Jazzbandit1313, on 29 July 2014 - 07:16 PM, said:
-Charge mechanic (I find it useful, IMO)
-Inability to fire more than 2 rifles at once
I should note that if the Gauss Rifle still had the same recycle time as the AC/20, it'd be even more terrifying on the field.
It's 4 seconds plus 0.75 seconds, assuming it fired at all. The charging time should be considered.
Lets follow an AC/20.
0 seconds (firing). 1 AC/20.
1 second. Reloading.
2 seconds. Reloading.
3 seconds. Reloading. Reloaded.
4 seconds, Firing.
Lets follow a Gauss Rifle.
0 seconds, start to fire.
0.75 seconds, fired. Reloading begins.
1 second. Reloading.
2 seconds, reloading.
3 seconds, reloading.
4 seconds. Reloading.
4.75 seconds, (exactly 4 seconds after having fired) reloading finished. Starting to fire.
5.50 seconds, fired!
This is assuming you do not have any firing failures related to under or over-charging the weapon.
Just thought I'd squeeze this bit of information in.
AC/20 in 8 seconds produces 60 damage.
Gauss Rifle in 10.25 seconds produces 45 damage.
Much like the beam time for a medium laser needs to be considered.
In 9 seconds (after the completion of the third beam), it's produced 15 damage. Sure, it recharges in 3 seconds but only after the beam has finished firing.
Edited by Koniving, 30 July 2014 - 03:11 PM.






















