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Mech Quirks... Safe To Bring Out The Dire Wolf Again?


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#1 Felbombling

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Posted 29 July 2014 - 10:53 PM

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#2 Monkey Lover

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Posted 29 July 2014 - 11:36 PM

Module change was a nerf on most assaults. Its about the same but not better.

#3 El Bandito

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Posted 29 July 2014 - 11:46 PM

When is Direwhale not safe to bring out? Other baby mechs tremble before the Direwhale, not the other way around.

#4 Khobai

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Posted 30 July 2014 - 12:03 AM

the module changes were a direct buff to the direwolf because now you can have an artillery, an airstrike, and two mech modules. While before you could only have an artillery and two mech modules. The direwolf effectively gained a consumable slot.

Quote

Module change was a nerf on most assaults. Its about the same but not better.


Actually, the only assault that got nerfed by the module changes is the atlas-d-dc. the atlas-d-dc used to be able to have an artillery and three mech modules. Now it can only have an artillery, an airstrike, and two mech modules. So it downgraded a mech module for a consumable slot. also if weapon slots are ever made useful the d-dc will be nerfed even more by the fact it only has one weapon slot.

Edited by Khobai, 30 July 2014 - 12:13 AM.


#5 Wispsy

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Posted 30 July 2014 - 12:46 AM

What? You know you can 1shot mediums and lights in that mech right? 2 for anything else?

#6 Monkey Lover

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Posted 30 July 2014 - 12:57 AM

View PostKhobai, on 30 July 2014 - 12:03 AM, said:




Actually, the only assault that got nerfed by the module changes is the atlas-d-dc. the atlas-d-dc used to be able to have an artillery and three mech modules. Now it can only have an artillery, an airstrike, and two mech modules. So it downgraded a mech module for a consumable slot. also if weapon slots are ever made useful the d-dc will be nerfed even more by the fact it only has one weapon slot.


Why do you need strikes on dire? Its to slow to do anything if you see someone just blow them away. On the other hand they tool away a stock for useful things.

#7 Scurry

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Posted 30 July 2014 - 01:32 AM

View PostMonkey Lover, on 30 July 2014 - 12:57 AM, said:


Why do you need strikes on dire?


Drop it on yourself to chase off pesky lights.

#8 MadPanda

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Posted 30 July 2014 - 01:42 AM

View PostMonkey Lover, on 30 July 2014 - 12:57 AM, said:


Why do you need strikes on dire? Its to slow to do anything if you see someone just blow them away. On the other hand they tool away a stock for useful things.


For those moments when you go around the corner and there's a big ball of enemy mechs just waiting for you.

#9 Monkey Lover

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Posted 30 July 2014 - 01:52 AM

View PostMadPanda, on 30 July 2014 - 01:42 AM, said:


For those moments when you go around the corner and there's a big ball of enemy mechs just waiting for you.


You need more dakka hehe

#10 MeiSooHaityu

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Posted 30 July 2014 - 02:19 AM

View PostEl Bandito, on 29 July 2014 - 11:46 PM, said:

When is Direwhale not safe to bring out? Other baby mechs tremble before the Direwhale, not the other way around.


No kidding.

#11 Willard Phule

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Posted 30 July 2014 - 02:36 AM

View PostWispsy, on 30 July 2014 - 12:46 AM, said:

What? You know you can 1shot mediums and lights in that mech right? 2 for anything else?


Only if said Light/Medium pilot can't shoot and move at the same time. Speed is life. If you have to stop and zoom in whenever you shoot, it doesn't matter what you're piloting...you're going to die.

Dire Whales are NOT invincible. They're slower than a senior citizen at Golden Corral...their torso twist is pitiful....and their side torsos (where they keep all their bang bang) are significantly weaker than the center. Take the side and it loses 50% of it's firepower. Take the other side and it's done. It's NOT hard.

#12 Reza Malin

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Posted 30 July 2014 - 02:53 AM

View PostWillard Phule, on 30 July 2014 - 02:36 AM, said:


Only if said Light/Medium pilot can't shoot and move at the same time. Speed is life. If you have to stop and zoom in whenever you shoot, it doesn't matter what you're piloting...you're going to die.

Dire Whales are NOT invincible. They're slower than a senior citizen at Golden Corral...their torso twist is pitiful....and their side torsos (where they keep all their bang bang) are significantly weaker than the center. Take the side and it loses 50% of it's firepower. Take the other side and it's done. It's NOT hard.


He never said they are invincible. He said they are powerful. Yes they are slow and easy to hit, however Wispsy is correct in how easy it is to kill meds/lights with dual gauss + lasers. Especially with dual gauss.....

The bottom line here is, the dire wolf should never have not been brought out. Its a brutal mech. Yes it has weaknesses, but every mech does. Good players will always exploit weaknesses. If you are on a bad team, it doesn't matter what mech you bring, you will usually not do well.

Problem with some players of this game is, when they have a bad match or two, they start looking for things to blame. The mech, the loadout, etc. Don't change anything, just drop again. Sometimes you just end up with a bad/inexperienced/uncoordinated team if you are not running your own large group play, and also sometimes you just get matched against really good teams. In those cases, the mech and its build are largely irrelevant to what score you get or whether you win.

#13 Willard Phule

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Posted 30 July 2014 - 03:10 AM

View PostFade Akira, on 30 July 2014 - 02:53 AM, said:


He never said they are invincible. He said they are powerful. Yes they are slow and easy to hit, however Wispsy is correct in how easy it is to kill meds/lights with dual gauss + lasers. Especially with dual gauss.....

