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Moar Ambient Sounds Plz


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#1 Alistair Winter

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Posted 31 July 2014 - 09:12 AM

I noticed the sound of winds blowing on Tourmaline the other day and nearly peed my pants. Ambient sounds add so much to the atmosphere, and while we are inside huge stompy robots, there's no reason why external microphones shouldn't pick up sounds. The ability to hear is rather signficant on a battlefield.

The sound of the rivers in the Canyon map, the distant artillery on River City... we need more of that. Lots and lots more.

Nature maps like Forest colony: The sound of water on the shores, in the river, from the waterfalls, the sound of wildlife in the forest.
Urban maps: You could do loads of creative stuff here. Sounds of machinery and industry from the many buildings and areas around the docks, car alarms going off, sometimes even civilians screaming in the distance (see Terror missions in the newest X-com game for some fantastic ambient sounds)
Terra Therma: There's volcanos erupting, thunderstorms above, and super hot winds everywhere. This map should be an inferno of sounds.
Caustic valley: Huge industrial area that should be really noisy. Not to mention steaming, acidic spring waters, that should be boiling and bubbling audibly. Maybe a few vulture bird noises.
Alpine: Winds. Maybe some tauntaun mating calls, imperial probe droids and a distant voice telling you to go to the Dagobah system.

FAQ:

Q: Yeah, but what about new game modes, maps and CW?
A: That too.

Q: Won't it be incredibly annoying with so many sounds?
A: Well, there could be an option to adjust ambient sounds, like many games have. And the sound of mech stomping is pretty monotonous already, so I wouldn't mind some extra sounds.

Edited by Alistair Winter, 31 July 2014 - 09:14 AM.


#2 Tristan Winter

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Posted 31 July 2014 - 10:33 AM

Yes.

#3 Wolfways

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Posted 31 July 2014 - 11:03 AM

PGI doesn't like immersion unfortunately.

#4 Alistair Winter

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Posted 31 July 2014 - 11:29 AM

View PostWolfways, on 31 July 2014 - 11:03 AM, said:

PGI doesn't like immersion unfortunately.

Well, they're fairly schizophrenic when it comes to these things. Probably a result of losing track of the things to do.

#5 Piney II

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Posted 31 July 2014 - 11:45 AM

I'm all for more ambient sound. It would really add to the feel of the game.

#6 EyeOne

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Posted 31 July 2014 - 11:49 AM

I love the ambient sounds in River City. I'd love to hear more in all the maps.

#7 Alistair Winter

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Posted 31 July 2014 - 12:08 PM

View PostEyeOne, on 31 July 2014 - 11:49 AM, said:

I love the ambient sounds in River City. I'd love to hear more in all the maps.

Preach it, bro! One of the joys of being a light mech pilot, away from the action.

#8 rageagainstthedyingofthelight

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Posted 31 July 2014 - 01:25 PM

I doubt wildlife sticks around making noise with PPC"s and 100 ton death machines stomping about. But I take your point, who doesn't want to squish bambi in the middle of a round?

#9 Alistair Winter

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Posted 31 July 2014 - 01:32 PM

View Postrageagainstthedyingofthelight, on 31 July 2014 - 01:25 PM, said:

I doubt wildlife sticks around making noise with PPC"s and 100 ton death machines stomping about. But I take your point, who doesn't want to squish bambi in the middle of a round?

Would be kind of funny if crickets started chirping when the action slowed down.

#10 CMDR Sunset Shimmer

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Posted 31 July 2014 - 01:39 PM

MOAR IMMERSION!!!!

#11 Alistair Winter

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Posted 31 July 2014 - 03:18 PM

View PostFlash Frame, on 31 July 2014 - 01:39 PM, said:

MOAR IMMERSION!!!!

Yep.

I'm not even going to pretend I'm not bumping the thread.





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