Add heat effects that correspond to the mechs heat level.
I am not even going to bring the able top scale into this discussion. This is no table top game play, so a new scale should be used. However, the mechanic has merit.
Benefits
- Reduced alpha strike / heat spike game play
- Buffs efficient mechs with better DPS
- Adds additional balance to weapons so bigger is not always better
- Increases engagement time to make maneuvering, and mobility a greater asset
- Increases player engagement. Less turret warrior - slightly more simulator
- Risk vs reward increase to make gameplay 'sticky' not 'stale'
- Water as gameplay asset (cool down factor, heatsinks in legs anyone?)
- Flammers! Inferno SRMS!
Possible Effects
- HUD/Reticle flicker movement
- Sluggish mech response and top speed
- Ammo explosions
- Weapons damage
- Heatsink malfunctions



















