July 2014 - 11:24 AM.
#4
Posted 29 July 2014 - 11:23 AM
#5
Posted 29 July 2014 - 11:31 AM
#6
Posted 29 July 2014 - 11:40 AM
#7
Posted 29 July 2014 - 11:44 AM
Also, DX11 mode still unplayable (Mech parts missing to a very large extent - DX9 no problems).
EDIT: EVGA PrecisionX shows only 1st GPU utilized at 99%, 2nd GPU idles at 4-8%.
EDIT2: Tried both DX9 and DX11 - SLI not working in both rendering paths.
Edited by Besterino, 29 July 2014 - 12:03 PM.
#8
Posted 29 July 2014 - 11:47 AM
SLI 480GTX
337.88 drivers.
Still looks fantastic over DX9 when it works right.
Edited by Bigbacon, 29 July 2014 - 11:50 AM.
#9
Posted 29 July 2014 - 11:53 AM
#10
Posted 29 July 2014 - 11:54 AM
Here's a photo of my G19. Tested DX9 and DX11.

#11
Posted 29 July 2014 - 12:06 PM
>No optimization
>DX11 still untouched for months
Please put some effort into FINISHING something before adding to the game, or at least quickly optimize and perfect before moving to other projects...
#12
Posted 29 July 2014 - 12:07 PM
Even the SLI bar doesn't show onscreen.
Edited by Caballo, 29 July 2014 - 12:07 PM.
#13
Posted 29 July 2014 - 12:29 PM
#14
Posted 29 July 2014 - 12:38 PM
Besterino, on 29 July 2014 - 12:29 PM, said:
this was my thought as well because I have to assume....they tested this and saw that it was working.
#15
Posted 29 July 2014 - 12:44 PM
Edited by DarthPeanut, 29 July 2014 - 12:47 PM.
#16
Posted 29 July 2014 - 12:54 PM
DarthPeanut, on 29 July 2014 - 12:44 PM, said:
but that doesn't constitute "Fixed" by the devs. there has been a semi-workaround floating about using Crysis 3 profiles but it doens't always work.
having some ass-backwards way to use it means they didn't do anything.
#17
Posted 29 July 2014 - 12:54 PM
So that's not it (I hope). ;-)
#18
Posted 29 July 2014 - 12:59 PM
Edited by BINDLETORC, 29 July 2014 - 01:00 PM.
#19
Posted 29 July 2014 - 01:43 PM
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