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We Seriously Need A New Game Mode


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#61 Ph30nix

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Posted 31 July 2014 - 04:24 PM

View PostSandpit, on 31 July 2014 - 04:12 PM, said:

as long as you're advocating for a "keep respawning until match is over" system, you're not going to get much, if any, support.

That's simply not what the majority of players here want. If you REALLY want a mode that allows you to drop more than once per match, you'll have better luck pushing for that. respawn is never going to be very popular around here unless the Btech players, hardcore players, and those wanting more than the typical mindless run and shoot game all go away.

wouldn't be until it was over, it would be until you ran out of resources which is something they could set and balance. With the extra uses for resources too it would require some strategy in how you use them, do you want to respawn an extra time or drop behind enemy lines? or summon support units? or repair something in base?

#62 Sandpit

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Posted 31 July 2014 - 04:47 PM

View PostPh30nix, on 31 July 2014 - 04:24 PM, said:

wouldn't be until it was over, it would be until you ran out of resources which is something they could set and balance. With the extra uses for resources too it would require some strategy in how you use them, do you want to respawn an extra time or drop behind enemy lines? or summon support units? or repair something in base?

same difference, it's the same respawn mechanic battlefield uses. It's not going to get much, if any, support here.

I like having battelfield assets though. Stuff that can call in reinforcements, air strikes, etc. that you can acquire but I don't know how well that would translate to this game

#63 Jiang Wei

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Posted 31 July 2014 - 04:48 PM

Sorry.... but more game modes is about the last thing on the list of things this game needs.

#64 Ph30nix

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Posted 31 July 2014 - 04:54 PM

View PostSandpit, on 31 July 2014 - 04:47 PM, said:

same difference, it's the same respawn mechanic battlefield uses. It's not going to get much, if any, support here.

I like having battelfield assets though. Stuff that can call in reinforcements, air strikes, etc. that you can acquire but I don't know how well that would translate to this game

but what would would anything else be if you die once and your gone?
it would basically be spend your resources at start for something who ever spends it the best wins.

having some kind of respawn mechanic would allow for much more action in games (not saying i want it in every game mode) and allow for alot more interesting things.

Edited by Ph30nix, 31 July 2014 - 04:55 PM.


#65 Sandpit

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Posted 31 July 2014 - 04:57 PM

View PostPh30nix, on 31 July 2014 - 04:54 PM, said:

but what would would anything else be if you die once and your gone?
it would basically be spend your resources at start for something who ever spends it the best wins.

having some kind of respawn mechanic would allow for much more action in games (not saying i want it in every game mode) and allow for alot more interesting things.

hence the dropship mechanic. Pick 4 mechs, drop until they're gone. Exact same way warthunder does it.

#66 GrizzlyViking

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Posted 31 July 2014 - 05:15 PM

View PostFlash Frame, on 31 July 2014 - 04:19 PM, said:

  • infinite ammo toggle
  • no heat toggle
No... and No.


Those two things, absolutely break what mechwarrior is supposed to be. I don't care if you want Respawns till your face turns blue... but **** NO to No Heat and Infinite Ammo modes.

Because that alone, will split this community harder than chinese algebra.

I, and anyone who has seen Mechwarrior 3, and 4's multiplayer, has seen how polarizing giving these two toggles to the playerbase is. It legitimately splits the playerbase into two distinct camps that can't agree on if grass is green or halloween orange!!!

Mechwarrior is ment to be a sim-lite, that means what it CAN simulate, within the bounds of what is doable with a mouse and keyboard, and limitations of the programmers, it attempts to simulate within the universe presented. That being the Battletech universe. There is no option in the BT universe to not have your mech build up heat, or to not use ammo [outside of dedicated energy boats.]

