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Module Feedback (Its A Sly Nerf, Really..)


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#21 Event Horizon

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Posted 29 July 2014 - 06:41 PM

I do not care for the module change. Less reasons to play.

The Spider 5V used to be able to equip a special 4 mech modules, now it can only do 2? It used to be unique because it had 4, now it no longer has this advantage.

Edited by Eugenics, 29 July 2014 - 06:48 PM.


#22 Captain Stern

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Posted 29 July 2014 - 06:53 PM

This terrible nerf to my Inner sphear mechs is downright insulting. I understand the need for continued income, I also understand basic economics. You sold me a seismic senor at a big investment of time and money, then nerfed it to a fraction of it's value. So I started to distrust PGI for future investments. I suspected the new falling damage and paired reduced falling damage modules would drop in value shortly after they were implemented...and that's what happened. If I had bought those modules and then saw them become a waste of money and effort...I would have been incredibly upset. Instead you showed me that my distrust of you as a company was well founded. I never use consumables, your weapons mods are sad. You have now placed the area that needed expansion into nerfdom. You have introduced many mechanics witch seam to require a modal to survive, With so many new modules introduced since the start, imagine my surprise when I discovered I had just lost at lest one modal on every mech I own. I understand you would like to sell more modules, but all this is in game balance is a strong nerf to the already overwhelmed inner sphere mechs. But at lest you gave the already more powerful clan mech more power....That helps a lot ( sarcasm ). By having a reoccurring theme of offering something of perceived value and them yanking the rug out from it a short while later, it causes people to distrust your company. The latest practice pretty much devalues every modual that people used, after all if you can only use 66% of what you used yesterday, then that thing you bought is now worth 66% of what it was worth yesterday. We play the game to have fun, no game balance was fixed, I think a huge percent of your remaining customers will find these nerfs irritating. People who bough a ton of I.S. mechs and then jumped to clan are also going to never go back...sending the strong message that every I.S. mech they bought is now worthless, or at least worth LESS than it was before....See a trend here ? Oh, and when a given type of weapon is used overwhelmingly it might be OP, when a given type of weapon is rarely used, that's because it kind of sucks...so nerfing AC2's when no one used them, not helping. Pumpimg missiles with newer perks, also not needed. We know they work because they are used a lot. I want to start spending money again, stop sending the message that says you will make it be unfun 2 days later.

Edited by Captain Stern, 29 July 2014 - 06:56 PM.


#23 BOWMANGR

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Posted 29 July 2014 - 11:50 PM

View PostMonkey Lover, on 29 July 2014 - 04:07 PM, said:

So i can't have a zoom module and a radar module on my dire anymore? Just what this mech needed. I can still drop strikes all day long if i wanted but im going to get killed by lrms now.


Nice. After the onslaught of DDC pilots whining that their too powerful mech got balanced, now we have Direwolf pilots complaining.

Next up: Cataphracts.

#24 L3GR0DANCER

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Posted 30 July 2014 - 12:41 AM

View PostCaptain Stern, on 29 July 2014 - 06:53 PM, said:

This terrible nerf to my Inner sphear mechs is downright insulting. I understand the need for continued income, I also understand basic economics. You sold me a seismic senor at a big investment of time and money, then nerfed it to a fraction of it's value. So I started to distrust PGI for future investments. I suspected the new falling damage and paired reduced falling damage modules would drop in value shortly after they were implemented...and that's what happened. If I had bought those modules and then saw them become a waste of money and effort...I would have been incredibly upset. Instead you showed me that my distrust of you as a company was well founded. I never use consumables, your weapons mods are sad. You have now placed the area that needed expansion into nerfdom. You have introduced many mechanics witch seam to require a modal to survive, With so many new modules introduced since the start, imagine my surprise when I discovered I had just lost at lest one modal on every mech I own. I understand you would like to sell more modules, but all this is in game balance is a strong nerf to the already overwhelmed inner sphere mechs. But at lest you gave the already more powerful clan mech more power....That helps a lot ( sarcasm ). By having a reoccurring theme of offering something of perceived value and them yanking the rug out from it a short while later, it causes people to distrust your company. The latest practice pretty much devalues every modual that people used, after all if you can only use 66% of what you used yesterday, then that thing you bought is now worth 66% of what it was worth yesterday. We play the game to have fun, no game balance was fixed, I think a huge percent of your remaining customers will find these nerfs irritating. People who bough a ton of I.S. mechs and then jumped to clan are also going to never go back...sending the strong message that every I.S. mech they bought is now worthless, or at least worth LESS than it was before....See a trend here ? Oh, and when a given type of weapon is used overwhelmingly it might be OP, when a given type of weapon is rarely used, that's because it kind of sucks...so nerfing AC2's when no one used them, not helping. Pumpimg missiles with newer perks, also not needed. We know they work because they are used a lot. I want to start spending money again, stop sending the message that says you will make it be unfun 2 days later.


