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Should The Command Console Allow A Mech To Carry 1 Of Each Strike?


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#1 Sephlock

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Posted 01 August 2014 - 11:42 AM

Given the upcoming restrictions to strikes, would you be opposed to this idea?

Frankly, I'd prefer it if light mechs (even if it was only IS lights- although I'd be happy if the Adder were included in this) were allowed to continue carrying 1 of each strike as well....

Lights need all the love they can get, really. And I don't just mean 6x EPPC love (although they certainly deserve that too :rolleyes:.)

#2 terrycloth

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Posted 01 August 2014 - 11:44 AM

Maybe it should give a free strike or something, to make up for the weight.

What does it actually do?

#3 DAYLEET

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Posted 01 August 2014 - 11:45 AM

Yes and only Command Console should be able to call arty/air strike.

#4 Vassago Rain

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Posted 01 August 2014 - 11:46 AM

View Postterrycloth, on 01 August 2014 - 11:44 AM, said:

Maybe it should give a free strike or something, to make up for the weight.

What does it actually do?


It's a much weaker version of the clan targeting computer.

#5 Roadkill

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Posted 01 August 2014 - 12:34 PM

Arty/Air strikes should be IS-only and should require a Command Console to use. That'd fix 'em.

#6 Sephlock

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Posted 01 August 2014 - 12:43 PM

View PostDAYLEET, on 01 August 2014 - 11:45 AM, said:

Yes and only Command Console should be able to call arty/air strike.

View PostRoadkill, on 01 August 2014 - 12:34 PM, said:

Arty/Air strikes should be IS-only and should require a Command Console to use. That'd fix 'em.


That leaves the poor IS light mechs high and dry...

I mean , even if you could , would you really cram a command console onto your tiny Locust?

#7 Deathlike

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Posted 01 August 2014 - 12:45 PM

Heavies and Assaults only.

Don't fret, the meta-DS is secure!

#8 CeeKay Boques

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Posted 01 August 2014 - 12:48 PM

How about just a game mode where you are the artillery or Airstrike. Then you don't even NEED a mech!

#9 Deathlike

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Posted 01 August 2014 - 01:00 PM

View PostTechnoviking, on 01 August 2014 - 12:48 PM, said:

How about just a game mode where you are the artillery or Airstrike. Then you don't even NEED a mech!


I'm envisioning the arty/airstrike going into a zen-like trance saying to itself "I am OP" repeatedly, and then BOOM!

#10 Mazzyplz

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Posted 01 August 2014 - 01:06 PM

no light mechs shouldnt be able to use em at all. it is too easy to just drive by in a spider and put the airstrike on top of 2-3 enemy assaults

for the rest maybe command console should be needed, i am not opposed to that idea

#11 Training Instructor

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Posted 01 August 2014 - 01:14 PM

IS lights can go to hell. They already get the biggest bonuses from the broken hitreg of this game.

#12 MoonUnitBeta

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Posted 01 August 2014 - 01:14 PM

Should The Command Console Allow A Mech To Carry 1 Of Each Strike?

Don't see why not. But you'll have players complaining that modules/consumables now have weight associated with them. And for what ever reason that will cause a seething rageful movement on the forums and Highschool Musical 10 will begin production.

#13 eblackthorn

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Posted 01 August 2014 - 01:16 PM

I think the command console's effects should be AOE. No need for more strikes on the field

#14 Roadkill

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Posted 01 August 2014 - 01:17 PM

View PostSephlock, on 01 August 2014 - 12:43 PM, said:

That leaves the poor IS light mechs high and dry...

I mean , even if you could , would you really cram a command console onto your tiny Locust?

I don't see that as a problem. Artillery and Air Strikes aren't a Light Mech function to me, they're a Command Mech function.

The other side of the coin is that I'd allow you to carry as many as you want, but restrict their use to 1 per 60 seconds (team-wide).

