Prosperity Park, on 01 December 2011 - 10:15 AM, said:
I know that Battletech has targeting limitations and such, and MWO is supposed to adhere to TT rules as closely as possible... but, honestly, if MWO was really based on TT rules then movement speed would be measured in Hexes instead of kilometers/hour, the game would be turn-based, and we'd watch virtual dice rolling across the screen on a regular basis.
Compromise is in order.
One compromise that I suggest the Devs adopt in porting the TT game to a live-action-shooter is the ability to deliberately target body parts of your foes. If you can't target body parts, then you might as well incorporate a mandatory auto-aim function that directs all shots to the center-of-frontal-mass [+/- weapon accuracy].
That would suck.
In some background info that is actually how mechs target, however. You don't point the guns so much as point & click on an enemy and the computer does the actual aligning of the guns for you. It's possible that both are actually valid, with more skillful pilots able to take direct control of aiming their weapons with a degree of success.
I admit that I would prefer direct fire, though a cone of inaccuracy that shrinks the longer you keep your reticle on a target could make a degree of sense.