Paragraphs... do you have something against them?

#25 Dr HaxZaw

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Posted 30 July 2014 - 12:48 AM

This isn't just a nerf to inner sphere mechs, lets just get that straight. It's a straight out nerf to the entire game. Before running a sniper mech called for radar dep and advanced zoom.

Unless this is their clever stratergy to nerf the timber wolf in which case it blows.

Also I don't pilot timber wolves just a massive hit on any clan mech running long range weapons as you can no longer pick a mech apart at range and still have some lrm defence.

#26 Pain Killer

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Posted 30 July 2014 - 01:37 AM

View PostBOWMANGR, on 29 July 2014 - 02:13 PM, said:

every logical pilot out there KNOWS that the DDC was hands down above the curve and needed a tiny bit of humility.


Well, yes, the DDC was way better than the other Atlases - but just because the other variants were (and still are) completely useless. What good a 100-ton mech is if it absolutely must stay in cover at all times due to constant LRM rain, can't shoot over half the terrain and can be (and quite often is) disarmed with a couple of shots from any current meta-build?

#27 Cest7

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Posted 30 July 2014 - 02:27 AM

More weapon module slots, LOL Never even used one.

All this change is was to ensure that you could fit consumables on your mech REGARDLESS what modules you wanted.
Now you can have Arty/Airspam on every mech, PGI would prefer you use the ones that cost MC.

Good luck getting any more money from me :/


#28 Pain Killer

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Posted 30 July 2014 - 02:35 AM

View PostCest7, on 30 July 2014 - 02:27 AM, said:

More weapon module slots, LOL Never even used one.



Really - for all the supposed promise, the weapon modules just don't deliver ANYTHING. I simply fail to see why do they HAVE to have disadvantages, however tiny, along with the all but non-existent performance boost they provide. What's the point in adding 7m to the SRM range, for example, if the sorry things are only effective at ranges closer than 100 m since they spread out so much?

#29 Lupin

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Posted 30 July 2014 - 02:35 AM

View PostSandslice, on 29 July 2014 - 01:43 PM, said:

If you had four before, you should have two now. The master slot should be a 'Mech slot.

"Once you mastered a 'Mech you will gain an extra 'Mech module slot."


Just repeating what I have already said in "Module Slot System Feedback":

Would like to offer a suggestion that 1 module slot (The one given for Mastering a Mech) should be Omi-slot.
Having earned this module slot I think it should be something special and worth earning?

Also I hope will sort out large amount of extra consumables being used during battle and allow scouts to do there job.

#30 Pain Killer

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Posted 30 July 2014 - 02:51 AM

View PostLupin, on 30 July 2014 - 02:35 AM, said:

Would like to offer a suggestion that 1 module slot (The one given for Mastering a Mech) should be Omi-slot.
Having earned this module slot I think it should be something special and worth earning?


I second that wholeheartedly.

#31 joker1974

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Posted 30 July 2014 - 09:16 AM

F**** you PGI! Last week invested 12 million to get the extra modules (2x6 for radar derp). Now I have to choose between "Mech Modules".

Bunch of F******* idiots are making this game worse and worse. I'm playing to have some fun and achieve a few things in the process. And you just take it away.

Even dumbed100USD to get a few Clan mechs, because on some weird level I am enjoying to play, and thought I could support the game a bit this way.

******* no more penny!

#32 Bigbacon

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Posted 30 July 2014 - 10:18 AM

View PostLupin, on 30 July 2014 - 02:35 AM, said:


Just repeating what I have already said in "Module Slot System Feedback":

Would like to offer a suggestion that 1 module slot (The one given for Mastering a Mech) should be Omi-slot.
Having earned this module slot I think it should be something special and worth earning?

Also I hope will sort out large amount of extra consumables being used during battle and allow scouts to do there job.


this was suggested many times when they first brought up the changes.

#33 Sandslice

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Posted 30 July 2014 - 11:16 AM

View PostLupin, on 30 July 2014 - 02:35 AM, said:

Just repeating what I have already said in "Module Slot System Feedback":
Would like to offer a suggestion that 1 module slot (The one given for Mastering a Mech) should be Omi-slot.
Having earned this module slot I think it should be something special and worth earning?