So no, those two toggles can go piss off. Everything else you want I'm fine with. Hell I'd take old 3rd person view over those two toggles.</p>


Well, we are not exactly the BT universe here. We are an online iteration of it. As for previous online versions such as MW3 and MW4 I played both from their beginnings and I do not recall any significant strife caused by no heat and unlimited ammo in either of them. What I do recall is more diversity and a lot more players playing on a regular basis. Most people played what they liked most, which included stock only, solo FFA, no respawn, respawn, CTF, unlimited ammo, no heat, 3v3, 4v4, etc. etc. etc. Options are exactly that...options. No one is forced to play options/modes that they don't want to play. Not everyone likes the same things. Diversity is good. These are the reasons we have more than one flavor of ice cream, different types of doughnuts, multiple makes of cars, cell phones, flavors of potato chips, etc. The more freedom to choose various options and modes the more numbers of players will be attracted to the game. The more players in the game, the more revenue generated. The more revenue generated, the better for all MWO players. :)

#67 Mycrus

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Posted 31 July 2014 - 05:34 PM

Yes for re spawn... I want to play more and not spend most of game time searching for a game...

#68 IraqiWalker

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Posted 31 July 2014 - 05:48 PM

View PostGrizzlyViking, on 31 July 2014 - 05:15 PM, said:


Well, we are not exactly the BT universe here. We are an online iteration of it. As for previous online versions such as MW3 and MW4 I played both from their beginnings and I do not recall any significant strife caused by no heat and unlimited ammo in either of them. What I do recall is more diversity and a lot more players playing on a regular basis. Most people played what they liked most, which included stock only, solo FFA, no respawn, respawn, CTF, unlimited ammo, no heat, 3v3, 4v4, etc. etc. etc. Options are exactly that...options. No one is forced to play options/modes that they don't want to play. Not everyone likes the same things. Diversity is good. These are the reasons we have more than one flavor of ice cream, different types of doughnuts, multiple makes of cars, cell phones, flavors of potato chips, etc. The more freedom to choose various options and modes the more numbers of players will be attracted to the game. The more players in the game, the more revenue generated. The more revenue generated, the better for all MWO players. :)

You clearly didn't play MW4 online enough.

The two camps that existed were the "serious" camp who wanted finite ammo, and mechs to generate heat. The second camp was the "cheaters", "noobs", "idiots", "incompetent schmucks" .... etc. Who used the infinite ammo, and no heat options.
Camp 1 always looked down on camp 2 as the aforementioned names show. While camp 2 looked at camp one as a bunch of sticks in the mud, who can't enjoy the game, and the two groups could never host a mixed game without amounts of rage that would make Kratos look like a Prozac abuser.

#69 CMDR Sunset Shimmer

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Posted 31 July 2014 - 05:59 PM

View PostGrizzlyViking, on 31 July 2014 - 05:15 PM, said:


Well, we are not exactly the BT universe here. We are an online iteration of it. As for previous online versions such as MW3 and MW4 I played both from their beginnings and I do not recall any significant strife caused by no heat and unlimited ammo in either of them. What I do recall is more diversity and a lot more players playing on a regular basis. Most people played what they liked most, which included stock only, solo FFA, no respawn, respawn, CTF, unlimited ammo, no heat, 3v3, 4v4, etc. etc. etc. Options are exactly that...options. No one is forced to play options/modes that they don't want to play. Not everyone likes the same things. Diversity is good. These are the reasons we have more than one flavor of ice cream, different types of doughnuts, multiple makes of cars, cell phones, flavors of potato chips, etc. The more freedom to choose various options and modes the more numbers of players will be attracted to the game. The more players in the game, the more revenue generated. The more revenue generated, the better for all MWO players. :)


The problem is, everyone gravitates towards the NHUA servers... because it's easy mode.

There's no penalty for boating 12 CERLL... there's no penalty for boating x4 CUAC20's... so everyone and their brother gravitates to that mode.

Which is not within the spirit of Mechwarrior.

Leaving those of us who actively care, and want to play MECHWARRIOR, high and dry with 2-3 servers with a minimum number of players, and a bunch of elitist aholes who think they're hot **** because they merced a direwolf with their 8CERPPC build from across the map with no heat.

I was a very active player in the HOLA leagues over in MW4... and people gravitated towards what we called "Quakewarrior" where there was no heat, no ammo, no penalty's. It was an arcade game, it was so far removed from Mechwarrior it may as well have been mech assault.

NO.

so yes, I'm of the camp that looks down on the NHUA players.

Because you're no longer playing mechwarrior at that point.

Edited by Flash Frame, 31 July 2014 - 06:01 PM.


#70 Jaeger Gonzo

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Posted 31 July 2014 - 06:17 PM

The only new mode that will really add something and I care about it is stock mode.

