donut overdose, on 31 July 2014 - 08:25 AM, said:
I see. So when you introduced these modules and allowed us to use 3, or even 4 on some 'Mechs, that was just your position at the time, eh?
If we were never meant to use that many, why were we given the option to do so? How do you expect the situational modules can compete with the "must haves" and see any usage at all?
Furthermore, I truly don't understand how allowing less 'Mech modules on our 'Mechs makes them any more of an end game content. Irregardless of the fact, that, technically we now have more module slots overall, except that some of them are crap and some of them are quite cheesy.
And it's not too hard to see the blatant money grab in this slot rehaul, so you might as well admit it was your main intention all along - the goal is to promote weapon modules as these are now separate from other modules and don't compete with them for slots and make us spend more on consumables (that, again, do not compete for slots with 'Mech modules) to retain the competitive edge.
The game is your business, it's understandable you want to sell more stuff. There's no need to pretend it's not what you were aiming for.


