Also I hope will sort out large amount of extra consumables being used during battle and allow scouts to do there job.

Making it Omni (instead of 'Mech) allows larger amount of extra consumables to be used during battle - which is something better avoided (unless they make viable alternatives to arty.) That's why they went with 'Mech. :P

View PostEugenics, on 29 July 2014 - 06:41 PM, said:

I do not care for the module change. Less reasons to play.

The Spider 5V used to be able to equip a special 4 mech modules, now it can only do 2? It used to be unique because it had 4, now it no longer has this advantage.

Not correct. These are all the 'Mechs that had 3 before.

YLW, Oxide, SDR-5V: These were all changed to 2/2/2 in the new system, and so can carry 3 'Mech modules after mastery.
AS7-D-DC, RVN-3L: Neither of these received the benefit, because they have ECM.
JR7-K: Is currently screwed, as it is now losing a missile hardpoint (compared to JR7-D) for no benefit.

#34 Claviger

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Posted 30 July 2014 - 04:40 PM

View PostBrizna, on 29 July 2014 - 04:04 PM, said:

I loved my DDC and I still do, but it needed the nerf. The DDC having 3+1 slots was a mistake that has been fixed, if only they wouldn't have made other mistakes in the process I'd be all happy.

And yes I HATE this change, they royally screwed the Jenner K. Before you had:
Jenner F: 6E 1 module.
Jenner D: 4E 2M 2 modules
Jenner K: 4E 1M 3 modules
* All of them +1 when mastered.

Now they still have the same hardpoints and 1 module slot. Seriouly that was just a royal nerf on the Jenner K. What for?? I can't fathom anything else than: Ooops, we didn't quite look at that.


Agree, new system is less than thrilling.

In what world does "I loved my DDC and I still do, but it needed the nerf." make a single lick of sense?! Have you even played a Clan Assault. Do you have ANY idea how weak Atlai are vs Clan Assaults lol.

Example 1: My sniping Daishi (2 gauss, 4 er ll) goes point blank toe to toe with a fresh atlas who has ac 20, 2 srm 6s, 2 LPL. He dies and does even break my armor.

Example 2: Same daishi takes on 2 atlai at once, both fresh, 1 brawler atlas k, 1 direct fire snipe DDC. Both die, My ct is open but only slightly damaged on internals.

There are SO OOO OOOOOOOOOOOOOOOO many cases like this I have experienced it is not even worth posting the footage of. An atlas is a small speedbump to a properly played Daishi.

Nearly every IS Assault can do better vs Clan assaults since they have better twist rates and many have higher alpha potential.

If anything the Atlai, all of them, need a significant boost in either armor or fire-power. Every clan mech from medium up can pack significantly more fire power....

Edited by Claviger, 30 July 2014 - 04:41 PM.


#35 Pain Killer

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Posted 31 July 2014 - 02:29 AM

View PostClaviger, on 30 July 2014 - 04:40 PM, said:

If anything the Atlai, all of them, need a significant boost in either armor or fire-power. Every clan mech from medium up can pack significantly more fire power....


Well, I can often fell a Daishi when I'm fresh and when I get a jump on it (i.e. manage to sneak up closer than 100 m to it before it opens up on me), BUT only on level ground. If we're fighting on a slope (and there's a lot of those), my torso-mounted weapons become useless half the time (whenever the enemy's directly down of up the slope from me, the Atlas just can't incline enough and the AC20 and SRMs just whoosh past above Daishi's head or splatter all over its legs, which is better but still a far cry from what I want) and whatever I have mounted in the arms is never enough. The same thing happens with smaller lights even on level ground when they get close enough. So, if nothing else, I'd love to get a chance to use the firepower I already have, 'cause now the top-down firing constraints are just too tight.

#36 LastPaladin

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Posted 31 July 2014 - 05:41 AM

View PostBOWMANGR, on 29 July 2014 - 11:50 PM, said:

Nice. After the onslaught of DDC pilots whining that their too powerful mech got balanced, now we have Direwolf pilots complaining.

Next up: Cataphracts.


Nonsense. EVERY mech got nerfed. I like to play underpowered mechs like quickdraws, griffins, awesomes, just for the challenge. They've been nerfed too.

#37 Ensaine

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Posted 31 July 2014 - 06:34 AM

I ground master for a third module on most of my mechs. Now, I can only use two. Weapon mods are crap, and I don't use consumables.

I want the extra slot I worked for.

Change sucks, period.





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