

Not Saying The Timber Wolf Or Direwolf Are Op.......
#1
Posted 01 August 2014 - 10:18 PM
Ebon.
#2
Posted 01 August 2014 - 10:24 PM
The entire concept of putting down nearly 2k damage in a match is pretty rough, though. That's a LOT of up time on shooting without managing to blow people up. They're either amazing pilots fighting other amazing pilots who can defend but apparently can't shoot back, or people are trumping stuff up. I won't call it impossibru, but it we're talking around 150 damage to EACH mech on the field. I'd think that would be difficult to make happen in context of MWO matches.
#3
Posted 01 August 2014 - 10:32 PM
Ebonkosh, on 01 August 2014 - 10:18 PM, said:
Just got my Timber Wolf's asss handed to me by an Atlas...he was a dapper fella and offered me champaign afterward.
So, yeah...IS mechs are indeed kicking ass out on the field. Damage output is by no means a be all, end all means of determining a mech's value.
Clan weapons do a lot of DOT (damage over time), so it's to be expected that total damage done is going to be higher than average compared to IS mechs.
However...IS mechs do a LOT more PINPOINT damage...which is VERY effective at dropping mechs quickly with very little damage.
So...
Yeah. Look at the big picture. Always.
#4
Posted 01 August 2014 - 10:34 PM
#5
Posted 01 August 2014 - 10:34 PM
We had a guy with 12 tons of ballistic ammo score 1800~ damage once.
Atlases have been worthless since the banshee released. They're way, way worse now with clan robots running around. I barely play mine now, and they are basically my totem mech.
Edited by Vassago Rain, 01 August 2014 - 10:35 PM.
#6
Posted 01 August 2014 - 10:34 PM
The rest of the Clan mechs, however, have serious drawbacks that prevent them from being OP or even "good."
Puma: Slow for its weight, hardwired Flamer, bad hardpoint options, no JJ, no ECM
Cute Fox: Slow for its weight, isn't 35 tons
Nova: Relatively meh hitboxes, especially with the large arms and legs (easy to shoot off), rather low pod space limits its options, dependent on arm-mounted weapons (similar issue as Catapults, particularly the A1)
Thor: Low pod space for its size, making it into basically a fat medium trapped in a heavy's body, has fairly bad hardpoints, big leg hitboxes
Peacedove: Really limited critslot capacity makes it somewhat hard to create a build, mostly bad hardpoints, hardwired DHS and lack of Endo sap a lot of it's potential tonnage pool
Dire Whale: Slow as balls, bad agility
Edited by FupDup, 01 August 2014 - 10:36 PM.
#7
Posted 01 August 2014 - 10:38 PM
FupDup, on 01 August 2014 - 10:34 PM, said:
The rest of the Clan mechs, however, have serious drawbacks that prevent them from being OP or even "good."
Puma: Slow for its weight, hardwired Flamer, bad hardpoint options, no JJ, no ECM
Cute Fox: Slow for its weight, isn't 35 tons
Nova: Relatively meh hitboxes, especially with the large arms and legs (easy to shoot off), rather low pod space limits its options, dependent on arm-mounted weapons (similar issue as Catapults, particularly the A1)
Thor: Low pod space for its size, making it into basically a fat medium trapped in a heavy's body, has fairly bad hardpoints, big leg hitboxes
Peacedove: Really limited critslot capacity makes it somewhat hard to create a build, mostly bad hardpoints, hardwired DHS and lack of Endo sap a lot of it's potential tonnage pool
Dire Whale: Slow as balls, bad agility
The players have responded to this by not playing the true blunders. I do love it when I drop and I see 6 madcats on my own team.
#8
Posted 01 August 2014 - 10:41 PM
FupDup, on 01 August 2014 - 10:34 PM, said:
I find it funny how the Stormcrow was originally touted as being worse than the Nova, and now all of a sudden (once the competitive community found a meta build for it) it's being ranked up there as one of the OP mechs.
Seems whatever the good players touch it starts getting labeled as OP. I wonder why that is?
#9
Posted 01 August 2014 - 10:43 PM
Vassago Rain, on 01 August 2014 - 10:38 PM, said:
The players have responded to this by not playing the true blunders. I do love it when I drop and I see 6 madcats on my own team.
It's a sad drawback of the TT Omni rules, unfortunately. Unless Piggy starts getting generous with quirking, there's gonna be issues. The whole point of the restrictions is the balance out the powerful weaponry, but when you have an optimal base config then the lack of customizing doesn't matter as much...but if you then nerf the weapons to be fully on-par with the IS, the crap base configs would still be crap unless you let them customize. But, at that point, they'd basically be reskinned IS robots with equal customizing and equal weapons.
It's a damned if you do, damned if you don't kind of situation. There isn't really a good way out of it that doesn't cause issues.