#71 Sandpit

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Posted 31 July 2014 - 06:38 PM

View PostIraqiWalker, on 31 July 2014 - 05:48 PM, said:

You clearly didn't play MW4 online enough.

The two camps that existed were the "serious" camp who wanted finite ammo, and mechs to generate heat. The second camp was the "cheaters", "noobs", "idiots", "incompetent schmucks" .... etc. Who used the infinite ammo, and no heat options.
Camp 1 always looked down on camp 2 as the aforementioned names show. While camp 2 looked at camp one as a bunch of sticks in the mud, who can't enjoy the game, and the two groups could never host a mixed game without amounts of rage that would make Kratos look like a Prozac abuser.

View PostFlash Frame, on 31 July 2014 - 05:59 PM, said:


The problem is, everyone gravitates towards the NHUA servers... because it's easy mode.

There's no penalty for boating 12 CERLL... there's no penalty for boating x4 CUAC20's... so everyone and their brother gravitates to that mode.

Which is not within the spirit of Mechwarrior.

Leaving those of us who actively care, and want to play MECHWARRIOR, high and dry with 2-3 servers with a minimum number of players, and a bunch of elitist aholes who think they're hot **** because they merced a direwolf with their 8CERPPC build from across the map with no heat.

I was a very active player in the HOLA leagues over in MW4... and people gravitated towards what we called "Quakewarrior" where there was no heat, no ammo, no penalty's. It was an arcade game, it was so far removed from Mechwarrior it may as well have been mech assault.

NO.

so yes, I'm of the camp that looks down on the NHUA players.

Because you're no longer playing mechwarrior at that point.

:)

#72 Alwrathandabout42ninjas

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Posted 31 July 2014 - 07:02 PM

View PostWintersdark, on 31 July 2014 - 10:20 AM, said:

First, using larger fonts doesn't make people take your posts more seriously.



What does larger fonts have to do with anything about my post? Are you offended by me using a slightly larger font for my text? Are you suggesting that there not be any options for font size before you post on this forum? If so, put in a support ticket, a PGI rep will handle your concern in a timely fashion.

#73 Psydotek

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Posted 31 July 2014 - 07:04 PM

Attack/Defend!

#74 Wintersdark

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Posted 31 July 2014 - 07:30 PM

View PostSandpit, on 31 July 2014 - 04:47 PM, said:


same difference, it's the same respawn mechanic battlefield uses. It's not going to get much, if any, support here.

I like having battelfield assets though. Stuff that can call in reinforcements, air strikes, etc. that you can acquire but I don't know how well that would translate to this game


I've often spitballed ideas of a conquest style map, with two defended bases sporting repair bays and turrets. The three other bases:

Control of the one side base generate tanks (not hugely badass tanks, medium tanks like Demons or some such), control of the center base spawns defensive turrets there, and control of the other side base generates points that can be used in the main base repair bays.

Roughly, something like that. No respawns, but you CAN retreat to your base for repairs. Turtling in your base is not an option, because if one side gains secure control of the center for a defensive staging area and the sides for allied tanks and repair materials, they can just crush the other team. You need to be aggressive, but cautiously so.

#75 IraqiWalker

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Posted 31 July 2014 - 07:36 PM

View PostWintersdark, on 31 July 2014 - 07:30 PM, said:

I've often spitballed ideas of a conquest style map, with two defended bases sporting repair bays and turrets. The three other bases:

Control of the one side base generate tanks (not hugely badass tanks, medium tanks like Demons or some such), control of the center base spawns defensive turrets there, and control of the other side base generates points that can be used in the main base repair bays.

Roughly, something like that. No respawns, but you CAN retreat to your base for repairs. Turtling in your base is not an option, because if one side gains secure control of the center for a defensive staging area and the sides for allied tanks and repair materials, they can just crush the other team. You need to be aggressive, but cautiously so.

Whenever someone brings up tanks, I just start dreaming of Behemoths. I want one of those 100 tonned destroyer of everything tanks to roll through a lance or two.

#76 Ph30nix

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Posted 31 July 2014 - 07:36 PM

No heat and unlimited ammo should be options for Private matches, I mean we are paying now to use private so we might as well get all the options possible.... but knowing PGI they dont have the ability to program in heat on/off and ammo unlimited/limited as choice....

