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#1
Posted 26 June 2014 - 02:21 PM
I don't mean tournaments. I mean things like this
http://warthunder.co...ng-to-be-hot-en
Events like this get players to login, spend money, play the game, and feel like they've accomplished something other than the rinse and repeat of just another deathmatch for the millionth time.
I've been here since CB and have yet to see an event like this. Nothing special about it really, no super special conditions, just login, play, and bam you get some rewards. You want to attract new players, stave off your player base getting fatigued with tedious and repetitive gameplay? This is how you begin to do that.
When PGI went from CB to OB, nothing. No special events, nothing.
When PGI went from OB to "launch", nothing. A party for a select few that 99% of the player population had no chance of participating in, except watching it stream on twitch.
When Phoenix Pack was realsed, nothing.
When clans were released, nothing.
I can count on one hand the number of times there's been a "special" event run by PGI. Stuff like this costs you nothing, takes no special tournament rules and monitoring, it doesn't just give stuff away for logging in once.
It actually gives more reason to play during that event.
What do you guys think? Do we need stuff like this in MWO with rewards, etc.?
#2
Posted 26 June 2014 - 02:24 PM
#3
Posted 26 June 2014 - 02:26 PM
![<_<](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
#4
Posted 26 June 2014 - 02:31 PM
Thanatos676, on 26 June 2014 - 02:26 PM, said:
![<_<](https://static.mwomercs.com/forums/public/style_emoticons/default/rolleyes.gif)
tell me how handing out rewards to players how play 10 games after a day is "stopping development"
If you're going to make an argument please make it something a little more legitimate...
There's no reason in the world they can't do stuff like this AND still develop the game.
1453 R, on 26 June 2014 - 02:24 PM, said:
which has what to do with running more events like what I suggested?
Again guys, keep it on topic. If you don't like the idea that's fine but state WHY you don't like it.
"You didn't get a free mech 8 months ago?" is not feedback...
#5
Posted 26 June 2014 - 02:35 PM
Dude, if you read my post I specifically said they need events that are NOT driven by "hunting devs" and them playing the game....
#6
Posted 26 June 2014 - 02:46 PM
I have a couple friends that are Community Managers or Events Coordinators and literally all they do all day is think up and implement ideas to engage their respective communities.
Edited by Sug, 26 June 2014 - 02:49 PM.
#7
Posted 26 June 2014 - 02:48 PM
Sug, on 26 June 2014 - 02:46 PM, said:
That's actually a good question. That might be a good question for Niko. I'll hit him up on Twitter. Sounds like it could be a community manager type deal but I honestly have no idea
#8
Posted 26 June 2014 - 02:56 PM
Sandpit, on 26 June 2014 - 02:48 PM, said:
Cause now I just have the feeling the Marketing people decide when it's necessary to appease the unwashed masses and keep them from rioting.
#9
Posted 26 June 2014 - 03:11 PM
Simple is fine with me as well.
Such events like:
x2xp weekends.
x2cbill weekends.
light hunting/survival weekend. kill 10 lights or survive 5 games in a light. +mechbay or 100k-500k cbills whatever really.
med see above...
heavy see above...
assault see above...
10k damage weekend. get 10k damage in a weekend +cbill or +premium time or +mechbay etc as prize.
IS weekend win 10 games in IS mech.
Phoenix weekend win 10 games as above
clan weekend as above
Select weapon weekends
5 or 10 kills (insert selected weapon)
4000 damage (insert selected weapon)
Headshot weekend lol!!!!
#10
Posted 26 June 2014 - 04:32 PM
![<_<](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#11
Posted 26 June 2014 - 04:59 PM
Remember, (regardless of personal opinion on whether PGI listens or not) if you want a dev team to consider something you've got to show support for it from the unwashed masses
![<_<](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#12
Posted 26 June 2014 - 05:16 PM
Once they digitally create a product, like a mech for instance, they are done. It's not as if for every mech they sell that they have physically manufacture a product, for all intents and purposes there are no "overhead" costs involved. Certainly there is an intangible rarity factor (Gold Mechs anybody?), but even at this stage they have ample product that they could give away with special events lik the OP suggests without damaging future sales.
Events like this create loyalty, interest and a "buzz" about the game and that is certainly something they should be in favor of
#13
Posted 26 June 2014 - 05:20 PM
So...something they already have the infrastructure for.
Something like a weekly challenge would be a good idea.
Some examples:
Use only ballistic weapons for 10 games
Kill 20 clan mechs
Play 20 matches without an AMS
Stand over each cap point in conquest for at least 10 seconds
Use an ECM capable mech without equipping ECM for 15 matches
Use an ECM mech exclusively in counter mode (would have to give users enough time to switch modes at the start of a match to mark as successful)
Narc 10 enemies
Get over 70% accuracy using PPCs (for the week? a day?)
