Daehoth, on 30 July 2014 - 06:50 PM, said:
You took the words right outta my mouth! I'm on the verge of just quitting this game and I pretty much only play this ONE game these days and have been for the past 2 years. It's sad when the realisation becomes clearer and clearer that the game developer has absolutely no real vision for this great game.
Skull Leader2, on 30 July 2014 - 06:47 PM, said:
Jesus Christ. I am so tired of the weapon changes. This game was in beta for so long and I feel like this is just an extended beta. How about we just make all mechs carry their stock build or get rid of PPC and Gauss rifles and any other weapon that gets used too often. Seriously. Or better yet, lets just make all mechs carry the same loadout. What is the point of customizing if the developer just changes everything because someone stumbled upon a powerful combination. There are already so many trade offs when using these big weapon, why add more.
Daehoth, on 30 July 2014 - 06:46 PM, said:
Hear this once and for all.....players' patience is finite.....you are currently testing them to our limits....we love the lore and concept of Mechwarrior but we will not wait indefinitely for you to get your act together.....we have options out there and we won't support a ship that cannot get its direction or vision on track.... PERIOD.
Sandpit, on 30 July 2014 - 05:15 PM, said:
This is just on this page alone. Please Paul, for once, admit maybe your idea wasn't the best. Please listen to the community. You gave two options. Nobody (that's I've seen) has said "that's a great idea!". They've said "I'd pick this one over that one" or posted several ideas and suggestions on how to attack this issue. I'm begging you, please listen this time. Contrary to popular opinion, most (not all but most) with complaints regarding this game are complaining because they want this game to succeed because they want to continue playing it.
Even some of PGI's staunchest supporters are starting to waiver. Continuing to make adjustments and changes like this aren't going to cut it.
This isn't "i want it my way"
This isn't "PGI suxxorz"
This isn't negative feedback, this is a customer asking you to please reconsider your stance on this. If you don't like my ideas, read some of the others. We all understand the unique dynamics involved in developing and balancing a continually moving target in a game like this.
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It's rough. Yes, you have over a decade in the game field. Well I have over a decade in my profession as well. I'm not arrogant enough to pass on advice and ideas from people not as experienced as I am though. I know you guys get the feedback. I know you hear the thoughts in this thread. Please, pay attention this time...