The bottom line here is, the dire wolf should never have not been brought out. Its a brutal mech. Yes it has weaknesses, but every mech does. Good players will always exploit weaknesses. If you are on a bad team, it doesn't matter what mech you bring, you will usually not do well.

Problem with some players of this game is, when they have a bad match or two, they start looking for things to blame. The mech, the loadout, etc. Don't change anything, just drop again. Sometimes you just end up with a bad/inexperienced/uncoordinated team if you are not running your own large group play, and also sometimes you just get matched against really good teams. In those cases, the mech and its build are largely irrelevant to what score you get or whether you win.


You must play in a MUCH higher Elo bracket than I do. The Dual Gauss DWs in the solo queue, at least at my level, have trouble hitting my TW with them if I'm moving perpendicular to them. If I'm stupid enough to stop and aim, then they core me out with one salvo.

That's sort of my point.

If a light pilot is running straight at the front of a DW and then, heaven forbid, stops and zooms....he DESERVES to die. Odds are he shouldn't be in that Elo bracket in the first place and just got grandfathered into the mid-range due to the messed up system prior to this last patch.

Yes, it's powerful. It's supposed to be. It's more powerful than IS 100 tonners. It's supposed to be.

#14 Wispsy

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Posted 30 July 2014 - 03:52 AM

View PostWillard Phule, on 30 July 2014 - 03:10 AM, said:


You must play in a MUCH higher Elo bracket than I do. The Dual Gauss DWs in the solo queue, at least at my level, have trouble hitting my TW with them if I'm moving perpendicular to them. If I'm stupid enough to stop and aim, then they core me out with one salvo.

That's sort of my point.

If a light pilot is running straight at the front of a DW and then, heaven forbid, stops and zooms....he DESERVES to die. Odds are he shouldn't be in that Elo bracket in the first place and just got grandfathered into the mid-range due to the messed up system prior to this last patch.

Yes, it's powerful. It's supposed to be. It's more powerful than IS 100 tonners. It's supposed to be.


Yes, much much much higher. I find it hard to imagine people missing a component on a medium mech running at 90kph let alone a heavy...

#15 meteorol

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Posted 30 July 2014 - 04:07 AM

View PostWillard Phule, on 30 July 2014 - 03:10 AM, said:


You must play in a MUCH higher Elo bracket than I do. The Dual Gauss DWs in the solo queue, at least at my level, have trouble hitting my TW with them if I'm moving perpendicular to them. If I'm stupid enough to stop and aim, then they core me out with one salvo.


Honestly, Wispsy is far away from the elo range where anyone has troubles hitting a TW. I'm dropping against and with those top tier guys from time to time (fortunately not very often, because i have to play early in the morning to get into their prime prime, which is not something i do very often) and what happens in those higher elo ranges of the group queue is lightyears away from anyone missing a TW just because it moves at 90kph.

Besides that, the solo queue is plagued by the fact that there are not enough players, which forces the MM to pretty much ignore elo. I often wait like 4 minutes to find a match, just to get into a match with half of the guys using trial mechs, finishing the match with 1300 dmg 7 kills 5 assists. There is a huuuuge skill disparity within and between teams in the solo queue. Sadly, it's so bad that you can't really make assumptions based on what is happening in the solo queue.

Edited by meteorol, 30 July 2014 - 04:09 AM.


#16 Khobai

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Posted 30 July 2014 - 06:26 AM

Quote

Only if said Light/Medium pilot can't shoot and move at the same time. Speed is life. If you have to stop and zoom in whenever you shoot, it doesn't matter what you're piloting...you're going to die.


You do realize any half-decent player can hit a moving target right? now that we have mostly working HSR speed is no longer the defense it used to be.

#17 Felbombling

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Posted 30 July 2014 - 06:48 AM

My meager Photoshop skills are wasted here. I tried to give you guys a laugh, but instead the thread has turned into an actual discussion based around how kick @ss the Dire Whale is. Oh, the humanity!

#18 Lala Satalin Deviluke

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Posted 30 July 2014 - 06:53 AM

Being honest, DW is acting as any assault mech need to be acting, just go around the corner and kill everything in sight, but... We got PGI lads. So...
My condolences. :)

#19 Zervziel

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Posted 30 July 2014 - 06:59 AM

View PostFade Akira, on 30 July 2014 - 02:53 AM, said:

Problem with some players of this game is, when they have a bad match or two, they start looking for things to blame. The mech, the loadout, etc. Don't change anything, just drop again. Sometimes you just end up with a bad/inexperienced/uncoordinated team if you are not running your own large group play, and also sometimes you just get matched against really good teams. In those cases, the mech and its build are largely irrelevant to what score you get or whether you win.


Oh god, this so much. What may be a bad mech for one map may end up being an utter beast in the next. Something like a Jagerbomb or a KC20 isn't too scary on Alpine, but on a smaller map with more cover, they suddenly become terrifying.

Also I've seen people blaming mech and other such things. The best response I've heard was a very dryly delivered "No, the mech is fine. Try sucking less"

Sometimes the greatest hindrance to a machine is that nut behind the wheel/joystick

Edited by Zervziel, 30 July 2014 - 06:59 AM.


#20 DONTOR

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Posted 30 July 2014 - 07:00 AM

View PostStaggerCheck, on 30 July 2014 - 06:48 AM, said:

My meager Photoshop skills are wasted here. I tried to give you guys a laugh, but instead the thread has turned into an actual discussion based around how kick @ss the Dire Whale is. Oh, the humanity!

I like the picture! but I cant get behind anyone that thinks its sub par in any way, other than mobility ofcourse, which it more than makes up for :)





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