#14
Posted 26 June 2014 - 05:24 PM
#15
Posted 26 June 2014 - 05:25 PM
Sandpit, on 26 June 2014 - 04:59 PM, said:
Remember, (regardless of personal opinion on whether PGI listens or not) if you want a dev team to consider something you've got to show support for it from the unwashed masses
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Honestly, any kind of activity that involves the community is good. While they can't be giving away hero mechs every week, having events every week that gave away small amounts of MC would be very welcome.
Or we could get CW. You know, that old thing.
Sorry, couldn't keep the snark out.
![<_<](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#16
Posted 26 June 2014 - 05:36 PM
Davers, on 26 June 2014 - 05:25 PM, said:
Or we could get CW. You know, that old thing.
Sorry, couldn't keep the snark out.
![<_<](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I agree
Doesn't have to be a hero mech or mech bay every time but even giving out cbills or gxp or extra mech xp, stuff like this doesn't cost them anything and helps hook new players, bring back old, and make present players happy all while reducing the "grind" feeling.
Know why I make sure to log into warthunder EVERY day? It's because that first match of the day I get double xp and that goes a loooooooooong way to leveling up planes, researching new ones, etc. No this isn't a "warthunder rules and mwo suxxors" post, I'm simply explaining why, even when I don't always "feel like it", I log in and play a few games. By doing that for each country, warthunder helps ensure I'm going to try my best to play at least 5 matches. That's only if I win the first match of every country.
P.S.
Thanks everyone for making sure to include something constructive with the snark
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#17
Posted 26 June 2014 - 07:14 PM
Sandpit, on 26 June 2014 - 02:21 PM, said:
I don't mean tournaments. I mean things like this
http://warthunder.co...ng-to-be-hot-en
Events like this get players to login, spend money, play the game, and feel like they've accomplished something other than the rinse and repeat of just another deathmatch for the millionth time.
I've been here since CB and have yet to see an event like this. Nothing special about it really, no super special conditions, just login, play, and bam you get some rewards. You want to attract new players, stave off your player base getting fatigued with tedious and repetitive gameplay? This is how you begin to do that.
When PGI went from CB to OB, nothing. No special events, nothing.
When PGI went from OB to "launch", nothing. A party for a select few that 99% of the player population had no chance of participating in, except watching it stream on twitch.
When Phoenix Pack was realsed, nothing.
When clans were released, nothing.
I can count on one hand the number of times there's been a "special" event run by PGI. Stuff like this costs you nothing, takes no special tournament rules and monitoring, it doesn't just give stuff away for logging in once.
It actually gives more reason to play during that event.
What do you guys think? Do we need stuff like this in MWO with rewards, etc.?
War Thunder does this well, but from PGI i'd rather see things along the lines of:
"MACHINE GUN FRENZY!
For this weekend only, receive a FREE MECHBAY if you complete more than 10 public matches in any mech loaded only with machine guns!
Want more? Fine! You will also receive TRIPLE GXP for the chassis you pilot whilst unleashing furious torrents of dakka!"
Replace the above with any one weapon system - AC20 weekend would be hilarious.
#18
Posted 26 June 2014 - 07:26 PM
Kiiyor, on 26 June 2014 - 07:14 PM, said:
War Thunder does this well, but from PGI i'd rather see things along the lines of:
"MACHINE GUN FRENZY!
For this weekend only, receive a FREE MECHBAY if you complete more than 10 public matches in any mech loaded only with machine guns!
Want more? Fine! You will also receive TRIPLE GXP for the chassis you pilot whilst unleashing furious torrents of dakka!"
Replace the above with any one weapon system - AC20 weekend would be hilarious.
I don't care what the rewards are, just that they start doing stuff like this in general.
They could also use this in conjunction with 3/3/3/3 to help encourage variety in mech selection.
Play 10 games in a locust 10MC or a mechbay or 1,000,000 cbills,
stuff like that would do a lot more for diversity on the battlefield than any mechanic they can use to try and coerce by limiting options with wait times.
Again, I think running any kind of event would be good but with this game in particular there are some very interesting things that could be done to encourage and reward instead of discourage and coerce.
#19
Posted 26 June 2014 - 08:28 PM
Sandpit, on 26 June 2014 - 07:26 PM, said:
They could also use this in conjunction with 3/3/3/3 to help encourage variety in mech selection.
Play 10 games in a locust 10MC or a mechbay or 1,000,000 cbills,
stuff like that would do a lot more for diversity on the battlefield than any mechanic they can use to try and coerce by limiting options with wait times.
Again, I think running any kind of event would be good but with this game in particular there are some very interesting things that could be done to encourage and reward instead of discourage and coerce.
How about a contest where they give us a name and we have to design a mech around it?
Behold, THE LOLCAT!
#20
Posted 26 June 2014 - 08:42 PM
Just saw this one too:
Stealth Rewards
Sure it would be nice if they did more things, like double C-Bill/XP weekends but things like that kind of undermine the sales premium time.
But some goal type rewards for each week would give more reason to play, and the achievements are not enough and the progression on some of them is way too long to be incentive to play a couple times during the week.
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