Aresye, on 01 August 2014 - 10:41 PM, said:
I find it funny how the Stormcrow was originally touted as being worse than the Nova, and now all of a sudden (once the competitive community found a meta build for it) it's being ranked up there as one of the OP mechs.
Seems whatever the good players touch it starts getting labeled as OP. I wonder why that is?
Hey, I said "might."

Also, I'm not sure who said the Stormcrow was worse than the Nova, because the SC always had a more optimal base config due to its engine size and use of Endo + FF. The Nova just has a niche role of lazor spamming.
Edited by FupDup, 01 August 2014 - 10:44 PM.
#10
Posted 01 August 2014 - 10:46 PM
Aresye, on 01 August 2014 - 10:41 PM, said:
I find it funny how the Stormcrow was originally touted as being worse than the Nova, and now all of a sudden (once the competitive community found a meta build for it) it's being ranked up there as one of the OP mechs.
Seems whatever the good players touch it starts getting labeled as OP. I wonder why that is?
The nova was always gonna be bad. Small engine, no endo, no FF. I don't know who told you the stormcrow would be bad.
#11
Posted 01 August 2014 - 10:52 PM
...but I kinda' saw Stormcrows in half with lasers. Sometimes those lasers are on my Nova. Sometimes they're my dubstep beams on my Catapult C1. But I'm usually sawing Stormcrows into their various component pieces, so.
#12
Posted 01 August 2014 - 10:53 PM
Vassago Rain, on 01 August 2014 - 10:46 PM, said:
The nova was always gonna be bad. Small engine, no endo, no FF. I don't know who told you the stormcrow would be bad.
When people where in the test server and lasers were at full power 12 SML or 8 MLs with 4 MGs was pretty brutal. I mean we are talking a mech that could kill anything in its weight class quickly and disfigure heavier mechs. Then people started to realize that with higher speed and better hitboxes Stormcrow was the better choice though it lacked hardpoints in comparison to the Nova.
#13
Posted 01 August 2014 - 11:06 PM
Kyle Wright, on 01 August 2014 - 10:53 PM, said:
When people where in the test server and lasers were at full power 12 SML or 8 MLs with 4 MGs was pretty brutal. I mean we are talking a mech that could kill anything in its weight class quickly and disfigure heavier mechs. Then people started to realize that with higher speed and better hitboxes Stormcrow was the better choice though it lacked hardpoints in comparison to the Nova.
Sounds like a typical case of bads gonna bad to me. But the nova is admittedly not even 5% as bad as the thor, puma, or peacebird.
#17
Posted 01 August 2014 - 11:55 PM
1600 damage.
The typical timbertart carries 30 rounds of gauss ammo, meaning 450 of that with perfect shooting was from gauss rounds. The remaining 1150 means ~77.7 shots of PPC. Therefor, ~383 of that damage didn't go to where the timbertart wanted it to.
So, 1217 damage with no arty/air in a dragon slayer? Sure, seen it and done it.
Kyle Wright, on 01 August 2014 - 10:53 PM, said:
When people where in the test server and lasers were at full power 12 SML or 8 MLs with 4 MGs was pretty brutal. I mean we are talking a mech that could kill anything in its weight class quickly and disfigure heavier mechs. Then people started to realize that with higher speed and better hitboxes Stormcrow was the better choice though it lacked hardpoints in comparison to the Nova.
Edited by John80sk, 01 August 2014 - 11:58 PM.
#18
Posted 02 August 2014 - 12:13 AM

NOT
#19
Posted 02 August 2014 - 12:18 AM
Ebonkosh, on 01 August 2014 - 10:18 PM, said:
Ebon.
The Atlas has always been a fairly poor mech for its tonnage. Its slow to close to brawl effectively and if you can take out its right side, you've effectively cut off most of the mechs fire power. Run a Banshee 3E, 2 PPC and 3 AC/5, you have plenty of fire power even if you do lose a torso.
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