Be even better if for private matches we could set our own stats on some things to create our own F'd up games
be pretty fun to have a game of all flamers set to a range of like 700 and thats all anyone could use.

or LRM's only but they are slow as dirt with no heat and unlimited ammo (basicly point would be to fill the sky with them to the point they couldnt be avoided lol)

or people could activly experiment with stat combos to help get **** balanced.

#77 Ph30nix

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Posted 31 July 2014 - 07:41 PM

View PostIraqiWalker, on 31 July 2014 - 07:36 PM, said:

Whenever someone brings up tanks, I just start dreaming of Behemoths. I want one of those 100 tonned destroyer of everything tanks to roll through a lance or two.

ehhhh Dual gauss version of the demolisher or the Demo 2 would be a bit scarier but yea that tank has alot of varied firepower.

#78 IraqiWalker

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Posted 31 July 2014 - 07:42 PM

View PostPh30nix, on 31 July 2014 - 07:36 PM, said:

No heat and unlimited ammo should be options for Private matches, I mean we are paying now to use private so we might as well get all the options possible.... but knowing PGI they dont have the ability to program in heat on/off and ammo unlimited/limited as choice....

Be even better if for private matches we could set our own stats on some things to create our own F'd up games
be pretty fun to have a game of all flamers set to a range of like 700 and thats all anyone could use.

or LRM's only but they are slow as dirt with no heat and unlimited ammo (basicly point would be to fill the sky with them to the point they couldnt be avoided lol)

or people could activly experiment with stat combos to help get **** balanced.

Imagine dakka builds that only need HALF a ton of ammo, to work all their guns.

With no heat, ghost heat becomes a non-factor. Have you seen the Daishi I've been running for the past 2 weeks with 9xERPPCs? That would be all anyone would run, since it has no heat, it can't overheat and shutdown. Imagine dealing with an ERPPC minigun. I literally have more ERPPCs than I can cycle through appropriately.


EDIT: I should state that I understand what you're saying, and if we're doing this for private matches, we all know what we're getting into, and it is fun.

Edited by IraqiWalker, 31 July 2014 - 07:43 PM.


#79 SaltBeef

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Posted 31 July 2014 - 07:47 PM

I would love to see a random point respawn death-match arena. I think this could be weight class energy based ammo limited, free-for all death-matches . I would spend a lot of time in there. Admit it it would be fun in between regular matches. It would be a selectable GAME mode!
Would be even better if your mech changed every time you respawned randomly to a different mech in your inventory or trial mechs if you donna own anything!! Make sure your load outs are good!
This would truly be SOLARIS!

Edited by SaltBeef, 31 July 2014 - 07:50 PM.


#80 Sandpit

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Posted 31 July 2014 - 07:51 PM

View PostWintersdark, on 31 July 2014 - 07:30 PM, said:

I've often spitballed ideas of a conquest style map, with two defended bases sporting repair bays and turrets. The three other bases:

Control of the one side base generate tanks (not hugely badass tanks, medium tanks like Demons or some such), control of the center base spawns defensive turrets there, and control of the other side base generates points that can be used in the main base repair bays.

Roughly, something like that. No respawns, but you CAN retreat to your base for repairs. Turtling in your base is not an option, because if one side gains secure control of the center for a defensive staging area and the sides for allied tanks and repair materials, they can just crush the other team. You need to be aggressive, but cautiously so.

ehhhhh

I'd like it IF done properly but that's getting a little too....
single playerish and RTS style possibly. Gathering resources to attack the enemy base.

View PostSaltBeef, on 31 July 2014 - 07:47 PM, said:

I would love to see a random point respawn death-match arena. I think this could be weight class energy based ammo limited, free-for all death-matches . I would spend a lot of time in there. Admit it it would be fun in between regular matches. It would be a selectable GAME mode!
Would be even better if your mech changed every time you respawned to a different mech in your inventory or trial mechs if you donna own anything!!
This would truly be SOLARIS!

You can already do a "true" Solaris mode. 1v1 in free premium matches. That's what I thought you coudl do with the free private matches. Just can't pick maps and such.





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