Viktor Drake, on 30 July 2014 - 07:09 AM, said:
But I currently have 41 mechs which means I would have to come up with 615 miilion just to outfit all my current mechs in modules.
This is why they are too expensive. Basically every mech needs modules and most players are going to have dozens of mechs. Right now you CANNOT earn enough C-bills to buy new mechs, upgrade then AND equip them with modules at anywhere near the pace PGI is releasing the new mech content. Therefore people end up just buying maybe a couple sets of modules that they then transfer between their mechs as they play them.
This is very inconvenient and adds nothing to the game. In fact it is a nuisance that adds frustration to playing because you can't just pick a mech and hit the play button, rather you have rebuild your mech each time you switch which isn't fun.
Lastly even as a C-bill Sink, if they made modules 1 million each, they would still end up with the average player spending probably 20 million more of them than they do now, just for convince.
This is why they are too expensive. Basically every mech needs modules and most players are going to have dozens of mechs. Right now you CANNOT earn enough C-bills to buy new mechs, upgrade then AND equip them with modules at anywhere near the pace PGI is releasing the new mech content. Therefore people end up just buying maybe a couple sets of modules that they then transfer between their mechs as they play them.
This is very inconvenient and adds nothing to the game. In fact it is a nuisance that adds frustration to playing because you can't just pick a mech and hit the play button, rather you have rebuild your mech each time you switch which isn't fun.
Lastly even as a C-bill Sink, if they made modules 1 million each, they would still end up with the average player spending probably 20 million more of them than they do now, just for convince.
