Re-Arm Not Working
Started by Devilsfury, Jul 31 2014 09:46 AM
9 replies to this topic
#1
Posted 31 July 2014 - 09:46 AM
Anyone else having this problem? I click to re-arm arti/air but it never does it. And most of the time, I go in and manually do it myself and they dont show up. Next, Ill go to strip mech, do modules, go back in and put in arti/air and when I launch game. I get 1 or neither of them. Sigh...
#2
Posted 31 July 2014 - 11:05 AM
Devilsfury, on 31 July 2014 - 09:46 AM, said:
Anyone else having this problem? I click to re-arm arti/air but it never does it. And most of the time, I go in and manually do it myself and they dont show up. Next, Ill go to strip mech, do modules, go back in and put in arti/air and when I launch game. I get 1 or neither of them. Sigh...
need more info
clan?
IS?
air?
arty?
#4
Posted 31 July 2014 - 11:17 AM
I had the same problem with UAV not getting refilled. I striped all modules, saved the mech, then re-equipped them and saved again. It's been working ever since. Maybe you could give it a try.
#6
Posted 31 July 2014 - 11:23 AM
It's been hit-and-miss for me, too. Sometimes consumables will auto-refill after a match, sometimes they won't. It works more often than it doesn't though, for me at least.
Those rules aren't in yet. Not for another patch or two.
Sandpit, on 31 July 2014 - 11:22 AM, said:
clans?
is?
I'm asking because there are new rules regarding the use of those modules based on clan or IS. That's why I said we need more info
is?
I'm asking because there are new rules regarding the use of those modules based on clan or IS. That's why I said we need more info
Those rules aren't in yet. Not for another patch or two.
#7
Posted 31 July 2014 - 11:23 AM
HeavyRain, on 31 July 2014 - 11:17 AM, said:
I had the same problem with UAV not getting refilled. I striped all modules, saved the mech, then re-equipped them and saved again. It's been working ever since. Maybe you could give it a try.
that's the current workaround but clans cannot take arty
#8
Posted 31 July 2014 - 11:25 AM
Ushka, on 31 July 2014 - 11:17 AM, said:
Artilery strike doesnt auto reload when its consumed in previous game..
As of Tuesday's patch, you have the option to make ALL consumables auto-refill after a match. The OP is just saying that it doesn't always work.... and it doesn't always work, it's bugged.
Sandpit, on 31 July 2014 - 11:23 AM, said:
that's the current workaround but clans cannot take arty
Sand, that change isn't in yet. http://mwomercs.com/...ost__p__3597869
Edited by DEMAX51, 31 July 2014 - 11:30 AM.
#9
Posted 31 July 2014 - 12:09 PM
DEMAX51, on 31 July 2014 - 11:25 AM, said:
As of Tuesday's patch, you have the option to make ALL consumables auto-refill after a match. The OP is just saying that it doesn't always work.... and it doesn't always work, it's bugged.
Sand, that change isn't in yet. http://mwomercs.com/...ost__p__3597869
Sand, that change isn't in yet. http://mwomercs.com/...ost__p__3597869
that's all I had then. I'd use the strip method, if that doesn't work then I'd submit a ticket to support
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