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Coordinates Are Gone...


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#1 HBizzle

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Posted 29 July 2014 - 03:12 PM

Hit F9.

#2 levitas

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Posted 29 July 2014 - 03:31 PM

I wonder if this is a response to the weird unit conundrum that PGI aimed to fix by using metric in the game.

Looking at coordinates before this patch gave weird scale implications, especially when compared to weapon ranges and building heights/fall speed (in feet/sec). Rather than change everything about how the game plays to mirror physics a bit better, PGI likely decided to remove the confounding obstacle that makes scaling a problem to keep things metric everywhere.

#3 Dracol

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Posted 29 July 2014 - 03:34 PM

I would hazard a guess this change came from the recent addition of reconnects. Now that a mech can come back live at any point, giving cords of a DCed mech to help quicken the end of a match is no no.

That, or PGI had no clue it happened, hence why the patch notes do not include a mention of it.

Edited by Dracol, 29 July 2014 - 03:34 PM.


#4 Bhael Fire

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Posted 29 July 2014 - 03:38 PM

Yeah it's most likely an attempt to curb bird dogging your own teammates.

#5 Monkey Lover

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Posted 29 July 2014 - 03:38 PM

View PostDracol, on 29 July 2014 - 03:34 PM, said:

I would hazard a guess this change came from the recent addition of reconnects. Now that a mech can come back live at any point, giving cords of a DCed mech to help quicken the end of a match is no no.

That, or PGI had no clue it happened, hence why the patch notes do not include a mention of it.


They kind of half fixed this when you couldn't go to the viewpoint of the disconnected player at the end of the game.

Im guessing its just a bug.

Edited by Monkey Lover, 29 July 2014 - 03:54 PM.


#6 Monkey Lover

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Posted 29 July 2014 - 03:53 PM

Well i guess i am seeing this a lot. Any mech who shuts down should show the location. This guy didnt drop.Posted Image

#7 Dracol

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Posted 29 July 2014 - 04:31 PM

View PostMonkey Lover, on 29 July 2014 - 03:38 PM, said:


They kind of half fixed this when you couldn't go to the viewpoint of the disconnected player at the end of the game.

Im guessing its just a bug.

Ah... that explains why I get stuck watching the corpse of the 11th mech while the 12th mech stays DCed.....

#8 Mechteric

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Posted 29 July 2014 - 04:46 PM

Weird, I thought they would have liked location info at least for terrain stuck reports

#9 John1352

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Posted 29 July 2014 - 05:13 PM

Must be all those reports from idiots who shut down looking at some ice on alpine when it's 0-11 with 10 mins left. You give the enemy their coords and "REPORTED FOR HELPING ENEMY".

Edit: Or it was unintentional, and a bug like Dracol said.

Edited by John1352, 29 July 2014 - 05:14 PM.


#10 Deathlike

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Posted 29 July 2014 - 05:26 PM

Well, can't report where you get stuck anymore... unless, it is embedded in the screenshot you take in game...

#11 Mechteric

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Posted 29 July 2014 - 06:29 PM

View PostDeathlike, on 29 July 2014 - 05:26 PM, said:

Well, can't report where you get stuck anymore... unless, it is embedded in the screenshot you take in game...


Suppose they just have to guess the actual coords based on the screenie.... maybe it was done to prevent people from using it to divulge the location of shutdown teammates (legitimate ones of course, not disconns or lamers)





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