#15 Deathlike

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Posted 01 August 2014 - 01:20 PM

View PostMazzyplz, on 01 August 2014 - 01:06 PM, said:

no light mechs shouldnt be able to use em at all. it is too easy to just drive by in a spider and put the airstrike on top of 2-3 enemy assaults

for the rest maybe command console should be needed, i am not opposed to that idea


View PostTraining Instructor, on 01 August 2014 - 01:14 PM, said:

IS lights can go to hell. They already get the biggest bonuses from the broken hitreg of this game.


So... you're complaining about a weight class that is <10% of the queue. I see.

#16 Sephlock

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Posted 01 August 2014 - 01:26 PM

View PostRoadkill, on 01 August 2014 - 01:17 PM, said:

I don't see that as a problem. Artillery and Air Strikes aren't a Light Mech function to me, they're a Command Mech function.

The other side of the coin is that I'd allow you to carry as many as you want, but restrict their use to 1 per 60 seconds (team-wide).


1: Traditionally Light mechs are the spotters, no? I get that the commander might be the one to call in the strikes (or at least to grant authorization to the light to call them in) but that level of complexity isn't going to make it into MW:O within any reasonable timeframe, and having arty only droppable by the Atlas that the rest of the team left three squares behind isn't going to work out very well (at worst, he may lose patience and end up bombarding his own team out of carelessness).

2: Lights are already in a really tough spot, and strikes can help them out quite a bit, especially at lower levels of play where enemies tend to cluster in narrow areas.

#17 xeromynd

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Posted 01 August 2014 - 01:28 PM

View PostRoadkill, on 01 August 2014 - 12:34 PM, said:

Arty/Air strikes should be IS-only and should require a Command Console to use. That'd fix 'em.



Require TAG to use. That way you at least need to take up at least 1 Ton and 1 Crit Slot to use Arty/Air. And i think it makes perfect sense

#18 cSand

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Posted 01 August 2014 - 01:41 PM

They should make it so to use a arty/air strike, you have to press B, open up the map, then select where to drop it on the map.

It would make it so you couldn't just slam one out in the middle of a firefight (also "spamming") and also add some more value to getting scouts out there to tag/uav/narc etc so you can see the targets on the map!

In fact his may be the best idea I have ever had concerning this game, lol

Edited by cSand, 01 August 2014 - 01:42 PM.


#19 verybad

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Posted 01 August 2014 - 01:56 PM

Target info sharing should be only shared between lances.

The Command console shoudl allow sharing between the entire team.

It shouldn't be a low-end targeting computer.

Let it also carry an extra mech module not related to movement perhaps.It's currently a really lazy "throw something in to keep them quiet" option they picked.

Perhaps allowing a minimap with drawn operations would also be cool.

Edited by verybad, 01 August 2014 - 01:57 PM.


#20 DAYLEET

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Posted 01 August 2014 - 10:32 PM

View PostcSand, on 01 August 2014 - 01:41 PM, said:

They should make it so to use a arty/air strike, you have to press B, open up the map, then select where to drop it on the map.

It would make it so you couldn't just slam one out in the middle of a firefight (also "spamming") and also add some more value to getting scouts out there to tag/uav/narc etc so you can see the targets on the map!

In fact his may be the best idea I have ever had concerning this game, lol

It certainly is a better system than what we have now but you know what would happens? As soon as arty is cleared to be used it will be lunch at coordinate you think the enemy will be. Much like how m203 spam worked in Americas Army. Beyong visual range at the start of the game, people would send a voley of m203, you didnt always hit something but when you did it ridiculously shifted the match in your favor before the fight even started. Spawn and maps would need to be reworked.

I prefer the idea of arty being sent on the target of a tag. Command Console user would call in the arty at the tag coordinate, if the TAG keep on target the arty will drop on it even if the target move, run away and it will hit last seen coord, much like lrm. This would add values to lights being scouts, assault having CC etc etc, like a real war.





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